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If you're still here, I'll send you a friend request.If you're fine with playing me then I'm down
I actually need to brush up on my Marth. I've been playing Ike lately but I always love to go back to Marth.
Sure, if you want.You host. Also are we doing a Marth ditto?
Nah you're fine. Marth generally beats Roy so losing shouldn't be something to feel bad about.Yeah messed me up a few times and for you. Wish I could space that well with Marth. Playing you was also a good experience away from For Glory. There's not really any players to my knowledge in my area so I'm left to play For Glory. I feel so bad at this game now after those matches D:
Yeah haven't played around too much with aerials from Jab except some rare Fairs and Uairs. You have to deal with the 5 frame jumpsquat and possibility of losing what could have been a tipper Fsmash. BUT you gain the ability to be frame perfect because by going for an aerial, you can simply buffer jump.I've been jab -> rising nair and I find that it combos often, possibly full hop is possible for the option of a landing aerial or fast fallen for an auto cancel for another follow up.
I nominate @ Shaya , @ A_Kae , and myself on a pure Marth knowledge front.Hello everyone, I've been playing Marth as a secondary since the game came out, and the Marth guides I've seen so far has been kind of... weak and too simple. So I just want you guys to know I'm am currently working on Art of Marth (at the same time as I'm doing Art of Samus). It's going to be a long and VERY in-depth guide, probably the most in-depth guide I've ever made so far.
So I need atleast 1 Marth expert to work with on this. Who would you guys say is the Marth expert? (not skill-wise)
I still have RCO lag PTSDYeah jab1 repetitions would have to be one of our best usages for it, beats air dodges and 99% of aerials ad infinitum.
Sour jab into dolphin slash sweet spot though, I may have done it before but not with intention, I'm guessing the sweetspot's poor range directly in front at ground level alleviates with angling forwards a bit.
Dolphin slash as a follow up (even if it's the sour spot) is under appreciated.
Yeah, I know that feel so hard... especially with playing ZSS and allI still have RCO lag PTSD
I think we all do, on some level.I still have RCO lag PTSD
The really nice thing about jab into up b is that it's super easy to get frame perfection,since you can just mash up b without getting Jab 2. With normals you gotta just have excellent timing and reactions.Yeah jab1 repetitions would have to be one of our best usages for it, beats air dodges and 99% of aerials ad infinitum.
Sour jab into dolphin slash sweet spot though, I may have done it before but not with intention, I'm guessing the sweetspot's poor range directly in front at ground level alleviates with angling forwards a bit.
Dolphin slash as a follow up (even if it's the sour spot) is under appreciated.
I land it pretty consistently. It's my fallback for a kill if I'm struggling to get it before 110. It's just good to keep in mind, you can just do it on reaction after landing a jab, not like you gotta commit super hard.Meh, I'd never do this one. DS's range is horrid. Even sour jab can put them out of range. Even at low percents if they happen to DI backwards.
That's not true, I even made a video showing that it combos. At around 115 and up on everyone(sometimes earlier), sour jab 1 true combos into Dolphin Slash. You can't airdodge it. I wouldn't really say that that kind of percent is unreasonable, it's just a late kill clincher if you fail to do so earlier.Even at 5 frames of start-up it won't combo at any reasonable percent because non tipper jab doesn't have much knockback (hitstun) so if they air dodge trough it, you're screwed and dead. The same can't be said for airdodging through the tilts, Fsmash, and aerials. They are safe and have a lot more range. DS has a lot of base knockback but EVEN at the ledge, sour Fsmash has comparable strength.
Okay it combos slightly earlier than I thought it would (it helps that it's automatically frame perfect) but keep in mind you can air dodge out of the last frames of hitstun and most of all: at that percent you can easily DI very far away (for both of the sour jab hitboxes). So I guess if you react to their positioning before your jab lag ends, go for it.That's not true, I even made a video showing that it combos. At around 115 and up on everyone(sometimes earlier), sour jab 1 true combos into Dolphin Slash. You can't airdodge it. I wouldn't really say that that kind of percent is unreasonable, it's just a late kill clincher if you fail to do so earlier.
I'm gonna need some proof on the airdodge thing there. As far as I've tested, as long as it combos on the combo counter, you can't airdodge it. And even then, if it's light hitstun near the ground (like jab 1 stuff), airdodge isn't fast enough to come out even though it doesn't show on the combo counter.Okay it combos slightly earlier than I thought it would (it helps that it's automatically frame perfect) but keep in mind you can air dodge out of the last frames of hitstun and most of all: at that percent you can easily DI very far away (for both of the sour jab hitboxes). So I guess if you react to their positioning before your jab lag ends, go for it.
Air dodges themselves's come out on frames 2-4, usually 3. But they act out of hitstun. This I have experienced first hand... back when Dair had 28 frames landing lag Sheik (random character) can air dodge out of a Dair spike to tipper Usmash even though that showed as a combo. I don't know for sure if you can attack and jump out on the same frames nor do I have a source.I'm gonna need some proof on the airdodge thing there. As far as I've tested, as long as it combos on the combo counter, you can't airdodge it. And even then, if it's light hitstun near the ground (like jab 1 stuff), airdodge isn't fast enough to come out even though it doesn't show on the combo counter.
If that's true that kinda sucks to be honest lol, for everyone.
How are you gonna gather these replays???So I'm been asked to try and gather some neat-o replays for a mini-highlight reel.
I was going to...save a replay if I so happen to play a match I deem replay worthy?How are you gonna gather these replays???