bovineblitzkrieg
Smash Journeyman
Nah I'm no troll. Though I do see how that gets annoying, I'll stop. It's just that I read the post he's responding to, thought to my self "no that's bull****! because of this and this and this", then I read ahead of that post to make sure I'm not gonna just repeat what other people have said... and corey has already said basically everything there is to say to defeat the argument. Quite soundly, I might add.I seriously think you are a troll that just posts "pwned!" every time coreygames says something in response to others. I have not been 'pwned' in any way, it's just a disagreement.
Anyways, Scar your post is a great breakdown of "high level" Brawl play. The metagame won't advance, because anyone who tries to "mix it up" will get wrecked by obnoxious spam strategies.
And whoever said that Melee's ATs allow you to be "less perfect" and "save you" from spacing errors... that's just ign'ant. The ATs also allow your opponent to make more precise predictions and punish you for smaller mistakes. Because you have such fine control over your character's movement and spacing, the amount of skill, attention to detail, and precision required is much higher... if you're not up to snuff with your ATs, spacing, mindgames, and prediction abilties, your opponent will just simply wreck you. ATs don't make it the game easier... how did you ever come to that conclusion?
In Brawl you just have to worry about spacing and prediction and that ridiculous amount of DI... and of course remember to stop trying to be creative. Thus why I can't stand Brawl. I like my fighting games to require dynamic thinking.