I asked you to name said factors. You came up with the fact that a lot of characters could CAMP on the side for an easy b-throw. I told you that alone couldn't have been enough to make the map go from counterpick to being banned, as you can still camp on a lot of maps being played right now in tourneys. You conceded. Edrees just came up with the exact same point as mine, and he's part of the SBR, as in he most likely took part in those decisions or should be most informed about them. @_@
I mentioned that camping was part of a factor yes and I also mentioned that while you can camp on other maps, camping on a walk off is more powerful primarily because of the fact you can easily just throw them behind you and kill them.
In either case I lost this point .
Please, take a look at the current stage set:
http://www.smashboards.com/showthread.php?t=153706
There are a lot of maps where certain strats predominate, so what about them? Distant Planet can be banned for the same exact reasons. Corneria too. But it wasn't, and Eldin was.
Because even though those strategies dominate, it isn't a "do this or lose" situation. I mentioned how it was a combination of those two wher eit destroys the game.
Can it be said that is the situation with those stages? That the great majority of charcaters are forced to do the same strategy or lose?
Are you really going to argue that it is possible to avoid getting grabbed once a stock against a D3? So many people already went over this. Seibrik even issued a challenge to whoever claimed it was feasible. Show me your magic?
Really? So under that logic the IC's infinite should be banned because its impossible to not get grabbed by them once a stock?
What is so very special about DDD's infinite that those characters lose every single ability to space themselves against the opponent?
Dk and bowser suffer most but Luigi, Samus and Mario all have the means of spacing themselves and staying out of grab range.
So tell me how DDD's infinite grab just completely destroys all their tools for spacing the opponent.
What side are you on again?
Depends on my mood.
And you have yet to provide me an example. Even if it had only worked on 49% of the cast, it would've been banned. Ratios never mattered, and never should.
That completely ignores what I said earlier. Ratios do matter because the extent to which it affects the game is always taken into account.
Hence why Akuma was banned. Do you honestly believe it was just because of his air fireball?
it was becuse he overcentralized the game and caused it to be "do this or lose."
DDD's infinite only affects 5 characters. So you have many other characters so not only does it not dominate, but it doesn't cause the game to be "use this infinite or lose", which is what happens with wall infinites.
I think it is a fact that nothing so far in smash has been banned/frowned upon based on pure theorycraft.
Infinite dimension cape.
Wall infinites (you said so yourself how they were never tested)
Stage bannings.
its more along the lines of provable theory rather than simple theorycrafting.
No, my analogy is perfect because that is exactly what you're doing. 27 characters were prone to forms of infinites. We got rid of the issue for 22 of them, and did not take similar measures for the remaining 5.
Did you even think of what you were saying when you came up with this analogy?
I am very surprised you would have the gall to even insinuate that the reasoning i use is even comparable to that of sexual discimination.
Syou are so intent on ignoring the nasty flaw in your analogy I'll address it.
Sexual discrimination was based on NOTHING. It was an ASSUMPTION of superiority just like racial discrimination.
Totally the same reasoning.
Get a better analogy.
And again, ICs have been gone over. I don't feel like repeating everyone.
You are stating that the infinites are unfair to those 5 characters yes?
Is the IC's infinite not unfair to everyoe else when it is performed on them? Could it not also be done as a form of stalling just like DDD's infinite? Or a guaranteed death just like the infinite?
What is so very special about DDD's infinite that completely and utterlystops the character from doing anything before and after the grab?
I ahve yet to see you or anyone else provide justification as to why DDD's infinite is so very different from the IC's other than ease of use which is not a factor.