Multi hit aerials are excellent against shield grabbers. Even with 3De's amazing grab range, a well placed fair can stay out side of his grab range. And the move is too quick in between hits to be grabbed out of. Even so, we also have uair > nair. Which if dont properly, cant be shield grabbed. Samus can Uair the top of 3de's shield (hoping to shield poke) the double jump and Nair to safely escape grab range. Fun fact is Dedede CANT shield more than ONE of these entire moves without being shield poked(shield tilt dependant). Meaning if you Fair>DI back>uair... The Uair will connect, and allow you to combo it into anything.
If you do get grabbed (its your own fault), you can escape ICG anywhere below 70% because they MUST pummel you, by simply mashing. Dedede's pummel is very slow. Its VERY possible. Getting chaingrabbed isnt an issue, it wont kill. DI the D-tilt/ f-throw up, and it cant kill until 180%... FULLY REFRESHED. If you arent even close to kill percentage, DI down and mash Z. You'll tether the stage before the end Dededes cooldown.
DDD can KO samus way earlier than samus can ko him.
Samus actually racks up damage quicker on Dedede than he does her. Dededes main way to rack up damage should be the chaingrab. But, if thats avoided consistently, dedede can have SERIOUS issues racking up damage while trying NOT to stale kill moves. Samus's Usmash alone, is better than any move dedede has outside of chaingrabbing to rack up damage.
You should NEVER be trying to outright kill a dedede to get either. That would only lead to shield grabs. You should be working f-tilt, bair, or tipped z-air to get him off stage and try to force him to use Up B. Which should ALWAYS lead to a charge shot. But you can always power shield the stars on landing , and Dtilt/fsmash out of shield if your CS is stale. Not to mention if you are poking through his shield, like i said before... if can lead to many KO options.
-The main tactic for going against ddd is to spam and ledgecamp.
No, thats YOUR tactic. I havent even mentioned spam. Although, at long range, it is a viable option.
Samus' spam is kept up with waddle dee spams.
It has ridiculous cooldown lag. If you wanted to be boring, you could airdodge the waddle dee, then Zair and it hit everytime. If you wanted to be cool, you could run into the waddle dee, power shield it (it will bounce upwards) and shoot a fully charged shot; which WILL hit. Yes...its that laggy. Try it. lol.
Not to mention Zair out prioritizes the waddle dee. Meaning if you time it right...(entirely possible), you can hit the waddle dee out of the air AND hit dedede at the same time.
-DDD doesn't suck at approaching when they know the matchup as much as people think.
Dedede statistically has the worse spot dodge, it can be punished. Jumping isnt a good option, because he's a huge target AND he cant grab in the air, so it take away one of the biggest potential advantage he has.
-DDD has a better time offstage than samus
Zair can make DDD's life a living hell while he's returning. And is no risk to samus.
Dedede's best option is bair, because fair has too much cooldown, and if whiffed... will be punished. And bair trades hits with Samus' Dair; too much risk involved.
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DDD has a much better counterpick game than samus
Most legal stages with walkoffs, are only there for a couple seconds. Camp a few seconds and youll be fine. Take Dedede to japes, it will give you a bigger advantage than any stage he has against you.
-Bair, utilt, and bthrow **** samus,
Two of those are kill moves, DDD shouldnt be spamming, and ARE avoidable. To **** with bthrow, you gotta grab first...see above.
DDD can u-tilt ANY attack you come down on him with and WIN
Dont attack from above while youre in kill range. There are still ground options.
DDD can simply WALK(means no tripping) and powershield even the MOST advanced
projectile set-ups(missle to cg/missle to zair/ missle to zair to cg).
I agree. Dont rely on spam, unless he's aerial/ offstage, or at a long range. Its best to eat up some shield with Super missiles, than to actually hope to hit him.
DDD doing just ONE streak of a CG is 45-50%(assuming they do ONE pummel per grab and not ONE standing grab).
You can break out if they do one pummel until about 80%, where its still possible, but its very hard. A samus player should familiarize themself with button mashing. Rotate your control, and cascade your buttons for best results.
DDD u-air(if he wants to fight u in the air) goes through ALL samus air approaches
Also has a huge cooldown. If theres any sort of pattern you can pick up with them relying on Uair... BAIT and PUNISH.
5. DDD back throw does 16% damage AND it can KO.
Read above about getting grabbed. And it does 16 FRESH, and isnt a reliable kill move. DI up when youre near the ledge and youll survive until early 200%....
6. DDD spam stops lock on missles and delays attacks.
I dont understand this statement
7. DDD b-air KILLS and he can WOP with it.
and risks trading with dair offstage, where its most dangerous.
8. DDD lives longer than you(now add DI to it, dear god.........)
see above
9.DDD has one of the fastest grabs alive AND it has invisible range.
Range vs speed of the grab is amazing. Good thing samus has 7 grounded melee attacks that outrange it, as well 5 aerial options. A samus who masters proper space in this matchup will see amazing benefits.
NONE of this was my opinion, just basic facts. Hope it can restore faith in those who feel this matchup is hopeless. =)