Remember, this is my opinion, and since you can't really use statistics in a debate like this, nor do "facts" really work because everyone prefers different things, these are the reasons why I believe Brawl is better than Melee.
then don't respond to other people's opinions if you want me to keep in mind that you are now going to put out yours and don't want to be flamed for it.
It's easier to get into, but of course, on Smash Boards, that just means n00b friendly, my mistake. I mean, all the n00bz are winning in Brawl because of it. I'm sorry, but if you are seriously being beaten by some smash-spamming Ike, or an arrow spamming Pit, you have a lot of room for improvement.
Mostly, I agree with this. However, I have been in circumstances where someone has picked up metaknight and given me an *** load of problems because they were just mashing buttons, clanking with my moves and then hitting me quickly afterward because he has little startup on swings, he has a good recovery, he can juggle people off the stage, his tornado is seemingly unstoppable and only avoidable, and many other things. Is he broken? No, but when you have to be able to predict their next move and
they don't even know what it is...
In Melee, it seems to me, has one way to get good. The best players use generally, not exactly, but generally the same framework to win matches. Brawl seems to use much more mind work and improvisation than does Melee. As far as I have experienced, the end all be all of the high level Melee match is to combo somebody to death. Dodges here and there, look for the openings, smack off a few hits, OPENING! Combo!!!!!----->Death.
Who the **** were you playing? There are not two professional people that I can look to that play exactly the same. there are commonalities between people who play the same character because they know which moves are good and the best way to use them. The reason you don't see a lot of pros using Fox's Up B as an attack is because it is very punishable and predictable. Stuff like that makes it obvious why people use the same moves, but they do not, ever, play the same way.
On another note, what do you mean Brawl takes more improvisation? I play my Pit EXACTLY the same in every matchup because it works. I don't have to improvise
nearly as much as I did in Melee, and it is evident when you watch tournament videos. There are people using the same tactic in ever single match and the person with the better pre-programmed fighting style seems to win.
And what 0 to death combos were there that were impossible to break out of? None. If you ever started to get Ken comboed, you COULD break out of it. And, even if you could
not break out, you could still smash DI your way toward the stage and edge tech the edge. Have you seen anyone do it in Brawl, because I haven't. If you get spiked in Brawl, you might as well start psyching yourself up for the next stock.
People say the gameplay seems deeper in Melee, but I don't see depth beyond learning the ATs, maneuvers, and combos. Once you've learned everything, you just have to apply it, and whoever is better at pulling off button combinations wins.
Yeah, and the only difference between Brawl and Melee is that they took out the ATs, maneuvers, and combos. What does that leave Brawl with? Nothing. What did they add in? Toadstool jumps and tripping? Sweet.
I like Brawl better because it seems to me to have multiple pathways to get better. In Melee, faster characters were the better characters. Most people used them. In Brawl, not so much. The journey to become a high level player is much more varied. You don't need to master all the ATs, and combos, and stuff. You can find your own method of playing, and still be good.
Yeah, good with all your friends, but not on a tournament/professional level. The only way to get better is to look at your weaknesses and character ability. In melee, most people played dcompletely different from other people, because of the match ups they face. I was very good at taking out Foxes with my Samus because I played one all of the time. So, when it came time to hit the scene, I didn't have trouble at all with it. I bet I can go right now and find 3 different DeDeDe players and you couldn't tell the difference between them while I go and find 3 Jigglypuff players from melee and show you how unique they played him.
Another thing, if you don't
need to master all of the ATs, then you aren't playing the right people. If you aren't improving yourself and beating everyone around you constantly, that says more about them than it does about you.
And, BTW, if speed had everything to do with how well a character did in Melee, where was pichu on the list?
Melee was an extremely offensive game, focusing on speed to overwhelm the opponent. Brawl has lowered that offensiveness and raised the defensiveness.
Eliminating offensiveness would be more correct than "lowering" it.
People used to the offensive game don't want to or can't get used to the slower, differently focused offense/defense wise game. Nothing wrong with that. Melee is the better game for you. That DOESN'T make Melee better than Brawl, or even more competitive at that. Now, I have absolutely nothing at the moment to back this statement, but Brawl seems to be much more balanced character wise.
Exactly, that is an ungrounded, biased opinion. The day that I'm beaten by a Yoshi in a 1 v 1 fight at a tournament is the day I concede to everyone who says the characters are more balanced. THEY ARE NOT. No one will be great people at this game with bad characters. They are not balanced. They are MORE unbalanced. Without the inclusion of ATs, it makes it very hard for a low tiered character to face a high or top in this game even if the person is less "skilled" than they are. There is no way to increase your characters ability yet. You just
have to pick a good character if you want to win.
Sorry, I have a 99% chance to penetrate shields of flame protection. Plus, I think I critted.
Also, Brawl has Ike and Snake.
I just wish it had Samus again.