• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Sheikah Survival Guide: A Sheik Match-up Thread

GoadMoose

Smash Journeyman
Joined
Feb 21, 2009
Messages
424
Location
Columbus, OH
imo this is one of the funnest matchups in the game
Seconded. The only TL that I have played is Quivo, so I don't have a whole lot of experience against them. I'd say this is an even matchup, maybe 55-45 Sheik, with Sheik on top because of her speed. I find it very difficult to gimp TL, because they usually Up-B with a bomb from directly under the ledge, cutting off the angle for needles. Quivo has said that Sheik's DACUS is usually what kills him, and he almost always kills me with an Up Smash at around 100%. Sheik's grab game is pretty good against TL too I'v found, down-throw to a sweetspotted Uair or Bair at around 120% (i think) can usually kill. Idk, once you get used to this matchup it's a lot of fun, and I don't think either character has a huge advantage over the other.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
i usually just try to get tl to like 150% if i can't edgeguard him with a chain hog bair (best way to edge guard him if hes recovering low)

needles go through his projectiles anyway, if i shoot fully charged 15% or 18%, it's a good trade from the <10% that u get from his projectiles
 

Charoo

Smash Champion
Joined
Aug 16, 2004
Messages
2,981
pressure toon link HARD

imo this is one of the funnest matchups in the game

he can do a lot of stuff and if he gets good spamming momentum, the damage can be racked really high... and then when u think u have a chance just cuz u got in... he'll start using zairs and usmashes and tilts and stuff. it's so fun though because you can actually gimp him with chain hogs and bairs. sheik heavily outspeeds him in very close range with jabs and ftilt, but he has ways to deal with you. the matchup is 55-45 or 60-40 sheik's advantage IMO but the really great tlinks will use spamming, zairs, and priority so well sometimes that it can really go either way.

sheiks, this is the funnest matchup. this and peach. u guys got this
i prefer sheik vs zss and sheik vs falco. Especially sheik vs falco. I can do that match up all day! DEHF makes me realize that Falco's chaingrab is not an evil move.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
Ah oops... I just made this match harder for us.....


bomb toss up> u-tilt> Bair (Bair does not true combo)> Bair grabs bomb> footstool> toss bomb down> draw new bomb> footstool when they combo back up from the explosion> toss new bomb down> footstool again> lnad because you go almost no where on the third footstool> dash attack> bomb> jump toss bomb down to where they roll> footstool> bomb> toss bomb down> Dair

Guess where the opponent is going to roll and then throw the bomb. If they wait to long land using Nair.
 

Steel

Where's my Jameson?
BRoomer
Joined
Mar 30, 2008
Messages
7,587
Location
Los Angeles, CA
so on a scale of 1-10 how serious was that post

depending on the severity i will respond in detail
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
so on a scale of 1-10 how serious was that post

depending on the severity i will respond in detail
It is pretty serious... but you don't have the tech chase formula.

As far as the beginning... that is hard to do and I doubt people will get caught in a bomb up> u-tilt> Bair catch footstool. The bomb tech chase is what the is all about.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
right, they wont. so how exactly is that making the match harder for sheik? lol
Not really harder... just gave them an option.
So I say.. not a problem right now cuz people are saying that I have to try it out at a tourney for it to work (in which case I don't main the little cat eyed booger).
So it wont be implemented into a TL's game for a while.
 

SinkingHigher

Smash Lord
Joined
May 4, 2008
Messages
1,886
Location
Canada
...

Going back to things that matter...

@stealth, The thing about TL is that he's very versatile with his projectiles. Platforms give you options when it comes to arrows and possibly boomerangs, but they allow for a LOT of bomb setups, many of which can lead to a KO.

I think it's a good idea to take him to a relatively flat level. Stay away from Battlefield, Yoshi's Island and Halberd. Take him to places like FD and Smashville. Large open areas make it easier for you to maneouver through his spam. Thick platforms like FD and Smashville make it hard for him to wall jump edgeguard and attack you through the ground. His upB has pretty bad horizontal control, so if you can get him underneath and inside FD's lip, he's pretty much gimped.
 

legion598

Smash Ace
Joined
Mar 29, 2008
Messages
751
Location
illinois peoria area
TLs main set ups are his bombs, his hook shot, and his boomerang. Perfect shield the boomerang and it wont cause anymore trouble, shield the bombs and they will bounce which could be good or bad, as for the hook shot thats a pretty tough thing to deal with, u cant out range it with ur attacks so i would probly perfect shield and jump out of it to try and punish spacing. avoid being hit by those attacks because they can easily lead to kill moves. another thing to watch out for is his Bair which sets up to alot of things and is very difficult to escape if u get hit with one rising u should be aware of all the follow ups. TL can also juggle u pretty hard. All of shieks usual strats work in this match except her DACUS which can be stopped easily by a good TL but u can still use it when the opportunity arises another good thing in this match is needles which are faster then TLs projectiles and will give u some openings. I think I would call this another 55:45-50:50 in TLs favor which seems to be an average match up for shiek

As for stages I would pick anywere without platforms but at the same time avoid large stages so smashville is a pretty good median. FD will also work as long as u dont give him room to work with

sorry for the text but I thought id throw it all out there without any foreplay
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
By the way SDI'ing out of Toon Links second hit of his forward smash is retardedly easy.......you really shouldn't ever be dying to that move.
 

iLight

Smash Lord
Joined
Jul 14, 2007
Messages
1,015
Location
CS2G - Hyperbolic Time Chamber
i'd ban, brinstar, pirate ship vs toon link

I would cp to final d or orpheon. Toon links upB has a lot of landing lag, and sheik can gain a lot of stage control there, however don't counterpick there unless you have experience with the stage.

final d of course is good because its easy to control his projectile spam there
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
that sounds so gross, <3 :(

in other news tl is hard to beat for some reason...maybe my sheik skill level isn't that high lol
 

BRoomer
BRoomer
Joined
Jul 30, 2004
Messages
7,878
Location
Woodstock, GA
NNID
LessThanPi
yeah sorry I was distracted I didn't realize I posted that...

What I'd of added on was.

once you are inside of his projectile spam you have a big advantage. you are way faster than TL on the ground and in the air so you can rack a lot of damage on him quickly.
If you are careful about taking damage when you are in silly camp range. And just be patient about your oppertunities you'll be fine. (TL will give them to you he has a lot of lag on everything spare zair) You'll be fine. don't force anything in the match and you'll avoid a lot of damage traps
 

Lobos

Smash Master
Joined
Jan 7, 2007
Messages
4,548
Location
Columbia, MD
once you get inside toon link he isn't that beast.
:laugh::laugh::laugh:

Who is/are the top sheik mains anyways? Also I wouldn't worry about TL CPing brinstar since I'm the only one that does so. Also this match up is fun ^.^....playing neo's sheik the other night and it was like melee speed.
 

TLMSheikant

Smash Master
Joined
Oct 6, 2008
Messages
3,168
Location
Puerto Rico
:/ U guys arent taking into account that we arent exactly toast upclose. We have our spacing aerials, nair bair and zair and they all outrange u. Just saying, it is much harder to beat us upclose than u guys seem to think :/. Anyways, this is a pretty even match i would say 50/50. And about tilt locking TL- u can get around 2-3 ftilts and then a fair.
 

iLight

Smash Lord
Joined
Jul 14, 2007
Messages
1,015
Location
CS2G - Hyperbolic Time Chamber
i usually go jab 2 tilts nair which is more damage at low percent, and i'm not saying tl is a joke up close, in fact i've lost a ton of friendlies to both lobos and santi before. It's just that we have a jab that comes out on frame 1 and which combos easily into our tilt combo's. The most TL can do up close is one of his laggier tilts, laggy smash attacks or retreating zair, which only works if your not expecting it. So like it was posted before as long we are patient, and don't eat one of those slower moves than ours, as well as don't get grabbed. We can easily set up very damaging combos.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
Haha yea, if I remember correctly only ZSS and Squirtle have 1 frame jabs. It's actually more of a difference then you think it would be because a frame 1 move is faster than a shield.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
No, you can shield on frame 1.

Frames 1-3 are powershield frames.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
What part don't you believe? It's really easy to tell that it shields as early as frame 1, just have a ZSS or Squirtle, pause game, hold A for the ZSS/Squirtle and shield for the other, unpause.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
It just sounds so **** over powered that's all.

edit: sorry, clearly it's not but even so I don't understand the developers line of thought when they made such a thing
 

gm jack

Smash Lord
Joined
Mar 13, 2009
Messages
1,850
Location
Reading/Cambridge, UK
In all honesty, can you say that you are likely to both hit the buttons within a 60th of a second of each other repeatedly? While it looks good on paper, I can't see 1 frame difference being all that much in practical terms.
 

-Mars-

Smash Hero
Joined
Jul 26, 2007
Messages
6,515
Location
UTAH
At higher levels of play is where frame difference advantages become more evident.
 

BRoomer
BRoomer
Joined
Jul 30, 2004
Messages
7,878
Location
Woodstock, GA
NNID
LessThanPi
jab doesn't combo into tilts... at all. not tilt about 200% I'm serious.
jab->short->downsmash is true at 180%. Light those are only working because the TLink you are fighting isn't trying to shield and all of toon links ground attacks are too slow to beat you. Jab to grab only really works because people don't react fast enough. fast jabs will beat you at low percents. grab armor helps a lot and people natural tendency to try and shield follow up attacks. Poor DI (not DIing down to shield or use a ground attack imediately) can lead to true combos with jabs and tilts because of how long it actually takes to air dodge or use and aerial for most of the cast.

I try to mix up jab so people don't know wether to attack sheild or what by sheilding myself, running or going for follow up jabs or grabs. Rewarding bad choices is also a good idea. If you notice they sheild a lot go for that second jab before you break off or use a rising nair or something neat. They'll sheild way more often and you'll can get grabs out of jab that more consistently. blah blah blah... not on topic at all.

Also that 1 frame makes a big difference in a lot of cases. clashes are a big one. one frame can also be the difference between an OOS attack hitting a potential shield or not.
 

NeoCrono

Smash Ace
Joined
Jul 21, 2008
Messages
573
Location
Charlotte, NC (where the bobcats play)
Sheik has the advantage (fun match-up btw) if sheik can inside of toon link we dont have many many options. We can Nair, Bair, retreating Zair, jab, and D-tilt, if you let us stay away (which you should never do) good luck. watch out for bomb tricks, TL got a lot of them like the invici-bomb
55-45 Sheik
 

iLight

Smash Lord
Joined
Jul 14, 2007
Messages
1,015
Location
CS2G - Hyperbolic Time Chamber
eh, well let me be the first one to say that i don't know that much technical stuff about sheik, most of what I do know, comes either from here say or stuff that works for me. I was simply stating how i play the match up, just like I do in most of the other match ups. I run around real fast and wing it, then hope it works =p I don't really know what I'm doing, I just have cat like reflexes =]

I think this match up is 60/40 sheik, and you all can take that for what its worth
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
jab doesn't combo into tilts... at all. not tilt about 200% I'm serious.
jab->short->downsmash is true at 180%. Light those are only working because the TLink you are fighting isn't trying to shield and all of toon links ground attacks are too slow to beat you. Jab to grab only really works because people don't react fast enough. fast jabs will beat you at low percents. grab armor helps a lot and people natural tendency to try and shield follow up attacks. Poor DI (not DIing down to shield or use a ground attack imediately) can lead to true combos with jabs and tilts because of how long it actually takes to air dodge or use and aerial for most of the cast.

I try to mix up jab so people don't know wether to attack sheild or what by sheilding myself, running or going for follow up jabs or grabs. Rewarding bad choices is also a good idea. If you notice they sheild a lot go for that second jab before you break off or use a rising nair or something neat. They'll sheild way more often and you'll can get grabs out of jab that more consistently. blah blah blah... not on topic at all.

Also that 1 frame makes a big difference in a lot of cases. clashes are a big one. one frame can also be the difference between an OOS attack hitting a potential shield or not.
I thought that jab combo'd into d-tilt and if you didn't duck it also combo'd into f-tilt.

BTW... jab combo's into grab because the only thing they can get up fast enough is shield. ZSS is an exception to this.
 
Top Bottom