He can answer them again since there were 10 pages of spam on top of them and I'm too lazy to try to find that one post in all of that BS.Yuna, you asked the same questions a few pages back and CO18 answered you.
Exactly. 200% is a pretty good one. I believe everyone dies from D3's bthrow at that percentage. But it might not be true on the biggest stages, so 250%?which was precisely what I was purposing.
Though, we could vary it by character, and the procedure after it's done could be varied (cannot dthrow out of a standing grab past that percent, or cannot dthrow period past that percent, or are required to use the kill move in the combo once the percent is reached, etc.), but the main point is, it's a discrete and enforceable rule which deals with the unarguably warranted factor (infinite stalling) leaving us to only argue if it's "too good".
Yes, your inability to grasp logic is striking.I was just thinking about the counter-pick system...
I feel like DDD's infinite might make a tactic a counter for those five characters, instead of a character a counter.
Does that make sense? ._.
Like, the fact that DDD has the tactic means you have to use DDD, but it's the specific tactic you are countering with.
I don't know if that's a bad thing or not. It just came to mind.
D3's "tactic" is a part of his character. He can use it against everyone but 12 characters in the game. However, against 6 of them, it works really, really well. This is because they were designed in such a way that it's really effective against them.
It's still something only D3 can do. The tactic is a part of D3, the character. It's D3 countering them.
Your circular talk is getting you nowhere. It's not like it would matter if it was a specific tactic instead of a character. What, if it was a specific tactic pretty much everyone had that rendered these characters unviable, we'd ban it then?
What is this about Bridge of Eldin being great for infiniting? You must mean chaingrabbing off the stage. Not the same thing.Heromystic, I disagree with you. I'm for the MK ban even though it doesn't effect me, and I'm for the DDD ban even though it doesn't effect me. I have my views because I view it as helping the majority of people at tournaments, and being good for the game and community. I rarely lose to a player just because he uses MK (the MK's that beat me are usually players who would beat me with DDD or snake or falco if they mained them) and I don't get infinited by DDD as Ness or Peach or Diddy, the characters I play. So yeah, your theory isn't always true, but yeah it probably is generally true. I'm also more scared of luigi players than DDD players, so it's actually to my benefit to have DDD's weed out Luigis by infiniting them.
That's why I stress the stages point. People are for banning Bridge of Eldin because they too can effectively get infinited there. But, since the standing infinite works on a character they dont main, they don't care to ban it suddenly. That's why I said ban both or neither for the sake of logical reasoning.
Rules are not written to maximize the viability of characters. They are written to minimize over-centralization (by force, not by choice). We do not ban anything that makes a character unviable in a certain or several matchups.
They were programmed badly. They have sucky matchups, suck it up and deal or switch. The rules aren't there to ensure the worst characters in the game should be playable (or to bypass the worst matchups in the game). They're just there to make the game generally playable, not to make as many characters as possible playable (however, we ban things that minimize the number of characters playable, thus certain stages).
After all, why should we play a game which requires us to ban and ban 'til the cows come home in order to just make it playable?