JingleJangleJamil
Banned via Warnings
- Joined
- Oct 7, 2014
- Messages
- 536
Hell yeah!So guys, we got new thread prefixes! On another note, Marth tourney results thread, yay or nay?
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Hell yeah!So guys, we got new thread prefixes! On another note, Marth tourney results thread, yay or nay?
Moved to the General Thread. And yes, we know. There are some applications for it actually.You marth mains probably already know about this but, since I see no thread about this I guess I'll make it. When running on stage if you perfectly time a DB right at the lip you'll "jump" It can also be done on platforms.
I see no particular use for it since its basically short hop height but hey it does give you some height and doesn't waste your double jump so... Either way if you knew this sorry, if you didn't then heres some news.
I *think* I remember this happening to me in brawl sometimes, but this hasn't happened to me in smash 4. Is this really legit?Moved to the General Thread. And yes, we know. There are some applications for it actually.
Yup. Once Sheik realizes Marth has a sword and she respects that and starts baiting risky responses, the punishes become pretty free. Then it's just a matter of her riding her momentum.An example of Sheik playing the Marth mu RIGHT...
SSB4 @ Paradise Lost - Mr. E (Marth) vs XFire ... - YouTube
Karna, one of the best sheiks here in Houston, plays very similar to Vinnie, and this is pretty much how our matches go.
Grace us with your vids o wise oneWent to a local today. Took 7th I believe out of 27 or 28. I will follow up on that. I played, well...super lame. Alot of baiting and empty hops. I used alot of Shieldbreaker. Been using Sheik so the empty hop mix-ups are now in my Marth game. Empty jump with shieldbreaker and Crescent Slash equipped create monstrous mind games. I broke a shield at least once per opponent. So many threatening options that actually demand respect. Of course I turned heads with CS set-ups. I actually caught someone with FF uair, full jump bair, double jump Crescent Slash. It felt like a combo as I did not see my opponent come out of reel back stun in the air. I did a ton of grab release set-ups. Guys we need to be spamming this. Works vs several strong chars. Mario bros, Pikachu, Ness, and Villager. Wish it worked on Diddy though.
This tournament solidified what I already know.
I am a solid Marth.
And I really need to cut the **** and counter pick. A sheik took me out of tourney and it was so dumb. During neutral it was all good but if she got a hit in I felt PAIN.
BTW waiting is just too strong in this game. As a Sagat player in Street Fighter I truly feel like most players threshold isnt very high and they will just be the author of their own demise. Just play patient and let the weak destroy themselves. Worked in all my matches even vs the Sheik but all it took were a few reads for her to start her control game.
I'm going to work on implementing more jab and more f-tilt now. I know my game will improve, but I will be working on my Sheik and my Mii Brawler. Tired of not placing in the money just because of my reputation.
I've been saying all along that Bowser vs. Sheik isn't that bad. It is the strongest and heaviest character in the game against the weakest and one of the lightest. Not to mention Rage. With Bowser, if you get the reads, off stage Fair, Ftilt, Dair, and Usmash are great ways of dealing with and intercepting Bouncing Fish. There's a lot more I can talk about but this thread is about Marth.Feeling a bit more motivated to go solo Marth in tourney. The strongest Bowser in NJ, beat the Sheik that took me out in tourney and took second at the weekly. He also took first at a tourney the week before that. That said I do feel Bowsers match vs Sheik is better then Marths and he ended up losing to LoF False's Sheik(Same crew as Keitaro and NAKAT)
But both are mid tier chars imo so if he can make it happen with Bowser, I don't see why I can't with Marth.
idk either way I got more training to do and I do feel regular Dolphin Slash may be the go to up b vs Sheik. Turns every on shield action she tries vs Marth into a free 11% punish for him.
I can't deal with Dolphin Slash, it's range is soooo bad now. It can't even match it's animation (same with grab, his whole hand goes right through them and it won't grab usually). I only use it as a jab/combo/multihit breaker, it doesn't have the range or the kill power for anything else in my opinion. With that said, it has low landing lag. Most Up B's in this game have 30 frames or more of landing lag. Not us.Hmm, well in better news, dancing blade is so good!
I forgot what having a functional kit was meant to feel like on Marth.
Sometimes you burn yourself out, it's fine. If you enjoy the game in any capacity enjoy it as that, no need to force yourself, I think casually liking this game is a lot more appealing than it used to be (streams/etc everywhere). When you feel the confidence again, bring it back with the new mindset, things will be different with just an alternative perspective. I'm not sure if your situation allows yourself to go to tournaments (heck not even entering, atmosphere, asking players for advice directly or friendlies will go far), but it's always a game changer and a decider to one's thoughts and prospects of the game.
Also the next meta development right now for Marth is Dolphin Slash. Aggressive use of it is significantly better than it once was, people second guess themselves when they're dealing with a "3 frame" start up transceded priority out of dash out of shield in the air option has. I think the most horizontal distance someone will get hit by the sweetspot is like a leg length above the ground, so learning to time it for that instance will likely work out better than defensively wanting them to drop into your shield.
I say this as a contrast to my use of ZSS who I can't use her up-b aggressively in the same way due to RCO. Without RCO your inherent risk of a mess up goes from oh half a second lag total vs half a second in the air into half a second on the ground getting ****ed.
MikeNeko's use of Dolphin Slash in Brawl with his amazing reaction speed is what I'm talking about as aggressive usage. If people aren't aware what that is or would like specific examples I could go search for it.
Good point. CS has the perfect arc for it. Before customs you couldn't really do anything but spot dodge up smash. Maybe it perfect shield into a dash attack.Marth's virtually anything beats it, just a matter of timing. You can punish it on block pretty well with CS though, which is nice.
I don't know if anyone knows how to fight MK yet but just obvious stuff like the range difference and I like to remind myself MK has horrendous endlag/landlag after everything he does in the game so I get in the punish mindset (edit: rather than aggressive which is usually how I play)5th of 49 in singles today. so close but so far... made money at least. Lost to mii brawler and MK. Not sure what to do about mk and the neutral, seems like he can wait us out. Any help or input would be cool. Every game was close, just it was hard to get in, grab release to crescent obv rocks mk's world but getting the grab to begin with on a wary mk is a chore and a half.
4th of something in doubles as well, did ok there also. Pure marth per usual.
Villager and Diddy aren't bad match-ups. I've dealt with both in non customs tournaments (pre patch). Diddy wasn't that bad before and now that he can't kill, well, then get rid of his stock first. You have edgeguarding tools the same can't be said for Diddy. He has a good ledge trump but so do you. I don't have much experience against the Villager customs but Marth can power his way through the rest of his moveset with those disjoints and SH air dodge. If you recover fast you can get back before the bowling ball falls down in the perfect arc to catch a Marth off stage.I took 5th as well at a very small local. Lost to Peach, which I have little experience with and Dissent's Diddy Kong. Dissent and I played alot in friendlies. Showed him the lameness of grab release CS. He was amused and sad all at once. I truly feel default Marth might be the best option vs Sheik or possibly Dashing Assault but default everything else. Up B out of shield is just too strong vs her pressure/poke game when you are shielding. For Diddy just gotta stay fluid and be ready to react to monkey flip in neutral or to get out of bad situations. Marth doesnt lose neutral terribly really, it's simply risk vs reward and how bananas force defense. I would go CS vs Diddy.
Vs Ling Ling's Peach, he was just better. I played our resident Peach player after that and I messed him up badly. So there is a skill gap that needs to be closed. His neutral was just stronger.
Dissent also used Pikachu and Villager vs my Marth. Pikachu is again stay fluid though he has to respect your buttons because he cannot out footsie you. Be ready to deal with his projectile and quick attack. QA is not deadly just annoying. Don't get flustered. If you grab him he will die. Period. Grab release CS all day. Custom camp mode villager. Use Dolphin Jump and then run off stage and swing at him. Use more Bair and Nair so you don't hit the balloons. Still as long as your spacing is on point you can actually tag balloons and not blow up, which is awesome.
Oh I saw all that with Nairo and whatnot. I'm just saying I don't have personal experience. The seed and explosives are really dumb but I'm against banning customs nonetheless because I want a metagame to develop in a healthy way since no one can draw the line on which customs to ban. It's just leads to an argument. The TO decides whether to turn customs on or off and be done with it.custom villager is a different beast. Look up ADHD custom villager on youtube
I saw that match as well and I was baffeled by it but I respect it and i'm indifferent on customs.Oh I saw all that with Nairo and whatnot. I'm just saying I don't have personal experience. The seed and explosives are really dumb but I'm against banning customs nonetheless because I want a metagame to develop in a healthy way since no one can draw the line on which customs to ban. It's just leads to an argument. The TO decides whether to turn customs on or off and be done with it.
The Michigan community is behind the times, lots of tourneys here but most of them are still customs off.
I didn't knew about this hitbox, thanks for the info!@ Ecchin , I moved your post to our general thread. This is known. He has an additional hitbox which is the one you saw there. As you noted, it has a pretty long range on both his left and right. There is more information on this hitbox in the frame data thread.
No problem! If you need any help in the future let me know!I didn't knew about this hitbox, thanks for the info!
It's the ground hitbox (only hits grounded opponents). You've seen it many times before the only difference is the sword didn't connect right after.I didn't knew about this hitbox, thanks for the info!