KirbyKaze
Smash Legend
That's because it is only really good in a general sense with Sheik.
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dash grabAfter all, she's one with the whole tech chase destruction metagame. Btw, does a boost grab put Sheik into her dash grab animation or her standing grab animation?
Most important part of Sheik in neutral is denying the opponent their best approach. The next most important is punishing hard.David, I normally don't post here, but we played a bracket set not too long ago where you ***** me.
1. What am I doing wrong? I nitpick smaller details too much, and sometimes miss the bigger picture. Is there a noticeable number of habits I have, that you found easy to exploit? Perhaps I missed too many windows and opportunities?
2. I was hoping you could seriously train me at the next smashfest or something, give me some starting points on how to improve my game? I feel as if I have reached a pseudo mental block and it's pissing me off, simply speaking.
If you host casuals at your house again or whatever, I would really like to get some games in. Thanks.
For some reason, this right here is the best advice I've ever heard in a while and got me thinking about stuffMost important part of Sheik in neutral is denying the opponent their best approach. The next most important is punishing hard.
Luckily, it can be SDIed moderately easily (or at least gives you a chance to go for it), so them catching you with a DI doesn't guarantee them a combo, and can get them punished if they shine out of habit after you SDI out the dair early.I can't namesearch
Fox's dair just has enough KB to where even if CC'd it links into shine cuz Shine is frame 1.
No problemFor some reason, this right here is the best advice I've ever heard in a while and got me thinking about stuff
Ty KK
Well, I wouldn't say it's a LOT better than utilt pressuring. To me, utilt pressuring is nice cuz you can remain grounded and relatively out of their punishment zone while maintaining the threat of a combo with your presence. You can then act to punish whatever they do oos from an advantageous position. If they predict you jumping up to pressured them w/ uair, you can be the one getting punished before your second uair comes out. As a Samus player, the need for me to remain grounded is great, and this might not apply so much to Sheik's game, but I still think it's something to keep in mind.Is it commonly known that if you do an uair right after you short hop you can use your second jump before you land (kind of like cf's bair)? I was messing around with that earlier, and apparently sheik doesn't land on the lower platforms on yoshi's when she does it instantly (though she does when you delay it a little, which seems weird to me). You can double uair to pressure or uair --> waveland grab/shield. Seems a lot better than utilt pressuring on yoshi's, but it probably has applications on other levels, too. If you get a hit with the first uair, in a lot of situations you can do uair --> second jump uair --> fair/bair, which seems pretty legit.
Hmmm, he doesn't do what I was talking about, but some of that needle stuff is really awesome. I'll have to try some of that. Also, scar jumping with sheik looks really cool.
What's scar jumping? :/Hmmm, he doesn't do what I was talking about, but some of that needle stuff is really awesome. I'll have to try some of that. Also, scar jumping with sheik looks really cool.
Jiggs can CC usmash at low %'s. Doing that is simply allowing her to accomplish her original goal. You might just wanna try WD oos away for the time being. Of course, KK is the Jiggs expert. Let's see what he has to say.When jiggs gets all cozy next to your shield and crouches, trying to get you to grab and miss so she can rest, is it a good option to upsmash out of shield?
It's when you let go of the ledge, wall jump, and then double jump back onto the stage immediately (most likely with an aerial). It's easiest to do if you let go with the cstick, so that you don't accidentally drift too far away from the wall to wall jump.What's scar jumping? :/
Jiggs can CC usmash at low %'s. Doing that is simply allowing her to accomplish her original goal. You might just wanna try WD oos away for the time being. Of course, KK is the Jiggs expert. Let's see what he has to say.
What aerial mobility?Oh, the scar jump. I have never had any success with that thing as Sheik. I think it may have something to do with her body box / aerial mobility combination but I really have no clue...
I was messing around with it on Yoshi's earlier today. I couldn't get the wall jump instantly, but it still seemed somewhat useful even though you get it a little later after you let go of the edge. Jumping back onto the stage with a bair seems like it could be pretty good in some situations, because the hitbox is so big.Oh, the scar jump. I have never had any success with that thing as Sheik. I think it may have something to do with her body box / aerial mobility combination but I really have no clue...
I will absolutely try it. It could be really cool. :D. Also, you could run under a platform and short hop uair. With the momentum from running, the hitbox stays out and so will threaten a greater distance and probably protect you from cc shine, and then you can double jump waveland on the platform and be ready to grab/aerial.
"No impact landing"? Can you please excuse my lack of knowledge and elaborate on the meaning of that phrase there?Nice to pop in here and see creativity in general tho. My new platform gimmicks nowadays use alot of short hop no impact landing on Yoshis/Pokemon Stadium into whatever.
I use it to set up f-air or f-air strings while they're on the stage. On some characters you can use it to actually kill vertically (high percentages).Btw, what is everyone's opinion on Sheik's falling uair? Is it good? Is it bad? Is it reasonable to run off a platform w/ it and just throw it out to try to send an opponent skyward for potential comboing?
the height from her short hop on those platforms makes here land perfectly without any downward movement, so there is no natural landing lag that you usually get from landing ~4 frames"No impact landing"? Can you please excuse my lack of knowledge and elaborate on the meaning of that phrase there?
Btw, what is everyone's opinion on Sheik's falling uair? Is it good? Is it bad? Is it reasonable to run off a platform w/ it and just throw it out to try to send an opponent skyward for potential comboing?
So you mean to tell me that, rather than waveland onto the lower platforms on Yoshi's, I should simply short hop onto them and I'll get lagless landings into whatever I want? @_@the height from her short hop on those platforms makes here land perfectly without any downward movement, so there is no natural landing lag that you usually get from landing ~4 frames
so it is even quicker than wavelanding for following up into a move
I use it quite a bit to space out bairs. Instead of fighting the platforms and trying to stay under them with needle cancels or early aerials, just get used to short hopping and immediately dropping back down, or walking forward slightly. Or short hop up there do a running short hop off into some retreating needles etc.
falling uairs are great, albeit situational. Use it as a launcher when you've closed in and don't have time to pull out a dair.
Or to combine both techniques, do a no impact land up to a platform right in front of someones face, then drop through with a falling uair.
Ummm, not sure, but can't you shieldgrab that?What the heck can I do when Fox is spamming utilt for a kill? LOL ;_;
utilt for the kill instead of u-smash? If u-tilt is killing you, then anything will kill you, so that person is making a mistake by spamming u-tilt ha.What the heck can I do when Fox is spamming utilt for a kill? LOL ;_;