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Nothing beats the windmill of fury!Dash attack is the greatest. That attack can be spaced in so many ways.
inb4 KK screams at me for bringing Samus into this thread.
Actually, I disagree. Marth is a "weak" character, KB-wise, because he has to tipper or gimp to kill anything below insanely high %'s. As an overall character, he's excellent, which I guess you could use synonymously with "strong" but in the pure sense of overall KB of moves, I'd put him on the weaker side when it comes to characters in C Tier and above. Doc complains about Marth because Marth's range and priority is dumb and Doc's isn't. Doc has to really work ultra hard to get in safely. That and he gets gimped. Samus players also complain a lot about Marth (not me though; I actually LOVE that MU), because he combos us to kingdom come but we acknowledge that, as long as we CC whenever we can't avoid being hit on the ground and we DI everything correctly, Marth shouldn't be killing us below 120% (very often higher, even) unless he edgeguards well.Sheik and Marth are not weak characters. Go to the Doc boards and see how much they complain about their character.
I know hax had some great, long sets with M2k's sheik. He wouldn't win but he made it certainly look close.Swedish Delight is alright. I need to see more of him. Hax isn't much of a Sheik slayer nowadays AFAIK but the win is still solid.
I didn't see any JC grabs and you should JC all of them if not the overwhelming majority (or boost grabs but I don't think that was quite necessary in this match)I am the blue Sheik, any constructive criticism will be fine .
I hope this is the right place to put this.
http://www.youtube.com/watch?v=Mm31Dxsg0WY
not trueI didn't see any JC grabs and you should JC all of them if not the overwhelming majority (or boost grabs but I don't think that was quite necessary in this match)
Standard grab grabs 1 frame sooner and 10 less IASA frames. The advantage to running grab is having much more range behind sheik but I'm not sure that is really worth anything since you shouldn't be running past people while grabbing. I guess you could argue it having more range in front of her as well but that is not apparent to me in terms of practicallity, as of right now I like JC grabsnot true
I've heard of Swedish Delight. He's a really good up-and-coming Sheik right now. He actually messed up twice in a row with Falco. He missed the L-cancel, which Hax didn't punish, but then he missed JC on the subsequent shine, which Hax DID punish.Wow never heard of him before, but he is good. Very bread and butter, doesn't try anything fancy, doesn't over extend, takes his time, knows his strengths and covers his weaknesses. I liked his spacing too, a lot of small things to bait hax into thinking he could attack and then SD would move and punish. I think the thing that surprised me most was how consistent he was. Very few tech mistakes (i think i saw one time in game 1 where he jabbed instead of ftilting and then a missed lcancel when he was falco and got grabbed) and I didn't see any pressure or nerves in his gameplay. Solid, solid, solid.
It seemed like sandbagging to me and he got 2-stocked for it. What do you mean by your second sentence?He goes falco now?
Ccing most projectiles is godly.
What was this....."reaction"?his reaction after
Over a distance, I'm pretty sure a dash is faster albeit indeed harder.Also dash->crouch->jab seems a bit akward when you can just WD forward imo.
the run becomes a dash in such a short distance that is about the same as a full length wavedash. I run dash jab alot now. Wavedash is good cuz you can change the distances slightly thoOkay you guys have to understand something about the main movement techniques. The below is very general, but a good rule of thumb.
Ground movement breakdown:
Dash options > anything with jump, anything with shield, grab, dash attack, side-B. Can be canceled into a dash in the opposite direction at any point during a large window, enabling high mobility. When this window passes, the movement changes and becomes a "Run" instead of a "Dash". At this point, options change again.
Run options > access to dash cancel enables everything (semi-unique access to ground normals without walking), but requires a commitment of your character running a set distance forward (varies for character). You are also required to face forward. Immediate turn-around retreats by dashing the opposite direction after a dash cancel is tough so most people wavedash there. It is often better than wavedash when you have the distance to support it. Often used for resetting dash dance camp launch points.
Wavedash options > everything (semi-unique access to ground normals without walking) but requires a commitment (10+ frames) of inactivity the other movements don't suffer from. Allows you certain facing liberties, adds a low amount of external momentum that affects subsequent dashes and walking. Often used for resetting dash dance camp launch points. It is the only way to retreat the opponent while facing the opponent aside from empty pivots (which have a technically limiting factor and aren't much better anyway as far as I'm concerned).
Short hop options > all your aerials, DJ, DJ > WL, air-dodge, fast fall, no-fast fall, directional fades.
Walking and standing > everything enabled but has the drawback of basically getting you nowhere in terms of handling the opponent's efforts to gain a superior position on the map or relative to your character in the matchup because of how slow you're moving.
So using the above, think about efficiency. This game is about having your good and relevant options available and using them to limit the opponent's. This means that you need to be able to act cleanly and smoothly. However, we also have to respect the limitations of certain movements and rules of the game. For this reason, WD into jab is okay for tech chase because their landing area may be too far for you to be able to walk > jab but too close for dash > run > DC > jab to work. In that same vein, while I'll admit that trot > jab sometimes happens but it's usually suboptimal because it's not an option available out of the trot itself. This means I have to wait out the entire animation of the trot, which is a pretty big commitment all things considered.
So yeah, food for thought.
Hax lost 3-0 in our money match. Sheik's fair and bair are cheap.
A couple of things I think you should consider.http://www.youtube.com/watch?v=8tK4LInWJBY#t=7m57s oh yes. Umm. Critique on this set is very welcome. So is it on any other set from this tournament (mostly again navn I guess - not uploaded yet. I don't get to play against spacies as often as most players. Denmark too small and diverse).
When they're on the platform shielding, the goal is not to immediately hit or grab them but to catch them out of whatever they're going to do next. Work from this perspective.KK.....say my opponent is on a platform shielding. I guess I should just waveland grab/spaced ftilt? I just feel all my aerials are useless on shields considering the platform game. Any tips? I usually try to go for super late nair>jab or dsmash.
@Stelzig I really like your Sheik.
One thing I saw 5:55 you go for 2 dash attacks in a row and both get shielded. Should of grabbed. Sorry im sure this is obvious lol.