Mow: gtfo and go post your vids from chu's. >:[
Because even though those strategies dominate, it isn't a "do this or lose" situation. I mentioned how it was a combination of those two wher eit destroys the game.
Can it be said that is the situation with those stages? That the great majority of charcaters are forced to do the same strategy or lose?
Basically implying that if you don't camp on the side of the stage with any character, you automatically lose? Like, really?
Really? So under that logic the IC's infinite should be banned because its impossible to not get grabbed by them once a stock?
What is so very special about DDD's infinite that those characters lose every single ability to space themselves against the opponent?
Dk and bowser suffer most but Luigi, Samus and Mario all have the means of spacing themselves and staying out of grab range.
So tell me how DDD's infinite grab just completely destroys all their tools for spacing the opponent.
I feel like you pay no attention to what everybody (excluding me) is posting...
Because desynching, keeping nana and popo close together, and grabbing with their stubby little arms is as plausible in a tournament match as grabbing with D3. /sarcasm
I still think the most convincing argument for banning the infinite is that nothing good comes from leaving it in, while a huge amount of good can come from taking it out. Not just for the Castrated 5's metagames, but for the metagame as a whole (as CO18 stated, see his post).
Easily, if you go by a 100-0 system. Selecting Ice Climbers does not guarentee victory in a match against Mario. Selecting D3 in the same match guarentees a 100% chance of victory, provided that the D3 user possesses enough technical knowledge of the matchup to be able to infinite.
It's because the IC one is much harder to start, much harder to perform, and actually situational. Many stages also completely shut it down, like Norfair(shouldn't really be legal but eh), Brinstar, and Rainbow Cruise. Frigate Orpheon flipping over stops it. The tilting of Lylat Cruise can mess with it. Mashing out quickly can stop it before it starts. It's just too situational. Ban FD against them and you have a lot of options. The Ice Climbers also aren't that good overall.
Dedede's is just stupid and he's top tier.
D3's chaingrab limits your options more. Umbreon put it well when he said it limits the game to the point of threatening D3 himself with a ban. IC's don't limit your game as much, because you have a lot more options against them that do not necesarily end in a 0-death chain (partially due to short arm length and easy seperability).
EDIT: I just realized I said the same thing, like, three times. whoops.
That completely ignores what I said earlier. Ratios do matter because the extent to which it affects the game is always taken into account.
Hence why Akuma was banned. Do you honestly believe it was just because of his air fireball?
it was becuse he overcentralized the game and caused it to be "do this or lose."
DDD's infinite only affects 5 characters. So you have many other characters so not only does it not dominate, but it doesn't cause the game to be "use this infinite or lose", which is what happens with wall infinites.
I am not repeating myself again. See analogy. xD
1.Infinite dimension cape.
2.Wall infinites (you said so yourself how they were never tested)
3.Stage bannings.
its more along the lines of provable theory rather than simple theorycrafting.
1.You'll have to find a better example than that. What part of "you may remain invisible and invincible for as long as you wish" does not fall under stalling? We had set rules, and the IDC broke one of them. Not based on theorycraft.
2. Melee says hi! And we are still left with maps where wall infinites are possible.
3. We all played Melee didn't we? Why is it that our knowledge about maps from back then isn't applicable? Do you really think that at the first tourneys, we already had predetermined counterpick stages? No. Again, not based purely on theorycraft. Trial and error.
Did you even think of what you were saying when you came up with this analogy?
I am very surprised you would have the gall to even insinuate that the reasoning i use is even comparable to that of sexual discimination.
Syou are so intent on ignoring the nasty flaw in your analogy I'll address it.
Sexual discrimination was based on NOTHING. It was an ASSUMPTION of superiority just like racial discrimination.
Totally the same reasoning.
Get a better analogy.
Lol, like I said I was tired. But good job at totally avoiding my point and choosing to pick on straws instead. Here, I'll repeat myself again:
27 characters were prone to forms of infinites. We got rid of the issue for 22 of them, and did not take similar measures for the remaining 5. No amount of logic supports such behavior.
You are stating that the infinites are unfair to those 5 characters yes?
Is the IC's infinite not unfair to everyoe else when it is performed on them? Could it not also be done as a form of stalling just like DDD's infinite? Or a guaranteed death just like the infinite?
What is so very special about DDD's infinite that completely and utterlystops the character from doing anything before and after the grab?
I ahve yet to see you or anyone else provide justification as to why DDD's infinite is so very different from the IC's other than ease of use which is not a factor.
Pay attentionnnnnnnnnnnnnnnnnnnnnnnnnn. The ICs are not conferred a 100:0 advantage against the whole cast because he can infinite everyone. But D3
DOES have a 100:0 advantage against DK. Why is that you think? Seriously, it feels like you're asking of us to spoon feed you with information you're perfectly capable of figuring out yourself, again, for the sake of arguing.