Another K-2L Survivor
The Zebesian Swordsman
- Joined
- Jun 20, 2013
- Messages
- 246
- NNID
- The_Last_Taguel
- 3DS FC
- 2681-0963-8959
Thanks! Same to yours.
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^ Ah, two of my favorite franchises, illustrated together. Her visor and torso detail look better every time I see them.
But anyway, I'm curious as to what move she's actually executing here. I don't recognize the animation.. Also, her arm is HUGE. Definitely some range behind that. Possibly more than previous titles? (speculates away)
Give me a Powersuit and i'm in.I think it's the first hit of her jab-jab combo.
... by the way, I challenge anybody to position their body like that and deliver an effective punch. Bonus points to anyone who can do it without horribly twisting their ankle...
Give me a Powersuit and i'm in.
It makes her punch seem more lady-like. Which is weird because under that armor she always seemed pretty rough.
I'm fairly new in the Metroid fandom, but I bet this might tick off a lot of veteran Metroid fans.
I want to play as her already. Really hope they make her tether like in Melee (minus the whole dodge first, grapple beam second thing which was totally unnecessary) with the attack form from Brawl (zair zapping)
i like high heels ; 3Her entire Other M armor design seems more feminine... Suddenly, her Power Armor fits less like a knight's suit and more like a weaponized corset. But it just seems to be the direction and trend that they're officially taking Samus in both design and personality-wise... so... it gets hard to tell who to criticize.
Mrrrr. I do really hope she doesn't just end up like a Barbie doll.
At a certain point it's going to be hard to differentiate this
from this.
Stupid high-heels... I mean, come on.
I like to imagine she partially dematerializes using the Chozo Tech. Converts to some type of conscious energy while within the suit, even partially when not in morph ball mode. It helps me and my over-analytical-ness to cope with the fact she's entirely disproportionate, and her out of suit figure totally doesn't match in suit (and never really has). I have an image or two displaying that, but honestly have no idea how to upload it in those spoiler tags you guys are using. /NewbieDang, I guess you're right... if Samus doesn't break every bone and organ when she goes into morph ball mode, I guess she's allowed to bend in improbable ways.
... I wonder if they're every gonna show us what she looks like inside the suit when she goes into ball form.
I like to imagine she partially dematerializes using the Chozo Tech. Converts to some type of conscious energy while within the suit, even partially when not in morph ball mode. It helps me and my over-analytical-ness to cope with the fact she's entirely disproportionate, and her out of suit figure totally doesn't match in suit (and never really has). I have an image or two displaying that, but honestly have no idea how to upload it in those spoiler tags you guys are using. /Newbie
I totally didn't. Do you have a link?Did anyone notice how her charge shot charges much quicker than before?
Sorry for late responseI totally didn't. Do you have a link?
Edit: I looked around and found the clip from the Direct showing of the villager's moveset. When Samus charges and fires her shot there, it does look much faster.
No problem! It definitely could be. It makes me wonder what else they may have sped up, or maybe slowed down.Sorry for late response
But yeah, it looks to be a bit more useful now
Bit late to respond, but the pleasure is mine. It's equally seldom I can have such discussions with people I haven't already befriended on here (Ridley_Prime's the only one that's active anymore, at that). You can rest assured I'll be looking forward to seeing more of your ideas and insight on here.Still, wonderful input. It's a first for me to find people with their own fleshed out thoughts and opinions on such matters.
Did anyone notice how her charge shot charges much quicker than before?
I'd say a good Game Theory for the next Metroid based video would be about... how fast the Speed Booster actually is, since it says ingame that she travels at Supersonic speeds.
Since the Speed Booster allows her to travel at Supersonic speeds, I think we already have a good idea about what that might be.Do want Speed Booster for her in Smash, though.
That would definitely make her more true to the classic Metroid titles, and I'd love it, but that depth of combat might be a bit too much to balance. Correct me if I'm wrong.Hey, everyone.
I think Samus should be allowed to charge her beam while walking/running, or even fire multiple beams while doing so. I also think she should be able to angle her shots.
That would definitely make her more true to the classic Metroid titles, and I'd love it, but that depth of combat might be a bit too much to balance. Correct me if I'm wrong.
EDIT: er, I didn't even think about this. Sorry for the double post
Oh, I'm not Denying the amazingness. I'd pay for that moveset! I just didn't see it happening..I would be more than fine if she could at least charge her shot while on air like Mewtwo and Lucario can. But I won't deny that being able to shoot angled shots, or charge while running would be AMAZING. Especially now that Mega Man has such a loyal moveset to the original source material.
Hehe. Yes, I have returned. Samus will always be my main. I'm glad to see you're still around, too. I should be hanging around SWF for a while.
*glomps Dryn*
I think Mega Man will be able to angle his beams. R.O.B. was able to in SSBB. So if MM can do that, Samus should be able to, too. After all, it was Samus, not MM, who was able to angle her shots. So if MM can do it, but Samus can't, then they have it all backwards.That would definitely make her more true to the classic Metroid titles, and I'd love it, but that depth of combat might be a bit too much to balance. Correct me if I'm wrong.
EDIT: er, I didn't even think about this. Sorry for the double post
I've beaten every Metroid game except for Prime Pinball, so I know what the Speedbooster and Shinespark are. Just setting the record straight first. I was simply saying that if Samus travels as fast as the games say she does while using the Speedbooster, how does she not receive internal damage for stopping on a dime? Trying to debunk this on Game Theory might be entertaining. Second, how you talk about the Speedbooster/Shinespark could be a good way to implement it into Smash 4. However, considering you have to run for a couple of seconds to activate the Speedbooster I doubt it will ever be a dedicated move outside of it kind of being referenced in Samus' dash attack. I think it would be pretty cool if you could use it in Adventure mode in Smash 4 in some form. That could be a new gimmick/mechanic, every character has some special ability in Smash 4's Adventure Mode and you have to utilize them in order to explore everything, get hidden trophies, etc.Supersonic =/= Super Sawnik at all. I think of it more along the lines of a hybrid item effect of the Bunny Hood and Screw Attack (in that everyone you come in contact with gets hurt). Also the technique you're describing is called the Shinespark. I'd actually love seeing it as a recovery/special, or just some kind of special ability.
I'm still wanting the Space Jump effect to be added to the Screw Attack. At least let it give her multiple "jumps" that give no vertical gain, ala Prime/Other M.