Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Plus side to have a really bad dd length.
Dash -> dtilt is so much faster.
Dash -> dtilt is so much faster.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Is netplay your only viable option right now? I just can't see improving certain things with lag.Okay, here are some recordings I was able to make tonight. The quality is horrible because every other program didn't want to work for me.
Upke plays a lot of characters, so this is a good way to judge my MUs and adaptability.
https://www.youtube.com/watch?v=7ZxFPJ3fYxQ (audio ****s up at around 7:40 for no reason)
https://www.youtube.com/watch?v=_dKYmdIF-Hg
https://www.youtube.com/watch?v=7jEMmYwr3w8
https://www.youtube.com/watch?v=YcmQC1SbrTk
Any and all criticism is welcome.
Pretty much. I go to local tournament every month though.Is netplay your only viable option right now? I just can't see improving certain things with lag.
Why don't people implement Sheik's "tap dance" more? It accomplishes the same thing as dash dancing, just with a different timing...Plus side to have a really bad dd length.
Dash -> dtilt is so much faster.
I don't know how rigid sheik is, but I definitely have experienced players' inability to grasp the limitations of marth. Reminds me of a certain NC player who lectured me that my conception of marth was stifling and that I shouldn't try to crush a new player's sense of "style."To begin, I don't think the 90%+ of the player base consciously knows much if anything about the above paragraph's major subject and all the misconceptions it has bred and popularized (800 APM falco lomtardos ftw). But I do suspect these kinds of conventions are picked up subconsciously by most players in some capacity. And I am beginning to think that when success with a character requires the player to structure combat so it follows a superficially rigid conventions, it really bothers most players (and I have theories on that too but they're mean so they're best left off the boards). In general, I think people like the freedom of the spacies because they can attack in so many positions effectively relative to other characters. And their large option suite coupled with transitions off the shine give them a flexibility. Often people improve their Fox by learning a new technique to compliment the ones in their current playstyle. Sheik can't really do that; her improvements in that department mostly comes from detail work and constantly grooming for bad habits, which isn't as noticeable on offset and for some much more difficult.
For something you can improve right away and that will probably make the above easier to digest (since Sheik is nice in that respect), your combos are horrific and awful. Learn how to up air. Then do it. Especially at low percent. As a general rule, you shouldn't be comboed for 40% because you landed a grab on Peach and got a free follow up >_>
So what are my best options?
A.SHFFL'd fair?