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You fast fall everything as much as you can? Why? If I'm doing a rising SH Fair or Uair (or FH Dair) I don't fall fast at all because it seems to be a faster way of doing things. How many frames until Marth lands from a SHFF?Tilt stick
Walking Down Tilt
Fair out of shield when you can.
Dancing blade out of shield when you can.
Walking Up Tilt
Use shield breaker as a super neutral air poke
Forward Tilt out of shield
back air is the only auto cancelling aerial worth anything (still below average), fast fall everything else as much as you can.
Brawl marth ****
Jab1 into jab1 again or tilts or fsmash or dolphin slash or anything you want
rage up throw
dolphin slash won't give you RCO so be more liberal with it (out of dash, air vs air)
Forward Smash tipper things out of any sour aerial.
dancing blade1 is "brawl" end frame in the air but is super **** on the ground. DB2 is safer on shield. In the air with rage/high enough percent you can find an up air or nair from it.
Can't short hop double aerial but can land with dancing blade (or dolphin slash, or things).
Short hop air dodge into landing aerials is amazing.
Oh I have enough experience from Brawl to at least get that. Fast fall everything in Brawl (especially with the slow fall speed). Man that autocancel was so good and then the 8 frames of landing lag you'd otherwise get.28 frames IIRC, but I could be off, it's been a while since I looked at those numbers.
And as much as you can *ambiguity*. sh dair oos is probably best fast fallen always (I know you said FH), while if you're doing a rising bair, fair or uair (uair is so useless though bleh), you may be better off floating around.
But being in a situation where you can fast fall the aerial is almost always best, that was the idea. You haven't experienced enough of brawl meta with auto cancels to get why I brought that up
One thing that I used to love doing against FG Yoshi's is make it look like they can get the kill with the down b and then end up tricking them into doing it so I can make them eat a tipper right to that big *** nose of his.See I would say Mario and Yoshi (because trust me I hate fighting especially Yoshi if it's online and on FD... you know.... for glory) but I played many friendlies against Regralht (a very very good Yoshi in MI) and offline on different stages Yoshi isn't as annoying. Don't get me wrong, he's pretty annoying and hard to punish and I still think Marth loses but I still had fun.
Eh I don't like the MU, because even if I hit the Luma I'm just going to get punished by Rosa and then they just run away from me until another meat sheild spawns.I feel weird saying this, but my favorite MU with Marth is Rosa. I just love how early she can die to tippers after one-shoting Luma w/T Fsmash. I also really like how good the MUs are against Roy and MK, or at least on my personal experience.
For the ones I hate the most, Mario takes the cake. I just hate fighting Mario in general. So much brutally self-contained anger.
Edit: grammar issues.
I despise that little spark animation when your attack grazes their hurtbox.More than any matchup, I hate moves that pull back a little. 80% of the time, my spacing is off a little, but any time my opponent uses one of those attacks? You can bet I'm going to be on point and end up getting a ghost hit, eating an f/usmash to the face.
That would be a horrible thing to see during grand finals at a tournament when you are both on last stock kill %.I despise that little spark animation when your attack grazes their hurtbox.
It's so painful to see especially when read the opponent's roll and you know it would kill but it is a glancing blow and it sparks.I despise that little spark animation when your attack grazes their hurtbox.
Nope, but that sounds funny to land.Has anyone here done Up Throw Up Smash at 0%? It isn't a true combo but it's incredibly funny to land. xD
It's a tipper up smash too, so that means you also get 21% off. :^)Nope, but that sounds funny to land.
Yeah I don't get why it does this but it happened in Brawl all the time.It's a tipper up smash too, so that means you also get 21% off. :^)
On another note. I've found that if you run into the opponent and Up Smash at lower % (couldn't get it at higher %) they get sent diagonally away from the way you're facing. Has it always done this?
Huh. Guess I don't use Up Smash very muchYeah I don't get why it does this but it happened in Brawl all the time.
But I welcome it because otherwise Usmash isn't safe on hit at lower percents
Wow so it isn't just funny to land, but could be useful. How dependent is it on the opponents DI?It's a tipper up smash too, so that means you also get 21% off. :^)
Since it'll probably only happen when the opponent is at 0% you shouldn't pummel them, giving them next to no time to DI.Wow so it isn't just funny to land, but could be useful. How dependent is it on the opponents DI?