So you guys agree there should be some sort of limitation to DDD's infinite to prevent stalling?
Are you saying there isn't already? Which tournaments are
you going to where D3 can just infinite people
forever?
i tried spiking someone, they dodged and footstooled me. couldn't recover, but that's besides the point. some final smashes are not instant kills, they usually end in death
What part of
"The game would be over-centralized around certain characters/Final Smashes" was copnfusing for you=
but you can survive them if you don't get hit.
Some cannot be avoided. Some can be
comboed into. Some are Landmasters and Super Sonic.
Maybe you're right. I haven't been to a tournament.
Then what in Wii's name are you even
in this thread and arguing what should and shouldn't be allowed at tournaments? What could
possibly make you think you have the necessary knowledge, insight and experience to argue this stuff?
You evidently even know very little about Final Smashes. Do you even know how Final Smashes favor the loser?
So "Those who don't should just shut up and leave Smashboards", please tell me have you seen a Samus player enter a tournament?
What does this have to do with anything?
what do you mean by over-centralized by nature? and if smash balls were in would the game be over-centralized by nature?
Yes, because then you'd have no
choice but to play a character with a great Final Smash
and a great non-FS game. Not if you wanted to win. And that choice would be limited to a very small pool of characters.
is it nature to pick a character with a good final smash and a good non-final smash game just as its nature to pick those with advantages rather than disadvantages?
In Competitive gaming, we play to win. This game, without Final Smashes, has yet to become "Play as one of one, two or three or so characters or lose". With Final Smashes, it would be.
you wouldn't have to do anything, it would just be more factors to consider.
Again I ask: Why are you even here?
You've never been to a tournament. Thus, you are probably not a Competitive Smasher. Thus, you have no way of knowing how Competitive Smash or gaming works. Which is becoming exceedingly clear, plus the fact that you seem to have very little grasp on how Final Smashes work.
They favor the loser. That is
ridiculous.
speaking of choice, if you pit a ness against a marth or Dedede, that limits the choice doesn't it?
You can counter-pick. Marth vs. DeDeDe is a close match-up so counterpicking isn't even necessary. You can still win without counter-picking. Put Smash Balls on and the characters you can counterpick, ever, are
severely limited.
Falco becomes God Tier, by the way.
Which I think isn't strict enough.
With 300% as the cap, the infinite can still be used to stall for around 1 minute and 15 seconds on all 3 stocks. That means a potential 3.5 to 4 minutes of stalling in 1 match...
Is this what you're arguing now? Is it no longer "Ban it!" (or am I misremembering?)? Did you just change your position to "Fine, keep it. But have a lower ceiling"?
How is grabbing, throwing, grabbing throwing a combo especially when it is character specific?
Why would it matter whether or not it is character specific? Most combos are in Smash! Also, do you know what the word "combo" means?
No, you can use the infinite to stall, because it can start working at 0%.
Only against DK and Bowser. And by your own admission, it is a legit combo until DK and Bowser die from a throw from D3. So it is
never stalling at 0%. Unless you're gonna whine about every single long combo, long chaingrab or lock in the game.
The cap should be 100-125%.
Otherwise, it can work as an easy 0 to death.
Yes, and? Don't play DK or Bowser against D3. They suck against him. Easy 0-death combos have never been banned. If you think those are unfair, just don't play Competitively.
Also, as Bobson points out, at 300%, Bowser and DK might not even die from D3's throws. So it is a totally legit cap. What if he grabs then at 250%? 275%? No comboing them for 50% or 25% extra damage because of your Scrubby sense of "honor" wherein no 0-death (or near-death) should be allowed?
If the infinite chaingrab ISN'T banned, then I guess you have to ask the question:
What characters are the best at NOT getting in the infinite in the first place? Characters with good spacing and good camping ability would probably be able to avoid the infinite better than other characters with no camping or spacing.
Or:
Everyone except Donkey Kong and Bowser (and on Bowser, it's not really an infinite, anyway).
And now for emphasis:
I haven't been to a tournament.
But I'm gonna whine about how my way of playing Smash (with Smash Balls) on is better than yours because obviously, I know more about Competitive Smash than people who have actually been to tournaments!
I also have no grasp of how Smash Balls would over-centralize the game, even when it's been explained to me. I have no idea about how broken some FS:es are. I don't even know about how they favor the loser.
In fact, I know nothing about FS:es other than the fact that I love playing with them against my friends in 4-man Free-For-All friendlies where everyone should stand a chance at winning and have fun, fun, fun!
Now aren't you all just dying to turn Smash Balls on?