Those are pretty crappy OoS options, lolz.
@Chival: Yes, we can, and that's what many Sami do to kind of 'work around' the problem our floatiness creates. The problem is that this strategy puts you on a platform above your opponent, a position that Samus hates more than most other characters. If something traps us up there, it's really bad. It's just better to stay grounded against chars like Marth, Sheik, and Falcon. Other chars, like Peach and Jiggs, can't really do too much about it, at least in my experience, so it's easier to use that kind of plat strat, but in most cases, it needs to be used sparingly, not really enough to create the "ultimate Samus shield pressure" that KK jokingly mentioned.
There's another problem with Samus' aerial pressure. AFTER we hit your shield, what are we gonna do to keep up the pressure? We have jab and tilts, but we can't keep aerialing your shield. Our tilts are more one-time things (they're safe, but their start-ups keep them from being able to be used repeatedly), so our jab is the only thing that can constantly apply 'tight' pressure. The bottom line is that positive frame advantage on shields is really nice (and extremely rare in Smash), but Samus is really just the
wrong character for it to be on. Actually, that's not right. Having safe moves like that is what Samus is all about, but she's not the type of character who can use that safety to
continue pressure. If you're looking for a character who can use that kind of positive frame advantage in an
offensive manner, then you're looking for Peach through and through. Funnily enough, for all intents and purposes, Peach is kind of a 'Samus 2.0' in a LOT of aspects.
To be fair, if a non-floaty char had that kind of frame advantage on shields, he would be pretty broken. I'm starting to feel that Sakurai actually intended to design some of the finer things about this game the way he did, things like advantage and stuff.