Vipermoon
King Marth's most trusted advisor.
Are you kidding? This is all subtle, together they'd probably make him high-mid or high tier with customs at the max. He'd still have nothing compared to Brawl and Melee. Those buffs still wouldn't completely undo the nerfs.All these buffs would make Marth go well beyond god tier. While we all know Marth needs something, he can't have everything or any sense of balance this game has will be far out of whack.
He'd be god tier if he had all nerfs un-did, previous damage potential restored (even if adjusted a bit to Smash 4 levels), Melee IASA and range, Brawl hitboxes and landing lag, and Smash 4 counter/double jump/shield breaker. Only then would Marth be the Metaknight of Smash 4. It would basically take every strength he had in each game combined.
This is what I said before:
So what? A little better autocancel, landing lag, slightly less end lag on a couple moves, a % damage here and there, and animation/hitbox corrections. None of that can do as much as you say.I agree that while this game does less damage overall, Marth does even less. I would bring Dsmash front hit to 9% from 8, tipper to 13 from 12. First hit of Nair up 1% to 3 non tip and 4 tip. I'd raise Utilt to 7 and 10% from 6 and 9. And dancing blade 3-down needs to go back up to 4 and 5% up from 3 and 4. Subtle changes that are definitely not uncalled for nor are they unreasonable.
As far as other buffs. Less end lag with Utilt, Usmash, Dsmash, dash attack, and dancing blade 4-down. Let Fair hit above Marth again (I hate it when crap doesnt match animations), meaning give it frame 5 hitboxes. There are many more moves that need either hitboxes on more frames (ex. jab) or larger hitboxes in general (ex. dolphin slash, grab) to match animations.
Brawl/Melee autocancel was kind of OP and Brawl landing lag was definitely OP. So all I ask is for Marth's 4 fastest aerials to autocancel in the low 30 frame range and give Dair its Brawl autocancel. Lastly, Melee had a nice consistent 15 frame (non L cancel) landing lag on Fair, Nair, and Uair. So if Fair and Uair matched Nairs current 15 frame landing lag I'd be content.
I'd love for Dair to have slightly less landing lag so we can combo more consistently off a landing Dair ground-spike but that's asking for too much since the Dairs, Bairs, and Up B already has less landing lag than previous Smash.
These are the gist of my Marth dreams I hope you guys can agree. It's fun to think of these things.
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