NoVaLombardia
Smash Journeyman
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say it with me
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say it with me
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I thought threads only had 1 stock?Cactuar 4 stocked this thread.
The problem with your argument is that we're not in that situation. People want to move from brawl to melee as they have more fun playing it.Also I though we determined from the very beginning that depth does not equal to higher competitiveness of a game. It just adds to the likelihood of a game having what it takes to have competitiveness. In theory we could have a game that is really deep yet no one plays it with anyone competition in mind. No one competes in the game, just by the fact that game is not competitive means that it can't have any level of competitiveness. Or we could have a game that is deep but at its highest level of depth the game is reduced to random chance. On the other end we could have a shallow game that is competitive and has high levels of competitiveness because the best players always win.
Scar's story was to point out the fact that he hardly plays brawl and got that far in a tourney. The person he lost to was using extremely easy to learn and gay tactics. I know what he means by a gay *** mk cuz I play one. Honestly he's gayer than sheik in melee cuz all you have to do is learn neutral b, use side b occasionally, and up-b/glide. My friends are close to banning me from using that move cuz it's just that gay lol.Interesting little story Scar, it seems to me though that the best player was first of all cactaur for winning and secondly the metalknight kid for coming up with a winning strategy. Although the person lost it seems that if they were willing to pursue brawl and get better then that person would do quite well against others. In less words, that person to me has the most potential.
Because people prefer playing a game that doesn't have lame tactics and takes skill lol. I've been to a tournament where everyone said they liked melee better, but they want to give brawl a try. That tournament had 50+ people. I tried to watch the finals matches, but like everyone else, I walked away out of boredom and tried to get some friendlies in.I fail to see how though how lame tactics add or subtract from the competitiveness of a game. No where in your definition does it state that it is the innate property of a game that allows the best and most interesting player to win. Unless the definition has changed over some 200 pages.
Ere'body knows those are viable tactics in brawl. The only problem is those are the only tactics in brawl. In melee you could do those and other things as well.To me camping/spamming/Defensive/turtling/whatever you want to call it, is a perfectly viable tactic. It just seems obvious to me that a low risk high reward strategy would be the best and effectively utilized. With Brawl' punishment system it seems like an even better strategy.
I see three very viable strategies in Brawl, Turtling (always playing it safe), Spamming (using the same move over and over again), and of course being able to read your opponent
The problem is that nobody can find anything that can end this cycle, unlike in melee. For instance takes MK's neutral b. While it diminishes to 8 damage eventually, does that matter? Just spam it over and over again and the damage racks up. All your others moves won't be stale so u have a plethora of kill moves. The only solution to mk's neutral b spam is to find a character that can outrange and outprioritize it, handle his air game, and edgeguard him somehow. I can only think of a few characters that can do it. Since this strategy is way too easy to pick up, it eliminates over half the cast. Now all you have to do is learn a handful of character matchups for your character and when your opponent picks somebody who is ***** by mk, pick him.Brawl still has other strategies such as an aggressive game or a mixed game but they seem to be less useable than the previously mentioned ones.
The way I see it these main strategies will lead to one of two things 1) People learn these strategies and get good at them until they become the best at them or 2) Someone finds a way to beat these strategies. Thus I believe that all this is part of the natural progression of a game.
The problem is when the good people start picking mk instead of favorites. We'll end up with a situation similar to melee except that the low-bottom tiers will actually be unplayable, even at lower tournament levels.In relation to the debate i think the main point here is that camping and spamming are easy to pick and that it doesn't allow room for the best players to win. I can't really say for sure who is the best at brawl or whether or not they are winning, however I have noticed that from many of the stories given in this thread that there are degrees to how good one is at camping. Hugs I believe stated he won that match against the metaknight. Scar also stated he won. So it seemed that even though camping may be easy to pick up there is still room for people to be better at it than others. If there is someone better than everyone else they are the best. If they are the best than they win. If they win consecutively than the game satisfies the conditions as defined by scar's definition of competitiveness.
Another thing mentioned several times is the randomness tripping. It seems to me though that if you play defensively tripping should be limited incredibly since tipping tends to punish the attacker.
I disagree with people on this. I believe brawl does have a punishment system, but its not as effective, but still there. You have to pick a character that can camp and punish at the same time.Then there is the fact that Brawl lacks a heavy punishment system. Which means that even after getting a string going your opponent can break out in which you will be put at a disadvantage and that at any given point the tables could be turned. I am not sure if this is even a point anymore or it ever was one. It has been stated that with camping the tide will hardly ever turn in your favor once you get behind. Thus it seems it has been refuted.
It's more of a situation where scissors beats paper, paper randomly wins against rock, and rock beats scissors.Finally is the mention that even Brawls progression of the fight is random, relying on a rock paper scissors format after every move. Which means the winner is up to random chance or simply luck. However smash is a game of weighted rock paper scissors in which certain actions are more likely than others because they are just overall better options. Next is the fact the human isn't random, or even pseudo random and that patterns will form and your opponent will become predictable.
Then again though we have spamming which is pretty predictable but not necessarily punishable. With camping this format seems pretty useless since you aren't really playing rock paper scissors for hits but rather you start with rock and your opponent has scissors. The options left to your opponent is to switch to rock also or to work and try to find a way to use paper.
Out of the top 5 melee players: 1 likes brawl, 1 is going to go in the direction the community goes regardless, 2 hate brawl but play it to make money, and 1 is retiring.Now we can sit here and theorize about what gives brawl the ability to reward the best players. We can theorize as to whether or not this property is greater or lesser than that of its predecessor. However it seems that a clear cut answer with little room for debate is available.
What we do is simply find the best player in brawl and the best player in Melee. Then we decide what we will use to measure the property . Then we compile the data. We compare them to each other and make a decision on which one have a significantly greater property for allowing the best to win.
Now I have a few questions
How do we define the best?
Do we need a stable game in order to truly measure its competitiveness?
And I'm completely fine with that. Thing is, I don't know if to specifically agree with you and let it be done with, or find you arrogant and bullheaded in lieu of Scars addition to your views that you aren't neccesarily disagreeing or inclining towards.@Sieg: Yeah, I noticed several posts back that your tone in argument had shifted from combative to conversational, so I also shifted mine. I do make every attempt to legitimately discuss the pros and cons of the game and how the actual systems work at this point in time and how they will work in the future.
The way Scar has put it as far as the two qualities a player needs to be able to contribute this way to these discussions is unfortunately very true, and even more unfortunate is the lack of players who fulfill those requirements to the extent that I do.
I completely understand where you are coming from as far as keeping it a friendly non-competitive game. The issue in that is that I have no interest in non-competitive games for the most part as I consider my time somewhat valuable. Sure, if I am hanging out with friends and they happen to be playing, I will join in. I just have no expectation to really be interested in investing money when the odds of seeing a return on that is largely randomized and diluted because of mechanisms in the game, purposefully inserted to spread the odds of winning out so that low level players would have more "fun".
This is a quote I purposely extracted from smogon for the sake of reading here, and it applies to a great deal of people I've spoken to from here sans arguably Alpha Zealot, Jack Keiser, but more specifically excluding Cactuar as neither of the former two recognised Brawls flaws while trying to crawl up it.See Marshall, I respect your opinion, I really do, you just have to understand your enviroment. And for the record, I did read the thread and quite a few pages of its discussion.
At Smashboards, for the most part people will agree with your opinion in that those with most respect/credibility are the members that have been there longer, which are also most likely the people to want Melee 1.5 as they're calling it. People who disagree, whether in an idiotic manner such as mangodurban, or an intelligent manner as those two other people I can't remember, well be belittled, whether purposefully or not.
Here at Smogon, we think the opposite, as while most of us have been brawling since melee, and I'm sure many like myself since 64, we still enjoy Brawl more for a variety of reasons. I don't know how often you brawl online, but I do know that I can not recall ever seeing your name in the brawl related threads until now. Perhaps a few months/weeks ago, but certainly not in recent memory when Brawling has gotten to its fever pitch here.
I feel my post has been one long delayed read until this point. For the most part, Smogon brawlers don't and probably never will agree with you on this issue. General opinion here, at Smogon, where us Smogon regular brawlers bother to discuss Brawl, nearly demands it. Don't think I'm trying to belittle you though, as that was not my intention, just attempting to save you time in arguing what I know is your losing battle. As such, I'll leave you with my favorite of quips.
Have a nice day.
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Wouldn't the better choice be playing Melee?There's always a choice. The better one is likely playing Brawl, though. The alternative of not playing anything at all doesn't seem particularly attractive in comparison.
Over here, Brawl is generally the preferred game in the tournament scene. I play Melee because I find it more fun; and I play Brawl because it's the more relevant, and I try to have some fun with it in the process.
Wavedashing really wasn't that "insane" in Melee, it was a technique that really took about a half hour or so to learn, and wasn't really as helpful as techniques such as dash-dancing and SHFFLing. Bottom line, the worst feature of Brawl is the new hit-stun and floatiness, and there is going to be nothing found to fix that.I think the question is can we find a technique in Brawl that lived up to the insaneness that was Wavedashing....
It's rather amazing to see someone join and spend his first post bashing people for posting threads containing opinions on a message board just because he doesn't happen to care about the subject. Kinda makes me wonder why he would join a message board in the first place.Who gives a **** about proving which of the two is more competitive than the other anyways? I don't give jack two cents worth. People will decide for themselves which one they find to ultimately be more fun and people will polarize themselves to what they enjoy, and that's that. I'm going to continue doing my own thing and leave the worrying about which game's better to the egotists who need to prove themselves to a small slice of the world on some forum for "opening minds" or whatever crap they think makes them feel better about wasting their breath.
To give his opinion on how much he hates people giving opinions. Come on, its not that hard to followIt's rather amazing to see someone join and spend his first post bashing people for posting threads containing opinions on a message board just because he doesn't happen to care about the subject. Kinda makes me wonder why he would join a message board in the first place.
Just for this post, im going to go buy large amounts of food from my local Vons then throw it in the trash just so I know that the starving children in Somalia cant ever get. And its all your fault.Haha, that's true about lawyers.
You kids just love getting into fights don't you? You're all just running up to help and fan imaginary flames. Try something else.
Kids are dying in Somalia because they don't have enough food to eat, and somehow someone thinks they're making the world a better place by trying to prove brawl isn't as competitive as melee. BS. Put that energy to better use.
Yes, if I can get you kids to stop whining and make a difference in the world, my energy is being put to good use.
Me and my rice interns are all going to go to Sams club and by 4 50 pound bags of rice each so we can make a rice bag castle.Kids are dying in Somalia because they don't have enough food to eat, and somehow someone thinks they're making the world a better place by trying to prove brawl isn't as competitive as melee. BS. Put that energy to better use.
OMG STFU, I don't see how you can be so cruel. he's too busy being a man and voicing his opinion on an internet forum to rescue somalian kidsSTFU and go save those Somalian kids, then ****
You're basically the coolest person on the boards, and probably the best smasher ever. So my question for you is this, how can I be as cool as you? I'm willing to work hard, and I feel that if I put in my best effort, one day I may be as cool as you. So please tell me your secret to being so cool.I figured the bad grammar later ;_; I kinda laughed at myself when I realized
MOAR SMARTERZZZZ
I love my grammar
Guys, seriously, beware of paskan, he's incredibly fearsome and he's going to prove to you the truth, I actually am pretty scared of this guy. He doesn't give a crap about which is more competitive, he's got an opinion and thats that. Its useless doing anything in retaliation because his opinion will vaporize you with egyption lazer beams by being there if you attempt to contradict him. He's almost holy. Watch your ****, he's a real man and he's going to make an example of his life by what he does. He doesn't need to prove no one that he's right, BECAUSE HE IS!!!1 He thinks a debate about opinions is kids stuff, so we're kids, and he's a man. He's incredibly powerful. He isn't afraid of anything. I mean, he couldn't give two cents worth.
Paskan you're real hardcore ****. I've never seen someone as scary and intimidating on an internet forum as you. I just can't believe it. You're ridicolously smart. You're a real man, a true gangsta and I'm a kid. He's going to polarize himself to what he likes, like Brawl, and then show us how its done because we're stupid and can't play compared to him. He'll uncover the hidden depth, just you watch, because he likes it moar. He's very serious about a childrens game series and he's going to ****ing kill you all.