reply to many.
Beside, who the hell else at Nintendo can direct Smash? No one at Nintendo has any experience doing fighting games, much less directing Smash. The last non-Smash fighting game was what? Killer Instinct Gold? And that was done by Rare as a matter of fact.
So if Sakurai doesn't do Smash 4, then Capcom better be doing it.
Haha. Good point! I do think that He should have some involvement in the next smash--- but if anything there should still be a new director. It'd be fine if he was co director. So long as there's a new head of ideas in the direction of the game.
Also yeah... if all else fails capcom is pretty friggen awesome. I always wondered what Smash would be like if they made it.
Melee was an amazing game because the development was focused on quality over quantity. We got a bunch of great new gameplay elements like dodging, short hopping, better DI, faster pace and much more. The new stuff like trophies and single player modes were only a bonus to the amazing new gameplay additions.
In Brawl, Sakurai focused on quantity over quality. Lots of new crap like Stage builder, stickers, and subspace Emissary, but very little in the way of substantive gameplay innovations.
If Sakurai plans to design another Smash game with the utter lack of innovation with which that he designed Brawl, then he should be relegated to a minor supervision role rather than the role of director.
I agree.
No, he shouldn't direct the next smash. I remember that in one interview relating to his involvement in the game, he said that he would direct the game if nintendo gave him complete liberty on it's development, and we got a game that didn't live up to it's hype, unlike melee.
IMO, the game could have been a lot more if sakurai didn't focused so much on 258 songs and a lot of pointless stuff ( stickers, masterpieces, the vault in general, pointless fanservice etc) and focused more on the important stuff(the gameplay, better online, a GOOD one player mode, better custom stages. etc).
I have no problem with him getting licensing for the songs, as I loved the soundtrack. Though, I'd have loved if he sported more characters and better levels.
If we can get someone that won't screw over characters undeservedly and won't be stupid and not give Ganon a creative moveset like he deserved to get two games ago. How do you make Ganondorf a clone of Captain Falcon?!
Yeah seriously. Ganomdorf isn't some pushover side character. He's the epic arch enemy in the Zelda games. How on earth is it possible that he doesn't merit his very own unique move-set? Seriously... I don't care who you are... if you defy this notion you're an idiot.
We need someone who understands the heart of the concept: Nintendo fanservice (with guests Snake and Sonic).
Three games into the series, and they're still just scratching the surface. Sure, you have stuff like Luigi's Mansion as a stage and all the NES nostalgia in the music. But they don't seem to stray from "most people will have at least heard of it" content. Where's Vaati, or Lakilester, or Miror B?
I know what you mean! There's a slew of characters that could have been added--- despite the fact that they weren't the most well known.
I think Sakurai went too far with stickers.
I mean, you REALLY have to suck in order to need stickers.
And masterpieces?
I've played them like maybe three times and I got bored of them.
Super Metroid is awesome, but I have no clue where I'm supposed to go, what I'm supposed to do, and all of the bosses are beaten. (Before you start explaining, I've played almost every Metroid game there is, and attempted a speedrun on two of them)
WHAT FUN IS THAT?
But if he could just make another Brawl, except add in more characters, less homicidal stages (Orca, you might want to add that one), more AWESOME stages, more music (come on, some of these songs just REALLY suck), and more options for stage builder and online, I think that would be the most awesome thing ever.
He could leave tripping in there for all I care.
Just make SOMETHING better.
Oh crud, I complained.
Forgot XP
This thread is likely to be locked, but if you're lucky........
I don't even know if I mentioned Master Pieces in the OP. My God... I can't believe how pointless that feature is. It's the largest form of marketing I've ever seen in a game to date.
I mean.. the entire point is to intrigue Brawl consumers to buy the classic games that host their favorite characters. ---- Sure... you could say that it was to give people an idea of where the characters come from... that's fine and dandy... but don't deny the fact that Nintendo hope's this feature will increase Wii Store profits.
Levels:
My God... How could I miss this one! I'm somewhat weird when it comes to maps... in some instances. I could actually go without the more flashy stuff having more fun with the rather simplistic. In this case, there's not a hole lot to deny; many Brawl maps SUCK. Okay.. sorry, I know they put a great deal of effort into making them but honestly... that doesn't deny the fact that they suck. Too many maps have too many built-in hazards. I mean, Spear Pillar is quite a different map... I actually COULD see myself enjoying it. However, as soon as these super powerful pokemon appear and start breaking apart the map, shooting beams, boomerangs, and slowing down time---- and reversing controls... I hate it. They've ruing a relatively unique map. New Pork City (I think that's the name.. I forget) is one of the most stupid maps. Not because of the hazard it presents; that demon thing, but because it's SOOO **** big. Even 4 player is annoying on that map.
What stages do I truly enjoy and play? Final Destination (despite the horrid edges-- which is another Brawl fail) I still play this map to death. I probably like Smashville more than Destination now, as you don't get gimped as easily thanks to the better edge design. But also, that platform add a uniqueness to this map that I like. Battlefield-- great map. Pokemon stadium 1 (The 2nd one is a perfect example of hazards). Yoshi's level, the one with the tilting mid platform. I don't know why but I can't recall the name-- oh well. From what I recall those are the primary maps I'd play.
BTW. What I don't understand is why isn't there the option to turn off stage hazards? That would alleviate most every problem right there. I mean I don't see what's so hard about that.
Thanks for the post-- good points!
I don't think anyone here will want sakurai to make the next game. There where so many things that could have been done instead of the useless scenes which probably took up a buttload of space. Yes they where kool at first but who honestly spends time watching them again? I've probably looked at them over once since I beat the game.
Limiting competition was just stupid as well. Who cares if we are better than someone at something, that is how life is. People gather all around the world to compete at Olympics, marathons, the world cup, and countless other sports why can't we just see who is better at playing a game since all of those other things are games as well.
I remember sakurai said something about people thinking they are the best in smash but are really only the 100000th best or something like that. That was the reason he didn't make a ranking system but I say that is completely stupid. If the online didn't have button lag and regular lag the ranking system would have been a god sent so all the 13 year old kids wouldn't go around saying yah I'm the best thing that happened to smash since melee.
If sakurai is chosen to direct the next smash I will higher the mafia to kill him.
haha True. I don't understand why online competition is a problem.
MK would still be broken in the E for All demo.
Anyway, I've given it some thought... you know who could do the next Smash? Gamefreak... I think that's the name... you know, the guys who do the Pokemon games? It'll have like 451 characters, two different versions plus a newer version that'll come out later in the year with bonus features, and the three different versions would have all the characters, but certain characters you would have to unlock by defeating them online from a user with a different version (although that could easily be exploited), and only 2 to 5 characters in the whole game would be broken enough to consider to ban. Mewtwo will be one of them.
Wait, does that sound familiar?
Edit: btw, just for ****s and giggles, here's the E for all roster:
Mario
DK
Link
Samus (thus Zero Suit Samus... although did it have the hold R thingy?)
Fox
Pikachu
Diddy
Pit
MK
Ike
Peach
Yoshi
Sonic (weird, because Snake was obviously mentioned before him)
Bowser
ROFL! hahaha. That'd be hilarious if they'd pulled off that stunt! I'd get the red game... as I always do.
I'm sorely dissapointed in the stage builder. I've mentioned it several times in differant threads, and most of the community agreed:
There's NO reason why we shouldn't be able to choose SEVERAL songs for each custom stage.
The peice limit is understandable, but the overlap borders limit the possibilities horribly.
And I think that Sakurai's truly mental for thinking tripping belongs in a fighting game. I feel that he deserves another chance at developing a game, but if the next smash is as much of a dissapointment as Brawl was to me, he can say bye to one of the series loyal fans, and I'll most likely be 100% happy with some other game that hasn't had it's foundations shaken by "innovative, new ideas meant to increase it's fun". I gladly would say screw the sticker system for a better online. Half the kids who play SSE have no idea wtf each sticker does, except it enhances leg attacks. (While they're confused as to what's considered leg attacks >_> )
I hope Starcraft and SF4 aren't as much as a dissapointment as Brawl was.
Don't get me wrong, though certain aspects of Brawl disappoint me I still love it. I agree with you, tripping is the most rediculous thing ever to be added to a fighting game. Yeah the stickers were utterly useless and if you actually needed them to beat SSE then... well you're quite a special person. BTW, as for the Starcraft comment... Red Alert 3 ftw!