So recently I've been playing against a very aggressive falco. His falco is shaped in the image of Mango specifically really strongarm type player (can't really see him as a Zhu/PP/orShiz type player). There is literally always pressure through main aerials and shines.
After watching videos of Teczero M2K and Amsah, I still have no idea what to do. It just seems that sheik can't compete onstage with this type of play.
Missed grabs lead to huge punishes and lasers or crouch cancels stop spaced aerials. When I try to do nairs out of shield, I often get stuck in shield or grabbed.
Anyone have some insights on this type of thing?
How is DaShizWiz not a "strongarm" type player? He tries to muscle through people with dair more viciously than almost any Falco I've ever seen.
Anyway, if you're getting stuck in shield on nair oos then it's a timing issue. I'm not sure what you mean by "grabbed". If you mean you produce shield grabs accidentally, again, timing issue. If he's shine-grabbing, then you're gonna have to add rolls and sidesteps to your oos repertoire. Or time the nair better (since it technically can work vs shine grab because Sheik is too good).
I would recommend doing a lot of WD oos > dash attack on him if he's pressuring hard with aerial-shines. Dash attack knocks over Falco surprisingly early if he doesn't get a true CC on it and while ground techs are a valid concern, dash attack's knockdown and potential punishment is usually worth the risk; it's difficult to focus on ground teching while doing quick SHFFLs and shine cancels. WD oos > f-tilt or d-tilt at their landing spot is also good.
I would also recommend holding your shield if you're finding your WD oos and nair oos getting stuffed. If Falco is doing early aerials after the shine, unless he's moving back to space or crossing up, you can shield grab those. You also can WD oos or nair oos after an early aerial very easily before he can shine, which is also worth noting. If you can tell what kind of pressure he's going to use, planning an effective counter is a lot easier.
If he's not forcing you to face him with lasers, bair is also really effective. It trumps most of his aerials (except his own bair because of how jump heights wind up working out) and you can d-tilt or whatever in that case.