Meru.
I like spicy food
- Joined
- Dec 24, 2008
- Messages
- 3,835
- Location
- The Netherlands, sometimes Japan
- NNID
- Merudi
- 3DS FC
- 0963-1622-2801
I agree with Falco400. Some moves are just... stupid.
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You've yet to say what is ACTUALLY wrong with playing a hacked game. Just because other communities are willing to play their game without changes, doesn't mean we HAVE to.Also, Brawl+ is stupid. Play Melee instead. Like the comment said, play SF Alpha 3 was played as Alpha 3, SF3 was played as SF3, and SF4 is played as SF4. They play the games for what they are, not complaining because what you want them to be. Marvel vs Capcom is more broken then Brawl could ever be and there is no hack or attempt to ban anyone or any of that. Yet people love that game and play it in all it's broken glory. So, tell me why you all are so dead set on making a different game. This is why everyone thinks you're little kids.
Wait the demo had L-cancelling?!He knew the game would be anticipated by everyone so he made the demo which had l-canceling and what not but then evened things out to support the casual audience.
Theoretically the overal hack is still worst than Melee. It's better competitive wise but people still prefer Melee more than the hack.You've yet to say what is ACTUALLY wrong with playing a hacked game. Just because other communities are willing to play their game without changes, doesn't mean we HAVE to.
Maybe someone prefers a more balanced game.
I don't personally play Brawl+, but that probably has more to do with all of SoCal despising it. They're completely different games, and you should treat them as such. Wait the demo had L-cancelling?!
What are all the differences between the final game and the demo?
What?I agree with everything that guy said.
But there is one thing that you wrote thats kind irking me. How is melee unbalanced when we STILL don't know who the best character is? M2K thinks its puff now and lots of people think its falco, some still thinks its fox, sheik, or marth. no one knows.. The low tiers under ylink do suck though...
How exactly is melee purely competitive? You can't have Item FFAs on Temple in Melee or something?Sakurai wanted everyone to enjoy the game to some extent and 4 the most part he succeeded. It's also dumb that people thought Sakurai would take a purely competitive game (not intented) and improve strictly on that.
It only takes one player in an area with a hacked wii to get people to switch over.Hello Veril. Been A while.
Veril is correct. The problem with B+ is that not everyone will hack their wiis.
http://www.youtube.com/watch?v=mTNaAUJZz5k I agree with your entire post but I just want to show that melee can be just as "defensive" as brawl.Have you ever been camped and been unable to do anything about it? ChainGrabbed excessively? Had 100-0 matchups? Not in Melee, at least. Brawl promotes camping and defensive playstyles, Melee preferred offensive ones because of hitstun and combos.
That was an interesting match. I'm not denying that Melee incorporates defensive playstyles.http://www.youtube.com/watch?v=mTNaAUJZz5k I agree with your entire post but I just want to show that melee can be just as "defensive" as brawl.
This is why I hate the Lowest Common Denominator approach to marketing. You're basically screwing over the people that made your product popular in the first place; case in point, changing the Sci-Fi Channel to Syfy. It's a lot better to have a wider demographic appeal in certain aspects than to go with the LCD approach.Dude, when someone tries to make a game uncompetitive because he wants to cater to a wider audience ($$$$) then he'll obviously get **** from the competitive fanbase .
I completely agree.This is why I hate the Lowest Common Denominator approach to marketing. You're basically screwing over the people that made your product popular in the first place; case in point, changing the Sci-Fi Channel to Syfy.
That's the point. In a 1v1 with items off, Metaknight can permanently lock Ganondorf off and never allow him to land a hit, because there's nothing factoring into it besides character strengths, which Ganon lacks. In a free-for-all with four players, someone might hit Metaknight for Ganon and it doesn't matter. With items on, Ganon can charge ahead and a smart bomb can spawn while Metaknight's driving him off and Ganon gets a free advantage. Items, in addition to stages like Flat Zone 2 and the nature of free-for-alls, randomize the results somewhat, and as a result all characters have a much more equal chance of winning than they would when the game is stripped down to "competitive" aspects only.How do you go about balancing characters with items in mind when a lot of them are broken or are subject to serendipity?
You see, this is where you are wrong. Smash is and has always been a party game first and foremost. We play it like a fighting game. We are the minority. They have absolutely no reason to put extra effort into satisfying us and only us when everyone else is going to buy it so they can invite a bunch of friends over and have a blast with Pokeballs on high.This isn't a party game, it's a fighting game at its core.
With thousands of dollars on the line, you don't want to lose by some lucky *** capsule hitting you and exploding.That's the point. In a 1v1 with items off, Metaknight can permanently lock Ganondorf off and never allow him to land a hit, because there's nothing factoring into it besides character strengths, which Ganon lacks. In a free-for-all with four players, someone might hit Metaknight for Ganon and it doesn't matter. With items on, Ganon can charge ahead and a smart bomb can spawn while Metaknight's driving him off and Ganon gets a free advantage. Items, in addition to stages like Flat Zone 2 and the nature of free-for-alls, randomize the results somewhat, and as a result all characters have a much more equal chance of winning than they would when the game is stripped down to "competitive" aspects only.
Please tell me you seriously aren't thinking this. There's no way. What if the roles were reversed? Would that be balanced to you?That's the point. In a 1v1 with items off, Metaknight can permanently lock Ganondorf off and never allow him to land a hit, because there's nothing factoring into it besides character strengths, which Ganon lacks. In a free-for-all with four players, someone might hit Metaknight for Ganon and it doesn't matter. With items on, Ganon can charge ahead and a smart bomb can spawn while Metaknight's driving him off and Ganon gets a free advantage. Items, in addition to stages like Flat Zone 2 and the nature of free-for-alls, randomize the results somewhat, and as a result all characters have a much more equal chance of winning than they would when the game is stripped down to "competitive" aspects only.
That's funny, Nintendo themselves have said Smash is a fighting game several times, yet you say it's a party game. And who said that they should satisfy only us? Personally, I want something like Melee where casual and competitive players had a blast playing the game. Note, this doesn't mean I want SSB4 to be Melee 2.0. I want it to surpass all its predecessors in every way possible.You see, this is where you are wrong. Smash is and has always been a party game first and foremost. We play it like a fighting game. We are the minority. They have absolutely no reason to put extra effort into satisfying us and only us when everyone else is going to buy it so they can invite a bunch of friends over and have a blast with Pokeballs on high.
Nintendo, or Sakurai? In an interview? Who was this interview with?That's funny, Nintendo themselves have said Smash is a fighting game several times, yet you say it's a party game.
That would be satisfying us. The thing is, he doesn't need to satisfy us at all to make money, which is essentially why he makes game. Which is why people dislike Brawl. They feel that made it solely for casual players.And who said that they should satisfy only us? Personally, I want something like Melee where casual and competitive players had a blast playing the game.
I'm pretty sure everyone who plays Smash wants this.Note, this doesn't mean I want SSB4 to be Melee 2.0. I want it to surpass all its predecessors in every way possible.
I apologize but Brawl makes a much better casual game, so the casual side of Melee doesn't matter at all anymore. If you don't attend tournies but you still prefer Melee than Brawl then either you're poor and dumb, or you just aren't a casual gamer.How exactly is melee purely competitive? You can't have Item FFAs on Temple in Melee or something?
This is the problem. Melee was a great casual game, but also a great competitive one. Sakurai wanted to make the game non competitive, despite the past game working wonders for both casual and competitive.
Smash by it's very nature, smash (including Melee and 64) is casual. Who doesn't like being bowser fighting against your friends ganondorf? The games inherently fulfill casual players needs, leaving room for him to work on competitive.
Lets be honest, there are literally 100 times the amount of casual smashers that have never heard or gone to smashboards as there are competitive players. They don't really notice that you can just grab the ledge for eight minutes, that the best way to win is to spam and run out the clock, That D3 can randomly infinite like 8 characters, That MK is strictly better than the cast, That a million other things. They spend their time having fun with the game. There is nothing wrong with this. The problem is that they could do this in Melee too, but in brawl, competitive is much more degenerate, and the games mechanics don't work very well when you dig even a little.
This is the problem. He ha proven that he is capable of making a game that both groups like, yet he chose to exclude and attack a single one in favor of the other. Yes, there are more casual players than competitive ones, but why would you make 90% of the community happy, and 10% mad, when you could make 100% happy?
He deserves every bit of hate he gets for his ignorance and stupidity.
Brawl: http://www.nintendo.com/games/detail/KnFMt3BjmYvIGiGjIfIXqkuretT-KLyANintendo, or Sakurai? In an interview? Who was this interview with?
With this in mind, it's amazing what people will do for money. This goes back to that Lowest Common Denominator remark I made earlier.That would be satisfying us. The thing is, he doesn't need to satisfy us at all to make money, which is essentially why he makes game. Which is why people dislike Brawl. They feel that made it solely for casual players.
I'm not talking about classifications like that. It's considered a fighting game on there because the characters fight. I was referring to what Sakurai classified it as personally, not what a bunch of random websites say.Brawl: http://www.nintendo.com/games/detail/KnFMt3BjmYvIGiGjIfIXqkuretT-KLyA
The Nintendo channel also calls it a fighting game. Strangely enough, the Dojo is the only place I've seen that calls it something different: Action. Most websites also consider it to be a fighting game.
I was getting ready to edit my post with this:I'm not talking about classifications like that. It's considered a fighting game on there because the characters fight. I was referring to what Sakurai classified it as personally, not what a bunch of random websites say.
EDIT: Also, that website doesn't even have a "party" category for games.
So the closest thing to that would be it being called an "action" game on the Dojo, I guess.
I didn't say it's magically balanced, Ganon is still an abysmal character with or without items. But the fact that you can win because the wind blew in your direction regardless of character means you have a much better chance of winning in all-Brawl with a garbage tier character than in competitive Brawl. It doesn't matter that Ganon sucks with four players running around and items spawning every few seconds while the stage is tossing everybody around with chairs and sausages.Please tell me you seriously aren't thinking this. There's no way. What if the roles were reversed? Would that be balanced to you?
It's a party game with fighting mechanics. "Fighting game" most easily fits the classification in layman's terms.That's funny, Nintendo themselves have said Smash is a fighting game several times, yet you say it's a party game.
That's what everyone wants, but it takes a lot of work to make it that way and the very small consumer base that makes up the competitive community is not worth taking the large amount of extra effort it takes to swing that. Melee had a lot of competitive value by happy chance.And who said that they should satisfy only us? Personally, I want something like Melee where casual and competitive players had a blast playing the game. Note, this doesn't mean I want SSB4 to be Melee 2.0. I want it to surpass all its predecessors in every way possible.
That's why it wasn't made for you to play it with thousands of dollars on the line.With thousands of dollars on the line, you don't want to lose by some lucky *** capsule hitting you and exploding.
I agree that you only really need one person to play it, but you need multiple to make a tourney out of it, as people can't really practice without it.It only takes one player in an area with a hacked wii to get people to switch over.
Even if people don't like B+ ;_; there's still BBrawl and an enormous amount of codes that are just cool for casual play. Really, everyone who plays brawl, casually or competitively, has something to gain by hacking their wii.
Brawl is a smash game. It will be unfavorably compared to melee forever. Brawl could have been so much better, and it would have sold just as well. You think adding tripping had any positive effect on Nintendo's bottom line? No. Brawl sold as well as it did because it was part of an amazingly successful franchise that at its core is really appealing (Jigglypuff fighting Robots in Space!). There was no excuse for what Sakurai and co did to this game.
See my first post. He could have appealed to both, but didn't.Dude, when someone tries to make a game uncompetitive because he wants to cater to a wider audience ($$$$) then he'll obviously get **** from the competitive fanbase .
Obviously brawl makes a better casual game. But you are misunderstanding me. When it was initially created, brawl did not exist, and yet it was both a good casual and competitive gameI apologize but Brawl makes a much better casual game, so the casual side of Melee doesn't matter at all anymore. If you don't attend tournies but you still prefer Melee than Brawl then either you're poor and dumb, or you just aren't a casual gamer.
See above. Current doesn't matter, he was capable of appeasing both bases, yet did not for no reason.THIS is the problem. Melee is only played (for the most part) for it's competitive value. I'm sure some hobos still fiddle w/ their gamecubes even though the Wii is only $149 at Gamestop, but before Brawl came out, most people who played Melee casually either moved on from the outdated game (DO NOT BE SCRUBBY AND BE AFFENDED BY THAT. IT IS A GOOD GAME NO MATTER HOW OLD IT IS), or simply stop playing games in general.
This is irrelevant. I'm not going to get into a majorly off topic debate, but if half of a community hates something so much, it's pretty obvious that regardless of it being banworthy or not, it is bad game design.And is the best character in the game but his metagame is not that much better than the other top tiers. He has been beaten constantly by top players and the community as a WHOLE doesn't even know the matchup. D3's infinite only makes 2 of the 8 characters unviable. Planking is beaten all the time.
Maybe we all did enjoy brawl at first, but more and more of the community is disliking the game, even the ones that continue to play it. This is almost entirely untrue with the other smash games.Deep down we all enjoyed Brawl when we first played it. That's all that mattered 'cause our $50 was spent, with only a SMALL fraction of the consumers returning the game. I'm sick of arguments like this. Sakurai is a decent developer and the stupidity and ignorance is turned around. I honestly don't see anything wrong w/ Melee that would drift you away from it if you really like fighting games. W/ that being said there's no excuse to hate on something that doesn't need to be dealt w/.Scrubs.
He could have made it the best game ever created and balanced it almost perfectly.See my first post. He could have appealed to both, but didn't.
I was just about to jump all over that, until I saw the latter part.Alright.
Still, the fact that there are items and goofy stages just makes it like less and less of a true fighting game. But to delve into that argument will just enrage more people for no reason, so forget I said it.
Luckily for me, the same stupidity is coming out of your mouth. Let me clarify.It's a party game with fighting mechanics. "Fighting game" most easily fits the classification in layman's terms.
Show me one other "fighting game" where the default mode is four player timed free-for-alls on crazy stages with randomly-spawning items that change the game.
You're exaggerating the amount of effort needed to reach that goal. Melee did it, by happenchance, but it did it, with relatively little effort in comparison to Brawl. The developers could've took the precedent Melee set and expand from there, like they did with SSB, adjusting what needed to be adjusted and so forth. But they didn't.That's what everyone wants, but it takes a lot of work to make it that way and the very small consumer base that makes up the competitive community is not worth taking the large amount of extra effort it takes to swing that. Melee had a lot of competitive value by happy chance.
Did you actually read my first post? I explained that he had already shown that he is capable of appealing to both groups, yet did not. Therefore, he deserves the hate he gets for brawl because he simply chose to make the game with no regard for part of it's base. I'm not saying "blah blah hypothetical perfect game" I'm saying that he could have appeased both, like with melee, yet did not. Why?He could have made it the best game ever created and balanced it almost perfectly.
What's your point?