it's the wrong DI (DIed in) and yes they did.
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Ohhhhh thought it was the other way, sorry I'm a Sheik noob I guess. At what percent can you get out of it if you DI away?it's the wrong DI (DIed in) and yes they did.
Ohhhhh thought it was the other way, sorry I'm a Sheik noob I guess. At what percent can you get out of it if you DI away?
magus is awesomeThis is what I came up with for u-throw to knee. DI'ing in actually combos for the longest range. You need to claw the jump button and c-stick though since you need to be holding full back the whole time, and be able to c-stick the knee directly out of jumping or DJing full strength backwards. Away DI doesn't combo at any percent, though for a very wide percent range it's a 50/50 mixup of whether you FJ or SH the knee and the Sheik jumping or not jumping.
Code:[COLOR=#bab0ff]*Ranges listed use damage before throw, and his u-throw doing 7 dmg [B][U][SIZE=5][COLOR=#7060ff]U-Throw Advantage[/COLOR][/SIZE][/U][/B] [COLOR=Gray](All Characters)[/COLOR] 0-2 +6 3-9 +7 10-16 +8 17-23 +9 24-30 +10 31-36 +11 37-43 +12 44-50 +13 51-57 +14 58-64 +15 65-70 +16 71-77 +17 78-84 +18 85-91 +19 92-98 +20 99-104 +21 105-111 +22 112-118 +23 119-125 +24 126-132 +25 133-138 +26 139-145 +27 146-152 +28 153-159 +29 160-166 +30 ...[/COLOR]
Code:[COLOR=#bab0ff][B][U][SIZE=5][COLOR=#7060ff]U-Throw->Knee (Sheik)[/COLOR][/SIZE][/U][/B] [SIZE=4][B][U][COLOR=DeepSkyBlue]DI Behind(Slight)[/COLOR][/U][/B][/SIZE] [COLOR=Gray][90° trajectory][/COLOR] [SIZE=3][B][COLOR=#ff6000]Total Range(s): 58-114[/COLOR][/B][/SIZE] [COLOR=Gray]Full Jump->Knee [Delay=0 frames/Instant][/COLOR] 58-64 String: -3 (trades with n-air) 65-70 String: -2 71-77 String: -1 78-84 Combo: 0 85-91 Combo: +1 92-96 Combo: +2 [COLOR=Gray]Full Jump->Knee [Delay=1 frame][/COLOR] 97-98 Combo: +1 99-103 Combo: +2 [COLOR=Gray]Full Jump->Knee [Delay=2][/COLOR] 104 Combo: +1 [COLOR=Gray]Full Jump->Knee [Delay=3][/COLOR] 105-108 Combo: +1 [COLOR=Gray]Full Jump->Knee [Delay=4][/COLOR] 109-111 Combo: +0 [COLOR=Gray]Full Jump->Knee [Delay=5][/COLOR] 112-114 Combo: +0 115 String: -1 (avoidable with jump) [SIZE=4][B][U][COLOR=DeepSkyBlue]DI Neutral[/COLOR][/U][/B][/SIZE] [COLOR=Gray][85° trajectory][/COLOR] [SIZE=3][B][COLOR=#ff6000]Total Range(s): 58-116[/COLOR][/B][/SIZE] [COLOR=Gray]Full Jump->Knee [Delay=0 frames/Instant][/COLOR] 58-64 String: -3 (trades with n-air) 65-70 String: -2 71-77 String: -1 78-84 Combo: 0 85-91 Combo: +1 92-97 Combo: +2 [COLOR=Gray]Full Jump->Knee [Delay=1 frame][/COLOR] 98 Combo: +1 99-104 Combo: +2 [COLOR=Gray]Full Jump->Knee [Delay=2][/COLOR] 105-107 Combo: +2 [COLOR=Gray]Full Jump->Knee [Delay=3][/COLOR] 108-109 Combo: +1 [COLOR=Gray]Full Jump->Knee [Delay=4][/COLOR] 110-111 Combo: 0 112 Combo: +1 [COLOR=Gray]Full Jump->Knee [Delay=5][/COLOR] 113-116 Combo: 0 117 String: -1 (avoidable with jump) [SIZE=4][B][U][COLOR=DeepSkyBlue]DI Behind(Full)[/COLOR][/U][/B][/SIZE] [COLOR=Gray][102.5° trajectory][/COLOR] [SIZE=3][B][COLOR=#ff6000]Total Range(s): 64-131[/COLOR][/B][/SIZE] [COLOR=Gray](also 133-137; 139-143; 146-148)[/COLOR] [COLOR=Gray]Full Jump Backwards->Knee [Delay=0 frames/Instant][/COLOR] 58-63 String: -3 (only works if they try to jump since they go too low) 64 String: -3 (trades with n-air) 65-70 String: -2 71-77 String: -1 78-84 Combo: 0 85-91 Combo: +1 92-97 Combo: +2 [COLOR=Gray]Full Jump Backwards->Knee [Delay=1 frame][/COLOR] 98 Combo: +1 99-103 Combo: +2 [COLOR=Gray]Full Jump Backwards->Knee [Delay=2][/COLOR] 104 Combo: +1 105-107 Combo: +2 [COLOR=Gray]Full Jump Backwards->Knee [Delay=3][/COLOR] 108-111 Combo: +1 [COLOR=Gray]Full Jump Backwards->Knee [Delay=4][/COLOR] 112-115 Combo: +1 [COLOR=Gray]Full Jump Backwards->Knee [Delay=5][/COLOR] 116-118 Combo: 0 119 Combo: +1 [COLOR=Gray]Full Jump Backwards->Knee [Delay=6][/COLOR] 120-121 Combo: 0 [COLOR=#ff6000][I]or[/I][/COLOR] [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=4]->Knee [Delay=0][/COLOR] 120 Combo: +1 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=5]->Knee [Delay=0][/COLOR] 121-125 Combo: 0 126 Combo: +1 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=6]->Knee [Delay=0][/COLOR] 127-131 Combo: 0 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=7]->Knee [Delay=0][/COLOR] 132 String: -1 (avoidable with jump) 133-137 Combo: 0 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=8]->Knee [Delay=0][/COLOR] 138 String: -1 (avoidable with jump) 139-143 Combo: 0 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=9]->Knee [Delay=0][/COLOR] 144-145 String: -1 (avoidable with jump) 146-148 Combo: 0 [COLOR=Gray]Full Jump Backwards->Doublejump Backwards [Delay=10]->Knee [Delay=0][/COLOR] 149 String: -1 (avoidable with jump) [SIZE=4][B][U][COLOR=DeepSkyBlue]DI Away(Full)[/COLOR][/U][/B][/SIZE] [COLOR=Gray][67.5° trajectory][/COLOR] [SIZE=3][B][COLOR=#ff6000]Total Range(s): NONE[/COLOR][/B][/SIZE] [COLOR=Gray](doesn't combo)[/COLOR] FJ knee will hit if they DJ but miss if they don't. SH knee will hit if they don't DJ but miss if they do.[/COLOR]
LMFAO.OMG Teco, we're going to hell.
http://www.youtube.com/watch?v=RgA9sRH_J0s
it was a team effort.na, just you Jaden
Okay you might be right... LMAO at the last 4 KOsOMG Teco, we're going to hell.
http://www.youtube.com/watch?v=RgA9sRH_J0s
LOLOMG Teco, we're going to hell.
http://www.youtube.com/watch?v=RgA9sRH_J0s
HAHAHA at :45OMG Teco, we're going to hell.
http://www.youtube.com/watch?v=RgA9sRH_J0s
cool, can't wait..Vanz - Come over my place day before Saffron . By then I'll be done with this hell exam
training mode, wait for zelda to transform, then press start as the percent gets too high. i JC grab only, other people say dashgrabs or boostgrabs work better but i've had success with solely JC grabs. Don't try to guess when your grab animation is over, instead, look at where the enemy sheik is and throw out a grab before she gets too low for a grab to connect. btw i've done it at 7% at the lowest i think (DI away), so dont start at 20%.some questions about stuff. . .
1. how do i practice sheik ditto cg? i can't seem to get it unless im frame perfect out of the d throw with my dash grab from standing position. should i be jc grabbing or boost grabbing instead? i start the training mode @ 20%
jump over the double laser and nair on top of his head. or if there's a platform, wait on the platform and fall through with a fair after the lasers are done.2. how do i deal with falco from the ledge? it seems that double laser ftilt is hard to stop. do i just back off and wait for tilt to grab or something like that?
wavedash on the stage. you can shield whatever attack they do. also ledge stall more... getting back is tricky but if you act quick enough your ledge invincibility carries through. wavedash on the stage to ftilt or buffered roll works too.3. how do i get back from the ledge against falco? i can't get past the laser/fsmash options and the occasional ftilt/utilt (from roll)
moves that beat CC: grab, shield, dsmash, needles. by shield i mean, if you attack with a fair, L cancel it and shield after instead of doing another move (like jab, ftilt, etc). spotdodge works too.4. what is the optimal strat vs samus/jiggs/peach? i back the mindset to bair spam until they go away for a second and then i charge needles. idk what to do out of grab other than ftilt--->fair, but often times, i get cc'ed into something in my attempt to get inside position to get grabs. like usually i jab/tilt for grab, but those get cc'ed easily. and then if i try to str8 up grab, i get punished.
this is largely personal preference, but i ban FD against almost everyone.5. ban/cp for sheik? i usually stadium fox, fd falco, ys or bf for cf, dl puff, ys samus, dl peach
use needles or grab so they can't CC. or CC dsmash back.6. how do i beat spacies' cc? cc into punish seems hard to beat esp against tilts
short hop nair over, or dash attack/boost grab under. But hitting them before the laser comes out is better, just recognize when they like to laser. also nair out of shield to stop aerials right after a laser. and wavedash back out of shield after lasers so their attack lands in front of you.what do you do about falcos lasers?
at 0%, smash DI the dair UP. yes up, you won't fall as far and you can jump out before you hit the ground due to low hitstun. at higher percents, DI away and don't change it (usually). for the most part, this gets you out of everything, once it stops working come back and ask us again =Pwhat do you do about that dair, shine combo ?