Xyro77
Unity Ruleset Committee Member
dryn, relax. its a usless tech using a useless move.
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It turns out I was tired or something and the extra (______ < about that long on screen.. its not much but its something) didn't actually exist.I wanted to see if I was right, and I guess I was. I don't consider it a three-stock unless I have three stocks.
Then I don't know what you're talking about. If you're talking about dash (not run) to u-smash, then that's what I am talking about. It doesn't give Samus any distance. It just covers the same distance a dash would.
i would love to fill this out but its not letting me. it says i dont have the right to or something like that.JC smash...
PLEASE FILL OUT THIS SWF SURVEY! THIS IS VERY IMPORTANT!!!!!!
http://www.smashboards.com/announcement.php?f=22&a=165
i really need all of you to fill out this survey. SWF/MLG needs this data. Please answer the question TRUTHFULLY!!!!!!
if the link doesnt work, go to the announcement board on front page of SWF
i would love to fill this out but its not letting me. it says i dont have the right to or something like that.
how about you READ my post. it tells you what to do if the link fails to workRejecteed. maybe it was supposed to be done in like 1 weeks time or something
maybe you should be more specific. a failed link means it doesnt work period, not that there is a requirement to view it.how about you READ my post. it tells you what to do if the link fails to work
Nope, but that s*** hurts thoughwhat is up with the hitstun and hotbox during samuss up-B? Can anyone explain it?
lol well for US, number 17 is the REASON why we should take this test. But the rest of the questions are for helping MLG/SWF know a bit more about us which means that will help them tailor a bit more to us in the future.maybe you should be more specific. a failed link means it doesnt work period, not that there is a requirement to view it.
EDIT: what was all that for? the only good question on it was #17
Is there a thread that states which characters you have to wait to pummel if you want to hit?
IIRC Bowser/DK don't get hit if you start pummeling immediately after grabbing and mash A. Only a few pummels would actually hit.
you are suggesting grab OOS is better than up B? grab OOS = shield grab.Tap jump off is not such a big deal. I do at least and I do fine. You can still up b from the shield very quickly with practice and grab oos. I tend to prefer grab oos anyways in many situations because of the range and vulnerability.
It's like a ghost hit, and doesn't count for move decay.
I thought they got hit but it didn't do any damage, which brings up my Q of the day, Does the pummel that doesn't do any damage count for a move decay slot? :D
this could very well be shot down if SuSa is right and it totally misses.
I just rarely pummel boozer or DK...or even fight Dk :S
How soon does B-Air kill?
Sweetspotted, that is.
You've got to be ****ing kidding me.Not soon enough. On most with good DI like 160-170
heavies with good DI like 185-195
most of the cast with poor DI 140-150
heavies with bad DI 160-170
these are just guesses though
Dtilt and Plasma Shot are your best and most reliable killing moves. But if you become really predictable with it, good players WILL EXPLOIT IT and punish you. I learned that the hard way.Can anyone give any advice on kill setups?
It's really bugging me. I can rack up the damage well but can sometimes struggle when trying KO them. It can mess up my game for me; I end up losing my focus and trying to force it, which I realise can be a bad idea. It doesn't help when I'm trying to be patient then realise they're on 200%.
bair kills a little faster than that.
Not soon enough. On most with good DI like 160-170
heavies with good DI like 185-195
most of the cast with poor DI 140-150
heavies with bad DI 160-170
these are just guesses though
Has Samus Super Armor?
Wario can't air dodge it. MK can jump out of it (if you mash jump a lot) but I don't think he can air dodge it
Absolutely none, as for kill moves Lance stern totally nailed it. except the grab release, it'll hit occasionally but most of the time it'll miss due to them being able to air dodge it.
Still a viable way of shooting off a well aimed Charge shot.
EDIT: does it? hmm cool, I thought it was around 150- guess it;s like 130-140
Whoa, bad wording on my part, sorry. In the process of keeping my post short, I left out a few things, namely, that I was talking about a possible footstool combo for samus, not escaping another characters'. A few days ago there was a thread about possible footstool combos, except the idea was shot down when someone realized that after footstooling someone, samus jumps too high, and then falls too slow to be able to follow up with anything. My idea is to use a morph bomb as a momentum cancel immediately after footstooling, similar to the way that ness is able to utilize his psi magnet as a momentum cancel (in order to perform his footstool comb that I linked to in my last post), so that samus can initiate a jab lock on her opponent, or possibly a footstool combo similar to sheik's.
the bomb should be able to kill ness' jab lock yes. also we would DI away from ness after using our morph bomb I don't think any samus would stay in the same place after dropping a bomb
LOL, my idea haha, we tried tat too, the opponent won't stay foot stooled for long enough, hence he can hit us before we can hit him even with the morph ball momentum cancel.Whoa, bad wording on my part, sorry. In the process of keeping my post short, I left out a few things, namely, that I was talking about a possible footstool combo for samus, not escaping another characters'. A few days ago there was a thread about possible footstool combos, except the idea was shot down when someone realized that after footstooling someone, samus jumps too high, and then falls too slow to be able to follow up with anything. My idea is to use a morph bomb as a momentum cancel immediately after footstooling, similar to the way that ness is able to utilize his psi magnet as a momentum cancel (in order to perform his footstool comb that I linked to in my last post), so that samus can initiate a jab lock on her opponent, or possibly a footstool combo similar to sheik's.
If it's still confusing, I'm probably at fault; I'm really tired right now.