Anyway @
Emblem Lord
Here's my "wish list" of Marth changes, avoiding that thread to say them for reasons being "BlUFFS".
Down Tilt -> Hitbox specifics changed back to Brawl. Marth's meant to force people to the ledge and trap people there, but down tilt not hitting people on a ledge is very disappointing and I'm pretty sure a bit of an oversight when standardising his numbers. I should have a look at the knockback differences, but if it were to go back to brawl knockback so that it could be combo'd out of at low to mid percent? That would be amazing. Possibly more than it deserves, please just make it a more effective poke.
Jab needs to be 27 frames to end again. The 'blanket' 2 frame thing is silly in relation to this move. If it went the other way (27 -> 25) I think I'd be over the moon, Jab would feel AMAZING, guaranteed. I really dislike that this move basically isn't safe on hit until a point at which there is no way to follow up from it unless an opponent holds into you AND it randomly trips them.
Dancing Blade consistency please. It leaves such a bitter taste in my mouth as well as a hole in gameplay not really covered by anything else we can do. Dancing blades our main punish/damage racking tool, when you can only reliable get the first two hits its just... silly.
Auto cancels: Fair, Uair, Bair.
I can see why nair doesn't have an auto cancel. It would be very very nice if it got it's brawl one restored and would supersede any reason to give auto cancel/landing lag buffs to any of his other aerials. BUT assuming nair is in a good spot in terms of lag...
Those 3 moves should be able to reliably sh rising into fast fall landing without lag. If being 24 frame auto cancels is 'too good', then adjusting them all to around back air's auto cancel (maybe even 1-2 frames earlier) would be sufficient. Basically everyone hates trying to buffer an action onto the ground only to have an air dodge or aerial that won't come out buffering giving you some 20 odd frames of lag. It's dumb. It shouldn't be a technical limit to Marth/Lucina players and Sakurai should DEFINITELY adjust the auto cancels on these moves so Marth can air to ground transition just
slightly easier.
"Buffs"
Nair damage up. 11% total is silly when everything else about the move was also heavily nerfed.
Up Tilt was randomly gutted between Brawl to Smash4, and it was understandably gutted from Melee to Brawl. It has so much lag, so little damage and so little usefulness (cannot combo out of it, we have better anti-air options, it no longer kills, etc etc) that it just sits in limbo for no reason. I don't want it to freely link into itself over and over, but if I hit someone with it I should be able to at least attempt a follow up aerial; right now they're at a frame advantage on hit 100% of the time or too far out of range. It's kinda good for a landing trap but really not good enough (every time I up tilt accidentally instead of up smash I become sadness). Either give some damage back to it (push it more towards a punish) or give end lag reductions
(find me a 5% damage dealing attack in this game with this much/similar lag on it, I'd be really interested to see what else exists that is so awkwardly/poorly tuned as up tilt).
Back air tipper should be a stronger kill move. Maybe even tipper up air as well. I find it a little weird how Robin's levin sword is a lot easier to use than the Falchion (no spacing required/attrition attributes on it is a joke in terms of limiting), and having an up air that kills as low as 90% and back air at the ledge with similar power just leaves me a bit longing. There's so much gratification in hitting Levin Sword aerials, and I would say that marth's tipper mechanics are underwhelming in reward for what's more skillful/risky on Marth.
Down air tipper (not the spike box) is a bit underwhelming too. We lost the ability to full hop auto cancel dair hitting people/shields on the ground and it's now otherwise weaker than his other aerials for knock back while being decisively useless for anything else. If you want me to short hop dair,
then ****ing give me an auto cancel for it, Sakurai. Auto cancels frame 40 = sh rising dair as an option.
I'm using neutral air during airdoge traps/cover options on platforms, not so much in the neutral. How should I be using it? Retreating SHNair?
SH FF is 24 frames done optimally. Nair hits up until frame 21. So a sh rising retreating nair is our closest thing to "sh auto cancelled fair" from Diddy.