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Is it just me or is Samus doing the Rosie the Riveter/We Can Do It pose?
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dont you mean thisTo clarify on what I meant:
It also reminds me of her N-air in 64. Particularly during the intro.
I would agree with you that rolling isn't often a very good option. But I still think it should be there as an option. Samus' roll is EXTREMELY predictable. I first tried Samus when playing Brawl and grew frustrated by her lack of killing power and how annoying it was to try to space with her without getting punished. I haven't played her in Brawl since. I kinda doubt that they'll remove her grapple, since it's one of her staple items. A shorter, quicker, grab would be interesting, however.Yep, that's Samus' sex kick. It looks odd, but it's probably because the picture is motionless and I'm expecting her to fly forward.
To redxparasite's post, Samus doesn't require rolling. All she requires is proper spacing. A roll, no matter how quick it is, leaves you open. When I played Brawl, I noticed Tudor—another Samus player—rarely rolled, so I decided to use this to my advantage. By not rolling behind or away from my opponent and instead using the option to walk or trot away from my opponent, I allow myself other options not available when rolling. These are:
Shielding
Spot-dodging
Jumping
Attacking
Aside from that, I have a preferred grapple. This would offer Samus two ways of grabbing her opponent. There's using her grapple beam to grab from a distance, but imagine the option of also being able to grab your opponent using your hand instead when you get close enough for that option to be possible. This would help Samus a lot and I'm sure many Samus users would use this type of grab the majority of the time.
I would agree with you that rolling isn't often a very good option. But I still think it should be there as an option. Samus' roll is EXTREMELY predictable. I first tried Samus when playing Brawl and grew frustrated by her lack of killing power and how annoying it was to try to space with her without getting punished. I haven't played her in Brawl since. I kinda doubt that they'll remove her grapple, since it's one of her staple items. A shorter, quicker, grab would be interesting, however.
Mmmmm.... i think Samus N-air in SSB looks kinda different:To clarify on what I meant:
It also reminds me of her N-air in 64. Particularly during the intro.
I have no idea where to put this thing. In a topic? Ehh
http://tinyurl.com/l7z4z5v
Really liking the sleek Other M design for Samus this go around, and how they added their own touches to it for Smash4. Wonder how her alternate colors are going to look with that design :Q
Would've loved to have seen her Prime suit as her primary costume in one of the Smash games, though.
He probably ignored it because, while that's true, it doesn't change the fact that the morph ball is the same size as her just rolling around. The transparency doesn't matter when the game gives you clear proof that she's just doing summersaults inside a big metal ball. They probably chose transparency so that you can't see Samus inside. It would be waay less impressive if you could see Samus just rolling around in the fetal position every time enter morph ball mode.^While he's almost exclusively bashing the necessity of the morph ball powerup, and marveling over contortionists, he neglects to mention the fact that:
1. You can see through the morph ball in the first prime game, meaning Samus probably isn't just rolling into the fetal position, unless she becomes transparent for no apparent reason while in ball mode.(Refer to an earlier post on this page for a picture example).
Most of this stuff happens in later games. He clearly points out how in the original game the morph ball was only chosen because it's easier to animate than crawling. The only reason any these other power ups even came into existence is because somewhere along the line the morph ball became tradition. He pointed that out too.2. The morph ball is capable of jumping, dropping heavy and light explosives, using magnetic rails to traverse walls and pathways, speed boosting, quickly evading enemies, being launched by kinetic cannons and devices, activating doors and electronics, dropping from great heights, moving rapidly in almost any direction, etc . Call me crazy, but I'd say that outweighs crawling.
I just felt that he was unnecessarily over-the-top in his attitude and negative disposition towards the morph ball concept. Because of that, the video seemed unprofessional (as little as that may count in this situation), and frankly, a bit annoying to me. A large portion of the video seemed to just shine a heavy negative light on the morph ball. That IS just my perception however, and it's possible that may not have been his intent whatsoever. Regardless of intent though, people are entitled to their opinions anyway.He's not saying it can't be useful. I think you're completely missing the point of the video. He just saying WHY the morph ball was chosen over crawling and HOW it's possible which in the end isn't all that impressive. Being a Metroid fan I can understand why you'd dislike it, but you can't really argue with the facts. You wanted to know how Samus contorts into the morph ball, he showed you. It's not Mat Pat's fault the results weren't as impressive as everyone thought. Everything he said was completely backed up, by disagreeing with the Mat Pat you're just disagreeing with the truth.
I at least want the Prime method of bomb jumping, timing it so that you can slowly gain elevation.
Being hopeful, I also like the Morph Ball mode idea, with being able to choose when/where you lay the bomb, the ability to charge it to make a Power Bomb (though I have no idea how they'd balance that, as I'm still saddened at Super Missiles in Brawl being a horrible portrayal of their power) and having the Spring and Boost ball as optional maneuvers.
"The speed and power of Samus' Charge Shot has been drastically improved"
Yes!............... Yes! Yes! Yes!
how do we know her Zair is her Brawl Zair?Ok, so we've got a Charge Shot that can actually kill this time around.
Combine that with a Zair as good as in Brawl, and a good Missile Game.
The seemingly buffed Fsmash is just icing on the cake.
We don't.how do we know her Zair is her Brawl Zair?
We don't.
I didn't say she'll have the Brawl Zair.
It's just wishful thinking on my part.
Wait, what?her missiles can be parried/destroyed now, but it doesn't seem like it's the same with her Super Missiles
Wait, what?
You could do that before ssb4, bro.
And I don't think Sakurai means you can't cancel out Super Missiles.
So Super Missiles will continue on their path when punched/kicked/slashed?yes but before you could also parry Super Missiles. and it sounds to me like you can't now.