Stratford
Smash Champion
I still love him.
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u mad? Melee players don't even care about brawl anymore. We don't get mad off the fact that brawl sucks compared to melee, I mean, of couse we were disappointed, but thats not the reason. The reason is because since a sequel to our game came out our game gets automatically pronounced dead or outdated by scrubs. And the fact that scrubs confuse "better" and "new", brawl is new, not better. And lastly we get angered that brawl takes away from our community. Out of every 20 noobs that want to be a competitive smasher how many do you think will pick melee over brawl? Not many since brawl is new, easier, and has more characters which covers the fact that it's not better.
I personly don't hate sakurai, I hate brawl. Maybe on the next ssb sakurai will get lucky again and make a deep fighter.
Congrats, you just earned a spot on my Bulletin Board material for my sig. Your post was that truthy. :bigthumbuYou just read my ****ing mind. Casual gamers are stupid. As long as something looks cool the game is gonna sell. More characters, story mode, good graphics, and final smashes are noob heaven no matter how the physics engine works.
Here's some irony. Atomsk mains Dedede, who is voiced by Sakurai himself, who put tripping in this game.Ask Atomsk if he appreciates tripping for losing him hundreds of dollars,
Psssst....I bet the answer is no
I did good?Congrats, you just earned a spot on my Bulletin Board material for my sig. Your post was that truthy. :bigthumbu
Now, why exactly haven't the brass put this one in the slammer, Iunno.
Every time you go into a thread about the oh so despised competitive community and Smash in the competitive environment, you mention this. Do you have any proof of this whatsoever? I'd be one thing if the game worked like this only, but it doesn't. We have several different modes which include turning off items, and stages are solely up to whoever is playing. Other fighters do not have this *debatable* luxury expanded on as Smash. For the most part, the only options they have are character costumes, number of rounds, time limit, handicap, and in some games weapon or something similar. I wish the other communities would understand this.Remember, the game is not designed for any of you. Brawl is designed as a 4vs game and stages and items go into the balancing process. To us who played this way (which is most Smash fans), Melee was flat out broken. Too many characters ***** while a lot sucked. Brawl got it right and the characters are overall, better balanced.
Funny how you say this, yet metagame refers to what happens outside of the game, in our case, thanks to the players. Again, regarding balance, it makes sense to think that removing elements of the game screws with the balance, but I'm sure it's a different thing when said elements can removed since there is no right or wrong way to play Smash in terms of rulesets and that does not include things where beginners don't want to pull stuff off on others or themselves when they deem it "cheap."The competitive community creates the broken game. If the game is balanced with all these elements in mind, it will only make sense that the game will change when elements are removed and rules skewed. The Metagame played in the competitive community is not the metagame that was designed for Brawl, so no one would have know who would be good in this environment, and neither would they care.
You did good, son.I did good?
Yes it is. The game is designed for a variety of playstyles. They have an option to turn items off FOR A REASON. The reason is that many people like playing 1v1 no items on balanced stages. It's wrongheaded to think that 90% of people who picked up a copy of Smash Bros just wanted a party game. Melee made the franchise popular because of the people who liked playing it semi-seriously.SmashChu said:Remember, the game is not designed for any of you. Brawl is designed as a 4vs game and stages and items go into the balancing process. To us who played this way (which is most Smash fans), Melee was flat out broken. Too many characters ***** while a lot sucked. Brawl got it right and the characters are overall, better balanced.
....And this is where I draw the line.You just read my ****ing mind. Casual gamers are stupid. As long as something looks cool the game is gonna sell. More characters, story mode, good graphics, and final smashes are noob heaven no matter how the physics engine works.
For the reasons it says. Play Brawl as Brawl. Not as Melee 2.0. The whole point is to try and make it competitive rather then shutting up and playing Brawl. Street Fighter 3 has the same complaints as Brwl does but never was there a hack to make SF3 like it's predecessor.Link. Too lazy. :V
@SmashChu: Why is Brawl+ so stupid? We don't like the game, so we aren't playing it; we're playing it the way we want to. That simple.
Occma's razor.The simplest answer is the best.****ing LOL @ your whole post. you've gotta be joking if you think most smash fans are gonna notice ANY sort of balance issue. their stupidity and ignorance is what started the whole "tiers don't exist" bull****. they just go into vs mode turn on items and play on temple. brawl is just as bad as melee is when it comes to balance even when you account for items and stupid stages. just try to tell me that sheik vs ganon is a fair matchup in any situation or that links final smash brings him up to meta knights level.
the game wasn't made with any sense of balance in mind which is why we have **** like grab releases, planking, momentum canceling, tripping, and all the other stupid **** that was put into brawl.
For your assumption to be right, it would me that things like items, final smashes, the stages, and the four player nature, were not part of the balance which is illogical. If they are part of the game, they would also be part of the game's balance. You'd have to try and proce why they would not be part of the balance. It only make sense to think the game is designed as a 4 player game because that's how everyone sees it.I knew you were going to rear your head into this. It was just a matter of time.
Every time you go into a thread about the oh so despised competitive community and Smash in the competitive environment, you mention this. Do you have any proof of this whatsoever? I'd be one thing if the game worked like this only, but it doesn't. We have several different modes which include turning off items, and stages are solely up to whoever is playing. Other fighters do not have this *debatable* luxury expanded on as Smash. For the most part, the only options they have are character costumes, number of rounds, time limit, handicap, and in some games weapon or something similar. I wish the other communities would understand this.
Bolded sentence makes no sense.And I still cannot understand how you say items and stages are involved in the balancing process yet you have mentioned in the past that it's deemed irrelevant or some other stupid ****. You don't know as much as you think you do, and none of us know any more than you do.
Just quit trying to push people into thinking one way of playing is wrong. Every time I see it, you act more and more of a scrub.
First, well, perhaps I'm using Metagame wrong then.Funny how you say this, yet metagame refers to what happens outside of the game, in our case, thanks to the players. Again, regarding balance, it makes sense to think that removing elements of the game screws with the balance, but I'm sure it's a different thing when said elements can removed since there is no right or wrong way to play Smash in terms of rulesets and that does not include things where beginners don't want to pull stuff off on others or themselves when they deem it "cheap."
Of course, Brawl was different enough.I read that thread at SRK the other day. The first quote just sums up what is natural for people to do: Expect the sequel to be the same as before, but better,. However, that's more often than not not well received because it's not different enough.
From my experience, most people pick it up as a good multiplayer game and play it as a 4vs game, not a 1v1 fighter. Smash's competitive community has always been small, both relatively and absolutely. This is why the game is balanced more for 4vs kind of play.Yes it is. The game is designed for a variety of playstyles. They have an option to turn items off FOR A REASON. The reason is that many people like playing 1v1 no items on balanced stages. It's wrongheaded to think that 90% of people who picked up a copy of Smash Bros just wanted a party game. Melee made the franchise popular because of the people who liked playing it semi-seriously.
lol NOPE. Most people do not play like that. Most small tournaments even make the game 4vs. If most players play 1v1, why is the game not focused as a 1v1 fighter. It's always seen as a 4 player game and that's what Smash identifies wit.Yeah, semi-serious players. The real fanbase behind Smash Bros. They won't go to real tournaments, they won't learn to l-cancel or wavedash reliably, but they'll play like tourney players do. They'll master the basic elements of the game, the mindgames, and maybe go to dorm tournaments or other smaller events. For every competitive player, there have to be at least 10 of these, and they're not happy with some of the things in Brawl. None of them liked tripping. None of them liked the lack of combos.
Put on Final Smashes and watch the tier list go bonkers. Also, why is Ike and Marth appear more then Meta-Knight online?And the balance is no better in Brawl. It is literally no better than it was in Melee. I don't know where you get this opinion from, but it's objectively wrong. Arguably the balance is worse. Brawl has 1 god tier character with no counters and a bunch of high tiers with their own 90-10 matchups. There is less to distinguish between the skill levels of different players, so it is harder to fight a hard counter and win in Brawl than it is in Melee.
Technically, he was.B) Sakurai does take a bit too much bashing; he was not the only guy to work on the game.
By saying this very line, he made himself the single target of hate. If he never said that, people would've put the hate on all the people involved in general.After talking to Sakurai for over an hour, one thing is very clear: he uses the word 'I' a lot. In an age where games are made by hundreds of people though, as opposed to the old days of lone programmers in their bedrooms, surely he doesn't make all the decisions by himself? "I decide what goes in the game; nobody else." Oh, right. "But when it comes to the characters," he continues, "there's a degree of balance to getting it right. The popularity of the character is important, for instance, as is the consideration of whether the character has a unique ability that only he, she or it can bring to the game."
Spoken like a man who has never designed anything in his life.My problem with Sakurai is the fact that he didn't even remotely try to balance the game.
Do you even understand how a Wii disc works? It is impossible to patch a game not designed to do so. Hell....I think it is impossible to patch a Wii disc period.My problem with Sakurai is the fact that he didn't even remotely try to balance the game. Why can't he be like the guys at valve or other games that get patches. He's stubborn and unmoving an some gameplay idea's are just plain retared.
...You guys? Don't you mean WE guys? As in the entirety of the smash bros. community?OK then. enjoy brawl. You guys get bashed by every other fighting game out there, why should I add on...
Congratulations: you managed to make a post so stupid, you've forced me to crawl out of the woodwork of lurking. That's a real feat right there.For the reasons it says. Play Brawl as Brawl. Not as Melee 2.0. The whole point is to try and make it competitive rather then shutting up and playing Brawl. Street Fighter 3 has the same complaints as Brwl does but never was there a hack to make SF3 like it's predecessor.
Occma's razor.The simplest answer is the best.
No spit.Everyone understands that Smash is different with things like items, FS, lots of stages and with 4 players. People complain that "tier don't exist." They are hostile towards the competitive community. Don't you think that maybe their game is different, not that they are stupid.
Sorry, but Brawl is balanced, as much as you'd think otherwise. For people like me, who play with items and 4 players, it's balanced. For you, it's broken. The onl;y way to make it balance is to hack it and look like little kids or to play the way it was designed.
Yes. The game now actually depends on skill. Your point?Competitive Brawl is broken because of the bottle neck. Did any of you notice how you turn almost everything off? And did any of you think "If I turn this off, how will it effect the game?" I guess not.
For your assumption to be right, it would me that things like items, final smashes, the stages, and the four player nature, were not part of the balance which is illogical. If they are part of the game, they would also be part of the game's balance. You'd have to try and proce why they would not be part of the balance. It only make sense to think the game is designed as a 4 player game because that's how everyone sees it.
As said before, Melee was amazing by fluke. Sakurai isn't good at making fighting games.Bolded sentence makes no sense.
The truth of the matter is that as long as the bottle neck exist, the game is be a mess. Sakurai didn't make it a mess. If he was so bad at making games, then why was Melee "amazing?"
William of Occam is unamused by your mispellings.Occma's razor.
wat.I hate the word scrub because it just describes someone who is not you. The Smash community hates the competitive community because the competitive community thinks they are stupid and are scrubs. I'm glad that Sakurai doesn't care about you.
Poor game design pretty much forced this.It's also the rules and strategies. The game is suppose to go to sudden death when the stock is tied, but competitive Smash ignores this and goes who the player with the least amount of damage. This gives characters like Meta-Knight (and Fox in Melee) a distinct advantage, which may be nulled or dulled if the game was allowed to proceed as such.
You're missing one crucial factor though:Of course, Brawl was different enough.
SF4 had complaints as well because it removed parries. That why the person said Brawl+ is dumb. Everyone complains about a new game because it's either not the same or different, so just play it.
Please point me to these people, because I can't find them anywhere.From my experience, most people pick it up as a good multiplayer game and play it as a 4vs game, not a 1v1 fighter. Smash's competitive community has always been small, both relatively and absolutely. This is why the game is balanced more for 4vs kind of play.
lol NOPE. Most people do not play like that. Most small tournaments even make the game 4vs. If most players play 1v1, why is the game not focused as a 1v1 fighter. It's always seen as a 4 player game and that's what Smash identifies wit.
Because With Anyone sucks and there's no point to developing a metagame for it.Also, why is Ike and Marth appear more then Meta-Knight online?
For the record, is there any place where you casualites hang out on the interwebs? Because even GameFaqs is pretty competitive, so I'm stumped.It's no surprise that most of you don't know anything about the community outside of here. We play the game as a 4 player game, with every stage, and items (on or off). Competitive Smash is restrictive while normal Smash is holistic.
I applaud Miyamoto for Adventue of Link, actually. The only game in the series that took the series in a COMPLETELY different direction.Does anybody bash Miyamoto for Adventure of Link
You do realize what a challenge it is to balance a game with 40ish (counting PT pokemon, Zelda + Shiek) characters, and about the same number of stages to be played on? (i doubt any of the developers new any of the stages besides the obvious FD, BF, etc wouldnt be banned outright for play)My problem with Sakurai is the fact that he didn't even remotely try to balance the game.
again, he most likley had little to no idea how everythign would turn out due to the whole web of possibilities i mentioned above. Sure, he could have made MK a little less well-rounded in terms of damage racking and killing potential, among other things, but at the same time, he's beatable, aint he?He's also really biased when it comes to character design.
Then explain all the broken items, the random outcomes on Pokeballs, ATs, and smartbombs, and just the general serendipity of what items pop up and where.First, your dumb to think that items didn't play a part in the game's balance. Of course they did. They are part of the game, and being good with items is on of the character's strength or weaknesses. There is no sound reason to think otherwise besides you are biased against them. Obviously, you are. If you knew items (and you don't) you'd see the balance first hand, in how characters swing their weapons and how items effect them. There is depth, and this is why CPU beat your pressious Ken.
I said this earlier, but I guess I'll have to say it again: Smash has the luxury of having way more options than most fighters allow. The largest of these is items which affects the gameplay completely when you have them on or off. The competitive community believes that competitions should be based on skills with the characters, not with items or stage hazards.Also, Brawl+ is stupid. Play Melee instead. Like the comment said, play SF Alpha 3 was played as Alpha 3, SF3 was played as SF3, and SF4 is played as SF4. They play the games for what they are, not complaining because what you want them to be. Marvel vs Capcom is more broken then Brawl could ever be and there is no hack or attempt to ban anyone or any of that. Yet people love that game and play it in all it's broken glory. So, tell me why you all are so dead set on making a different game. This is why everyone thinks you're little kids.
Don't think of yourself so high and mighty. We, or at least I, call you a scrub because you are forcing a gameplay setup on others. It has nothing to do with items. Here's a funny thing, I have noticed a tendency for people to whine about a loss because their opponent got to X broken item. I suppose these people are scrubs as well?I speak on behalf of all the other Smash fans, because I am one. I'm the one you guys spit on and call a scrub because I like things like items, and am not biased towards them. So, naturally, I love to see things like Sakurai with Brawl and 4chan raiding you 4 times.
Logically speaking, Smash shouldn't try to borrow anything from them because it makes more money than SF so Sakurai was right to give us multiple options.Like I've said before, Smash is successful in part because the competitive community is ignored. While they don't actively want a harder game, the things they want will indirectly make the game harder. This is why I say Street Fighter is domed because to make a more assessable SF would bring hostility from the competitive players. Smash has not reached that point, so it is a good thing. of course, in Smash, it would work in reverse. The lower end players would be hostile if the game became to hard and competitively focused.
What, exactly, do you want him to explain? That's what items do. In a chaotic atmosphere where stuff like that is showing up all the time, inherent character strengths are less emphasized and there's less chance to abuse them. Ganondorf has a higher chance of winning a match in a free-for-all with items on than a 1v1 with no items in the same way that 12 has a higher chance of being chosen by a random number generator than a number generator that's highly weighted toward other numbers.Then explain all the broken items, the random outcomes on Pokeballs, ATs, and smartbombs, and just the general serendipity of what items pop up and where.
Holy hell. That is the most adorable signature I have seen in awhile. Which game are those sprites from?stuff
How do you go about balancing characters with items in mind when a lot of them are broken or are subject to serendipity?What, exactly, do you want him to explain? That's what items do. In a chaotic atmosphere where stuff like that is showing up all the time, inherent character strengths are less emphasized and there's less chance to abuse them. Ganondorf has a higher chance of winning a match in a free-for-all with items on than a 1v1 with no items in the same way that 12 has a higher chance of being chosen by a random number generator than a number generator that's highly weighted toward other numbers.
This is your opinion. I have my own opinion regarding this matter, and I don't think we can do anything other than offer anecdotal evidence. Competitive Smash can be a 4 player game, and it can be played with items on. It can even be played on all stages. Generally semi-serious players ban items, and ban the most random stages. However, it's quite possible to play the game to enjoy the fighting engine while utilizing items and non-legal stages. I do that plenty of times.lol NOPE. Most people do not play like that. Most small tournaments even make the game 4vs. If most players play 1v1, why is the game not focused as a 1v1 fighter. It's always seen as a 4 player game and that's what Smash identifies wit.
Final Smashes and Items (all items, not just competitive items) only alleviate the effects of tiers inasmuch as they make the outcome of the fight more random.Put on Final Smashes and watch the tier list go bonkers. Also, why is Ike and Marth appear more then Meta-Knight online?
It's no surprise that most of you don't know anything about the community outside of here. We play the game as a 4 player game, with every stage, and items (on or off). Competitive Smash is restrictive while normal Smash is holistic.
Brawl+ is not Melee. It's not even close to being Melee.Also, Brawl+ is stupid. Play Melee instead.
Yeah, but I don't remember any Hamtaro games with sprites as large as those. Maybe they had a DS game I haven't heard about. I should check The Spriter's Resource, if it's still up.@ Kitamerby
I think you're thinking of Hamtaro. Those cute little critters.
Didn't you just reply to me?@tirkaro: i really wish i could reply to you, but I have no time. What an awful post.
I have no idea where you're getting at.First, your dumb to think that items didn't play a part in the game's balance. Of course they did. They are part of the game, and being good with items is on of the character's strength or weaknesses. There is no sound reason to think otherwise besides you are biased against them. Obviously, you are. If you knew items (and you don't) you'd see the balance first hand, in how characters swing their weapons and how items effect them. There is depth, and this is why CPU beat your pressious Ken.
tl;dr: you pretty much proved my point. You only hate B+ because it hasn't been done before. You give absolutely no reason beyond that point. Exactly. Good day. Also,Also, Brawl+ is stupid. Play Melee instead. Like the comment said, play SF Alpha 3 was played as Alpha 3, SF3 was played as SF3, and SF4 is played as SF4. They play the games for what they are, not complaining because what you want them to be. Marvel vs Capcom is more broken then Brawl could ever be and there is no hack or attempt to ban anyone or any of that. Yet people love that game and play it in all it's broken glory. So, tell me why you all are so dead set on making a different game. This is why everyone thinks you're little kids.
Brawl+ is not Melee. It's not even close to being Melee.
We don't spit in your face because you like items. We spit in your face because you act like a whiny little prick.I speak on behalf of all the other Smash fans, because I am one. I'm the one you guys spit on and call a scrub because I like things like items, and am not biased towards them.
4chan never raided us since 2007. Also, I've played a lot of people on /v/ using Brawl's horrible online. None of them used items. Seriously, even though you claim you item-using, 4v FFA playing casuals are the majority, you sure seem to be a minority.So, naturally, I love to see things like Sakurai with Brawl and 4chan raiding you 4 times.