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This is exactly why I didn't vote, because I knew MK wasn't going to be banned regardless of anything.cause usual SBR policy is "**** you guys, good luck" which I don't appreciate.
Since the SBR totally has direct power over TO's.This is exactly why I didn't vote, because I knew MK wasn't going to be banned regardless of anything.
Not too many TOs are going to check out some several-hundred posts filled with repeated arguments and flaming and spam to see what they should do.Since the SBR totally has direct power over TO's.
TO's are not stupid. They will do what they feel benefits them the most.Not too many TOs are going to check out some several-hundred posts filled with repeated arguments and flaming and spam to see what they should do.
Either way, we won't accomplish much.
Might as well try.
Overswarm promised cake with MK crossed out. I refuse to consume this cake until my complaint has been addressed.Cake?:
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THE CAKE IS A LIE.
No TO is going to sit back and go "the SBR said so so I guess I have to follow them." It's happened for the tier list, it's happened for the rules set, and it will likely happen regarding the MK ban.Not too many TOs are going to check out some several-hundred posts filled with repeated arguments and flaming and spam to see what they should do.
Yeah, but its probably what they would have done near the beginning of the debate, and this won't really change the minds of a majority of TOs.TO's are not stupid. They will do what they feel benefits them the most.
I know, I'm just saying they'll go with something like their gut instinct instead.No TO is going to sit back and go "the SBR said so so I guess I have to follow them." It's happened for the tier list, it's happened for the rules set, and it will likely happen regarding the MK ban.
http://www.smashboards.com/showthread.php?t=203535 There you go. This is the reason people say you don't know what your talking about, you just band wagon posts from the people who do.would you like to point out to me where im not being clear to you? i know what im talking about. if you cant contribute, gtfo
this is a lie.No TO is going to sit back and go "the SBR said so so I guess I have to follow them." It's happened for the tier list, it's happened for the rules set, and it will likely happen regarding the MK ban.
That cake looks cheap.Cake?:
![]()
THE CAKE IS A LIE.
This should probably be addressed by the pro-ban people. Nobody has argued with this at all or proven anything wrong and I basically just proved that Snake beats MK and Olimar, Falco, Diddy, and Game and Watch go almost even with him. Furthermore, I strongly feel that ZSS and Wario go even with him and that Dedede, Marth, Toon Link, Pit, DK, R.O.B., Lucario, and Kirby do not lose any worse than 40/60. I'm also starting to think that Yoshi and Sonic go 40/60 with MK despite the tier gap.Nope, you definitely are complete and total garbage. Just because you and your friends are extremely bad at Brawl and don't know how to beat Meta Knight like all the good players do, does not mean Meta Knight is broken. Azen wins with Lucario, Atomsk wins with Dedede and Olimar, I win with Snake, G-regulate wins with Snake, ChuDat wins with Kirby, Chillin wins with Snake, NinjaLink wins with Diddy, etc.
Get good like we are.
Snake vs Meta Knight
-On the stage, Snake dominates Meta Knight. Snake can punish him severely for any mistakes, and his f-tilt does a staggering 21%. This is almost 1/4 of MK's entire stock in one move. D-throw --> tech-chase d-air = ~40%, which is insane. This move also kills MK at ~75% on most stages. Since Snake's grab goes high, he can grab MK easily out of his glide attack after powershielding it. The second hit of Snake's f-tilt beats all of MK's ground moves and the first hit beats MK's aerials.
-Snake dropping grenades and holding grenades limits MK to two options. He must go for a grab and up throw without pummelling at all or just wait. This is really gay. Snake can also hold grenades in the air to make MK take damage when he hits Snake. Snake doesn't care about both of them taking 10-14%. Snake can take ~50% more damage before dying.
-The supposed weakness Snake has is getting gimped. Working around this is extremely easy. Recovering intelligently by holding grenades and mixing stuff up like airdodging backwards randomly instead of predictably forward, and not getting put into bad situations in the first place by staying on the stage helps Snake avoid getting gimped.
-Snake kills MK at significantly less damage. Usually the difference is ~50%, but it's often even more. Moves like n-air and d-air, which do 29%, can kill MK consistently at ~80%. F-smash can kill MK at ~20-40%. U-air will kill MK at ~70% if you're both in the air. C4 will kill MK at ~80%. MK's strongest ground move, f-smash, won't kill Snake until well past 100%. D-smash, his best ground killing move, won't work until even later. His only way to get reliable kills before ~150% is hoping the Snake sucks and gets gimped.
-Tournament results in Atlantic North, NoCal, Florida, and Canada back my conclusion on this match-up. Unless the MK is a much better player, the Snake will generally win. My own experiences playing the match both ways at the highest levels, as in I play with Mew2King, show that Snake wins.
Falco vs Meta Knight
-Meta Knight is always forced to approach if you ban excessive stupid ledgecamping garbage nonsense. This is an automatic problem for MK since approaching in this game is always worse than camping.
-Falco can CG combo MK to ~60% and then kill him with u-smash at ~105%, and ~100% with f-smash. This means Falco can get a grab, do the simple CG combo, and then laser camp until a chance for a KO move comes up. Arguments saying "MK always outspaces Falco and should never get grabbed" fail because it assumes perfection. Players will always make mistakes. Assuming perfection is dumb. Tier lists and match-up numbers reflect reality and take mistakes into account.
-Falco's silent laser has +3 frame advantage. The only frame advantage in Brawl. This is very useful for set-ups because it lets Falco actually combo off of the laser.
-The only consistent edgeguard MK has is tornado, which won't send Falco back off the stage and Falco is light enough to get out easily. Falco has enough recovery options to not get gimped, especially because of his stupid f-b. If you edgehog him, he can easily f-b safely to the stage. If you're not on the edge, he can get to the edge for free. He can also use platforms on the stages to give himself another option.
-I have played Keitaro, a really good Falco in NJ, many times and have come to the conclusion that this match-up is very close. I also watched Mew2King fight Keitaro multiple times.
Game and Watch vs Meta Knight
-Game and Watch slaughters MK at extremely low percents which huge, high-priority moves. His f-smash can kill MK at ~65% pretty consistently, and then u-smash is even lower, and d-smash is only slightly higher. All but u-smash are fast and all have very little recovery time. Game and Watch may be lighter, but he lives to higher damage. Meta Knight can't gimp him out of his u-b.
-Game and Watch doesn't care about the tornado. He instantly gets out and then d-airs it. He can also beat it with all of his smash attacks, which kill MK at very low damage.
-Game and Watch can ledgecamp just as well as MK with his n-air.
-Game and Watch has huuuuuge moves with insane priority, so he can easily compete with MK's own good range and priority.
-MK's only reliable strategies are to use shuttle loop against Game and Watch's aerials and camp safely until small chances to grab and f-tilt come around. It's hard to land kill moves and risky to edgeguard.
Diddy Kong vs Meta Knight
-He negates the tornado and drill with his bananas, which he can combo off of, and he can DI out of the tornado easily and u-air it.
-Banana pressure is insane and bananas beat all moves. He starts off with control of them, which gives him an advantage with them. MK can use them well too, but not as well since his options after hitting with a banana are inferior and he does not start off with control of them.
-Diddy Kong has very good priority, surprisingly. His f-air beats all of MK's aerials and the kick out of the f-b does as well. The f-b is also an unblockable command throw if you don't kick out of it, making it great for mix-ups.
-Diddy Kong is very fast and very capable of punishing MK. He can glide toss out of shield and then combo from the banana if MK attacks his shield.
-MK has to camp often because the bananas, and lots of MKs like camping d-air...which Diddy's u-tilt beats.
-His only real weakness is getting gimped, which can be avoided by playing safely most of the time.
-I am highly experienced in this match-up. I have beaten NinjaLink, AlphaZealot, Chrome Pirate, and Jigglymaster in it. I have never felt like I had a big advantage at all.
Olimar vs Meta Knight
-Olimar, like Falco, forces MK to approach due to Pikmin tossing. This is automatically bad.
-Olimar can punish all of MK's attacks with a grab besides d-air above his head, which often loses to u-smash, u-air, and u-b. No amount of spacing can save MK from a grab. Perfectly spaced <insert move> gets grabbed. Olimar can simply run away and pivot grab anything MK does. Tornado? Who cares? He can grab it, and he can easily DI out of it and drop down n-air MK and combo a u-smash off of it.
-Purple Pikmin u-smash kills MK at ~80%, and other ones besides white at ~95%. Olimar's u-smash is very fast and lacks recovery time, making it both deadly and safe.
-Olimar has set combos at low damage that can take MK to ~40%. D-throw --> u-smash --> u-air, etc. Speaking of u-air, it does 25%. Insanity.
-Olimar's only weakness is getting gimped, which can be avoided by playing safely and staying on the stage.
-I have beaten Atomsk and BlackWaltz many times in tournament in this match-up, so I am highly experienced in it. There were many times I have felt helpless because of Olimar's camping.
I do not understand the ZSS and Wario match-ups enough to make my own conclusions. I go by what other top players say on those match-ups and what I have seen of them. ZSS and Wario seem to do quite well. Atomsk likes going Wario in teams against MKs and Reflex and Futile can beat MKs consistently. Snakeee and Shadow insist ZSS vs MK is even, and Snakeee is the best ZSS.
Dedede, Marth, R.O.B., Toon Link, Pit, Lucario, Kirby, and Donkey Kong do not lose any worse than 40/60 to MK. If this needs to be explained in detail, it's easily done.
That's not lotion.........................................the metaknight looks like its made out of lotion.
Oh dear god.... what have I eaten!!!!That's not lotion.........................................
Sunscreen?That's not lotion.........................................
It's easier to just ignore it and watch it get buried under the thread and forgotten.This should probably be addressed by the pro-ban people.
Sunscreen?
That cake looks cheap.
Cake?:
![]()
THE CAKE IS A LIE.
It doesn't matter, because you're too slow, you can't hold on much longer, you need to open your heart before you can reach the other side of the rainbow.
lol steak
Sonic's his name and speed is his game.
lol
This right here...was that intentional?
yes i like calling him lolimar XD
Why is it a lie? Because his mask is colored wrong?Cake?:
![]()
THE CAKE IS A LIE.
i suppose that could work too, i've never seen anyone do it quite that fancy pants but yeah...it seems viable i might test it out lol.i just read trains post and i thought of some thing hott
MK/Falco
mk knocks falco off stage
MK glides out to falco
falco airdodges the impending g air
MK b cancels the glide into a rising down air
MK gets off another rising down air
MK uses his last jump and up b to get back to the stage while falco falls helplessly to his death
...
...
sex
how is it not a realistic goal? it seems to me it could go either way, but what do you know, you just come into threads like this and spam.BAN BAN do it do it. Honestly, it's not a realistic goal to accomplish. Tough luck guys.
Or Falco can simply avoid this by using Illusion.i just read trains post and i thought of some thing hott
MK/Falco
mk knocks falco off stage
MK glides out to falco
falco airdodges the impending g air
MK b cancels the glide into a rising down air
MK gets off another rising down air
MK uses his last jump and up b to get back to the stage while falco falls helplessly to his death
...
...
sex
Or Falco can simply avoid this by using Illusion.
Almost everything on paper is easier said than done (including my above statement).
Lol no. Platforms HELP Diddy's game. A little Melee import called 'z-grabbing items'4.Diddy Kong, on final D diddy can beat MK, so that doesn't really help when anybody who plays against a diddy bans final D anyway, any stage with platforms or obstacles will mess up diddys banana game (yoshi's island is a good example) and we all know w/out banana's diddy is not that great.
I wasn't actually suggesting to illusion after getting Daired, but if Falco was knocked off-stage but not low enough to be forced to recovery with his fire bird. Of course it's really mostly just good guess work but like I said, a lot of things on paper are easier said than done.The dair chain actually puts Falco immediately too low to use Illusion which is what makes it so bad for him in the first place.
Let's also not forget that with proper DI, a Falco isn't suddenly going to conveniently appear below the stage, let alone in the position for a properly placed Dair. Gimping a good Falco player is actually quite difficult.Or Falco can simply avoid this by using Illusion.
Almost everything on paper is easier said than done (including my above statement).
100% Agree'd. Any well played character is hard to gimp (except Falcon, Link + Ganon). All the time you hear about Ness being gimpable but that's not really true...same goes ´for spacies and party for Ike as wellGimping a good Falco player is actually quite difficult.