guilty gear is the most balance competitive fighter I've ever played...
But this concept that brawl is not more than a preschool party game is funny. If it isn't then what is it. It surely wasn't made with the competitive player in mind, or to greatly reward practice and skill. My biggest complaint is that everyone is searching for some heavenly tech, admitting the game as it is is not good for competition. To everyone who don't want to jump on the melee boat late, john more plz. When I first started I was a noob, a very bad player. But over the years of playing traveling, practice, going against anyone I could, I improved my game so much I was considered one of the top three in my state(MN). So for all you who say it's too late to start playing a better game, IT IS NOT. When I played melee I could see my mistakes, my ways to improve. If I got owned it felt good, since I knew I could improve more.
Everyone I play tells me I'm one of the most technical players they have ever seen, I know the inner workings of melee like the palm of my hand. I dislike how in brawl I can go read about a tech, go practice it for a couple minutes, and have it down pact. Where is the reward for practice? dedication? there is none... It all about who has more patience and can play gayer. Well, nothing wrong with that, if you like fighting games like that, but for me, I've played guilty gear, capcom vs. snk, sf3, vf4-5. And in all of them there is a possibility to mold your own playstyle, be it aggressive, defensive, a mix. Brawl does not really allow this. It's defensive or play metaknight.
I don't know how dumbing down the entire system makes the game more competitive, cuz hell it is. Anything with two players is competitive. But just think for a moment about what the average brawl match consists of. camping, tilts, jabs, a lot of shielding. that brawl in nutshell. And don't get the misconception I haven't been to a tourney for it, I have went to a few and fared fairly well for not really caring one way or the other. I have witnessed the strats used firsthand, and guess what they are **** effective. Someone I knew asked for advice about how to use snake, and everyone told him to shield, ftilt, utilt to kill and camp by cooking nades. guess what, that is really good advice to how to play snake.
That's how simple this game is, and I for one am appalled that we are leaving the vastly more COMPETITIVE melee behind for it.
And to all the bright eyed brawl newcomers, I'm sorry to tell you but the melee vets still dominate, sure you can a find a few new guys who are doing well. But for the most part it is still our game. We understand spacing and how to adapt to situations and such. I don't even own brawl but I can pick pit and spam arrows and correctly space my aerials and tilts, and pull off quite a few wins. And that is just because I was so good at melee. So you see, Why invest time and training in brawl, when you can play melee, and become better at both at the same time.
I know my post seems full of hate, but look at the information and not the tone, and tell me there is not truth in it...