Sounds like someone took a whopping from a random MK. Someone who notably can't DI.If Brawl was the Special Olympics, Meta Knight would be Usain Bolt popping out of no where and running the race at full pace like “yeah, I’m the sh**z” and not realizing that he doesn’t belong there.
There's this implication that all Brawl characters are evenly balanced in terms of strengths and weaknesses and Meta Knight's very existence in the game is debunks that completely. Rather than go into a pointless rant where I tear him apart like the toilet after Taco night, I'll just point out the rudimentary things. Basic as they may seem, they're enough to place him in the category of demi-god.
1) His dash grab is ridiculous. I can't even explain it fully. There's very little lag after a miss. "But he wasn't even near me!" Well, that's too bad. He grabbed you.
MK has good dash grab range and a fast dash. Quite a few other characters have good dash grabs as well. It's normal.
2) In some cases, in order to just escape his furious sword spinning attack, the only way to break out is DIing. You can trap someone in that little chasm of pain if they have no clue how to move away from it. And the saddest part is that it racks up ridiculous amounts of damage fast and all the Meta Knight user needs to do is press and hold A.
Any multi-hit move should be DI'ed out of. MK's Jab can be easily DI'ed out of. It's also punishable. It doesn't even deal much damage.
3) Regarding number 2, his hitframes are insanium in the cranium. What makes me say that? A Jigglypuff user has a little to no possibility of even scraping Meta Knight. You might think that doesn't say much but a skilled Jigglypuff can take down several characters. Or at least TOUCH THEM. But no. Meta Knight has a basically impenetrable wall that Jigglypuff can't even touch. Nonetheless, this applies to almost any character without a projectile. Meta Knight will **** them.
Granted he has a invincible disjointed hitbox. It's natural that characters like Jiggs would suffer against him, just like she does with say, Marth.
MK doesn't **** everyone without a projectile. It has nothing to do with with/without projectiles. Mario has his Fireballs but you don't see him doing too well against MK, whereas DK is only at a slight disadvantage. Quite often, it's about range. Yes, MK does have good range. That's not to say all his move have the absolute best range. One example would be Marth's F-Air outranging MK's.
Of course, Marth is still at a disadvantage.
4) Again, about the stupid attacks. They rack up way too much damage way too fast. Sure, each hit does only minor damage but remember that he attacks so fast you can't even see it on the screen. Literally. Just pause the game. In that one pause frame, he's using three attacks all together.
That's ridiculous.
5) He can spike. This wouldn't be such a problem to me if they didn't make Marth's spike so hard to use in Brawl but I still have to comment on Meta Knight's spikes and pseudo spikes. Not only that but you have to realize that just by using Up B, you can send opponent(s) flying. MUCH more deadly than Marth's Up B.
MK can't spike. His Up-B sends inexperienced people at bad angles but you'll rarely get gimped by it with proper DI. It's good but it's by far one of his most overrated moves.
Marth's Up-B is good. It's really good.
6) He has a disappearing move. DO I NEED TO REALLY ELABORATE ON THIS ONE?
It's banned when used for stalling. The regular Down-B isn't anything special either.
7) All his B (Special) moves ares recovery moves. Add that to the fact that he can jump five times. I can go on forever on these major issues with the character but I won't. I do it for the sake of civility.
This is Brawl. Everyone except Link recovers.
As I said, I wouldn't go on an excessively angry rant but here goes one complaint I can't sugarcoat:
8) The stupid tornado. I hate this moves. No. I abhor it. It's a **** mess. I can't believe they would give an already broken character such an incredibly lousy move. I'm not say 'lousy' as in weak. I mean 'lousy' as in 'it will frustrate anyone who has to deal with it'. I find that Meta Knight's hit frames minimize as much as they can when he's using this. It covers incredibly amounts of range. It can completely devastate a character by trapping him/her in the buttraping cyclone. Since there is maneuverability involved with the attack and little to no knockback until the final hit (which is like a nanosecond fast), it is virtually un-DIable. But my biggest gripe? The attack can kill you easily using it excessively.
It's very DI-able. Correct DI allows a lot of characters to escape it taking very little % and landing say, a D-Air on top of MK in the process. Unless you're playing Dedede and the like, you actually have good tools to get out of the move. Add in the fact that each character has at least one move that beats out the Tornado and you'll find that it's not particularly that devastating in high levels of play.
So my verdict?
We shouldn't ban Meta Knight. No, I think it's fine to use him. Sure he’s literally a smack in the face to everyone else trying to play a fair game but go ahead. Just don't lose.
Never lose under any circumstance.
And don't say "Oh, that bob-bomb came out of no where and blew me up".
No. You don't get an excuse.
None.
It’s like me giving you an Uzi in a knife fight. You just can't lose. If you lose, you we lose all respect for you.
What about Snake?