The problem is that none of these are exploitable advantages. Lacking attacks that do a lot of damage by themselves isn't that big a deal when you can chain them up like he can (same thing goes for Peach), especially with his speed and autocancels. His light weight results in him escaping combos and chain grabs faster, and the fact that he has the best recovery in the game and is impossible to gimp (a good MK player will gimp YOU if you're trying to edgehog or spike him) mean he still lives to good percentages compared to heavier characters, while dishing out **** the whole time.He's light, has slow horizontal aerial movement without using special moves or gliding, his crouch barely reduces his height, has no projectiles, and he lacks attacks that do a lot of damage by themselves.
No projectiles doesn't hurt him much with his speed.
These are points he's not strong in, but not weaknesses.
MK is absolutely not broken in this sense. MK suffers from Old Sagat Syndrome, except worse. He makes half the cast unplayable, and runs the risk of making everyone play him to get by.If by "broken" you mean "necessary to ban for the game to function well," then you are wrong for thinking you'd have to be stupid or bad not to think MK is broken.
Old Sagat ended up not completely dominating the metagame, but he had several characters that were his equal, and he did significantly reduce diversity (he was soft banned in Japan, and more characters were viable there). Metaknight has no equals, and is indisputably the best character (which Old Sagat was).
If Old Sagat is the baseline of bannable (and note that Sirlin uses Old Sagat as a baseline measuremend of the border between bannable and not bannable), then MK passes the border and is in the bannable territory. He completely dominates the metagame, can't be counterpicked, and makes half the cast competitively unviable. He has no bad stages and no bad matchups, and we'll all be forced to main or second Metaknight if we want to place at major tournaments.
Indeed. Akuma = Too Good. MK is not "too good" to Akuma levels, but he really wrecks the entire metagame.My point is that MK DOES have disadvantages. He's not so good that it's totally ******** and you'd notice from the first time you saw someone play him.
The tier list in Melee was a set of equals- Fox, Falco, Marth, Sheik, Peach. Some of them countered each other, or had even matchups with each other.
MK is the equivilant of all of them combined. If you ban MK, you are left with Snake, G&W, Dedede, ROB, Marth...ROB counters Snake and G&W, Dedede counters Snake and is countered by G&W, Snake counters G&W and Marth but is countered by Dedede and ROB, Marth has almost all neutral matchups except he counters G&W and loses to Snake and slightly ROB...
Do you see how balance the game ends up in the high tiers? Not only that, without MK, a ton of characters who simply could not fight MK at all suddenly become competitively viable, especially characters like Samus that had decent matchups on Snake but couldn't do ANYTHING against MK, or ROB who is extremely good but has impossible matchups against MK and G&W.