I think Ps2 is just good for me because I took an interest in it before it was widespread legal. Everyone I fight there gets really caught up in the changing mechanics and its super easy to punish or avoid them.
Baiting people into jumping on the wind portion only for them to find I can reach the ground faster and then landcamp them. Or just waiting for wind to kill with upthrow @ like 140. Icy Upsmash spam or just sliding shield on ice (super broken). TCUSBA or delayed spring traps on the treadmills. iSDR camping on the ground phase.
Delfino is my first love as stages go. I love the vibrant colors, the many locations to fight at (or not fight at
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
). Sharking under the stage with spindash (nice mixup, but I overuse it and get *****). Free bairs if you can force people to airdodge into the water. The parts with slopes to camp, walls to camp, walkoffs to camp, platforms to camp and ledges to camp. I love camping the big top platform on the carpet. Alot of characters can't rise fast enough to reach Sonic up there.
Imo Yoshi's and Ps2 are pretty nice vs MK. If you don't have to deal with such strong sharking I feel Halberd and Delfino are great for Sonic (he has nice low killers off the top). Rainbow Cruise is also a nice one for Sonic when not dealing with MK.
Ps1 and Castle Siege are also solid time wasting stages but I don't feel they offer much else for Sonic. Decent vs MK if you can get the lead early, but....horrible if you don't.
Yes I guess I base my stages around whether or not I'm gonna go for the timeout.
BF/SV/FD are okay for fighting I guess. IF thats what ur into.
edit: @ espy, sounds like the type of thing where a TO would just make a judgement call on the spot and ban it. Thats what the BBRRC is gonna say anyway. If people couldnt handle DK beating Olimar with a strong camping technique, they won't want Sonic beating Falco in a similar way.