God, you really ARE an idiot, aren't you? No, I'm not afraid to say that JUST because you have some "colored" name. You are a FREAKING idiot.
ok, lol
Not only do you provide absolutely NO back-up to your statements, but you critisize the people who are TRYING to beat Meta-Knight. Of course, as your ANTI-ban opinion states: "Find ways to beat him". I am saying "We have, and we can't. What now?". You say "Then you suck". That is not a valid argument. That is an immature, and absolutely childish response to a perfectly logical argument.
Nope, you definitely are complete and total garbage. Just because you and your friends are extremely bad at Brawl and don't know how to beat Meta Knight like all the good players do, does not mean Meta Knight is broken. Azen wins with Lucario, Atomsk wins with Dedede and Olimar, I win with Snake, G-regulate wins with Snake, ChuDat wins with Kirby, Chillin wins with Snake, NinjaLink wins with Diddy, etc.
Get good like we are.
Here's a tip, how about you get the **** off your high horse and explain to me the reasons why Meta-Knight is beatable, and explain the circumstances of MK's "bad" and "evenish" matches.
Because you clearly, CLEARLY have SOME idea what these matches are, hmm? We've tackled every single match-up, and I know that you aren't some "all-knowing" character guru. A few pages back, someone posted ALL of the match-ups against MK from ALL of the boards, which clearly stated that Meta-Knight has only 1 match-up that could be considered "evenish" and several match-ups in which either a player got very lucky and used that circumstance to waver a closer match-up with MK, or there isn't enough experience to determine a close match-up.
I've watched you post in many, many threads, and you really can not provide any sort of proof of any of your statements. I think you suffer from an inflated opinion of your own flesh and blood, and to be honest, it isn't doing a thing to help you.
Ok.
Snake vs Meta Knight
-On the stage, Snake dominates Meta Knight. Snake can punish him severely for any mistakes, and his f-tilt does a staggering 21%. This is almost 1/4 of MK's entire stock in one move. D-throw --> tech-chase d-air = ~40%, which is insane. This move also kills MK at ~75% on most stages. Since Snake's grab goes high, he can grab MK easily out of his glide attack after powershielding it. The second hit of Snake's f-tilt beats all of MK's ground moves and the first hit beats MK's aerials.
-Snake dropping grenades and holding grenades limits MK to two options. He must go for a grab and up throw without pummelling at all or just wait. This is really gay. Snake can also hold grenades in the air to make MK take damage when he hits Snake. Snake doesn't care about both of them taking 10-14%. Snake can take ~50% more damage before dying.
-The supposed weakness Snake has is getting gimped. Working around this is extremely easy. Recovering intelligently by holding grenades and mixing stuff up like airdodging backwards randomly instead of predictably forward, and not getting put into bad situations in the first place by staying on the stage helps Snake avoid getting gimped.
-Snake kills MK at significantly less damage. Usually the difference is ~50%, but it's often even more. Moves like n-air and d-air, which do 29%, can kill MK consistently at ~80%. F-smash can kill MK at ~20-40%. U-air will kill MK at ~70% if you're both in the air. C4 will kill MK at ~80%. MK's strongest ground move, f-smash, won't kill Snake until well past 100%. D-smash, his best ground killing move, won't work until even later. His only way to get reliable kills before ~150% is hoping the Snake sucks and gets gimped.
-Tournament results in Atlantic North, NoCal, Florida, and Canada back my conclusion on this match-up. Unless the MK is a much better player, the Snake will generally win. My own experiences playing the match both ways at the highest levels, as in I play with Mew2King, show that Snake wins.
Falco vs Meta Knight
-Meta Knight is
always forced to approach if you ban excessive stupid ledgecamping garbage nonsense. This is an automatic problem for MK since approaching in this game is always worse than camping.
-Falco can CG combo MK to ~60% and then kill him with u-smash at ~105%, and ~100% with f-smash. This means Falco can get a grab, do the simple CG combo, and then laser camp until a chance for a KO move comes up. Arguments saying "MK always outspaces Falco and should never get grabbed" fail because it assumes perfection. Players will always make mistakes. Assuming perfection is dumb. Tier lists and match-up numbers reflect reality and take mistakes into account.
-Falco's silent laser has +3 frame advantage. The only frame advantage in Brawl. This is very useful for set-ups because it lets Falco actually combo off of the laser.
-The only consistent edgeguard MK has is tornado, which won't send Falco back off the stage and Falco is light enough to get out easily. Falco has enough recovery options to not get gimped, especially because of his stupid f-b. If you edgehog him, he can easily f-b safely to the stage. If you're not on the edge, he can get to the edge for free. He can also use platforms on the stages to give himself another option.
-I have played Keitaro, a really good Falco in NJ, many times and have come to the conclusion that this match-up is very close. I also watched Mew2King fight Keitaro multiple times.
Game and Watch vs Meta Knight
-Game and Watch slaughters MK at extremely low percents which huge, high-priority moves. His f-smash can kill MK at ~65% pretty consistently, and then u-smash is even lower, and d-smash is only slightly higher. All but u-smash are fast and all have very little recovery time. Game and Watch may be lighter, but he lives to higher damage. Meta Knight can't gimp him out of his u-b.
-Game and Watch doesn't care about the tornado. He instantly gets out and then d-airs it. He can also beat it with all of his smash attacks, which kill MK at very low damage.
-Game and Watch can ledgecamp just as well as MK with his n-air.
-Game and Watch has huuuuuge moves with insane priority, so he can easily compete with MK's own good range and priority.
-MK's only reliable strategies are to use shuttle loop against Game and Watch's aerials and camp safely until small chances to grab and f-tilt come around. It's hard to land kill moves and risky to edgeguard.
Diddy Kong vs Meta Knight
-He negates the tornado and drill with his bananas, which he can combo off of, and he can DI out of the tornado easily and u-air it.
-Banana pressure is insane and bananas beat all moves. He starts off with control of them, which gives him an advantage with them. MK can use them well too, but not as well since his options after hitting with a banana are inferior and he does not start off with control of them.
-Diddy Kong has very good priority, surprisingly. His f-air beats all of MK's aerials and the kick out of the f-b does as well. The f-b is also an unblockable command throw if you don't kick out of it, making it great for mix-ups.
-Diddy Kong is very fast and very capable of punishing MK. He can glide toss out of shield and then combo from the banana if MK attacks his shield.
-MK has to camp often because the bananas, and lots of MKs like camping d-air...which Diddy's u-tilt beats.
-His only real weakness is getting gimped, which can be avoided by playing safely most of the time.
-I am highly experienced in this match-up. I have beaten NinjaLink, AlphaZealot, Chrome Pirate, and Jigglymaster in it. I have never felt like I had a big advantage at all.
Olimar vs Meta Knight
-Olimar, like Falco, forces MK to approach due to Pikmin tossing. This is automatically bad.
-Olimar can punish all of MK's attacks with a grab besides d-air above his head, which often loses to u-smash, u-air, and u-b. No amount of spacing can save MK from a grab. Perfectly spaced <insert move> gets grabbed. Olimar can simply run away and pivot grab
anything MK does. Tornado? Who cares? He can grab it, and he can easily DI out of it and drop down n-air MK and combo a u-smash off of it.
-Purple Pikmin u-smash kills MK at ~80%, and other ones besides white at ~95%. Olimar's u-smash is very fast and lacks recovery time, making it both deadly and safe.
-Olimar has set combos at low damage that can take MK to ~40%. D-throw --> u-smash --> u-air, etc. Speaking of u-air, it does 25%. Insanity.
-Olimar's only weakness is getting gimped, which can be avoided by playing safely and staying on the stage.
-I have beaten Atomsk and BlackWaltz many times in tournament in this match-up, so I am highly experienced in it. There were many times I have felt helpless because of Olimar's camping.
I do not understand the ZSS and Wario match-ups enough to make my own conclusions. I go by what other top players say on those match-ups and what I have seen of them. ZSS and Wario seem to do quite well. Atomsk likes going Wario in teams against MKs and Reflex and Futile can beat MKs consistently. Snakeee and Shadow insist ZSS vs MK is even, and Snakeee is the best ZSS.
Dedede, Marth, R.O.B., Toon Link, Pit, Lucario, Kirby, and Donkey Kong do not lose any worse than 40/60 to MK. If this needs to be explained in detail, it's easily done.