I swear, you are so narrow minded that it's not even funny. Boys, I suggest that you either get in this fight on either side or be a spectator. This is going to get ugly.
Projection. You can't call me closed minded when Toise and I have explained to you in depth why you are wrong and when the evidence stares you in the face, and you put your fingers in your ears and go "LALALALALA i'M NOT LISTENING."
Here's the funny thing. You keep Smash as it is and it will be less popular because it's the same **** thing every time. There's a reason why people don't like it when a sequel is the same as its predecessor.
Melee was very similar to Brawl, and less competitive by the communities standards. It sold more then Melee. You only assume it will be different because how I say Smash should be is similar to how it is now. There are many ways to make a game different then just gameplay. Look at mario Kart Wii vs Mario Kart DS.
Also, different does not mean higher sales. Mario 64 was different then the 2D Marios but sold less. Nintendo made New Super Mario Bros Wii for the Wii and had similar mechanics to the DS version, but is still doing really well and may surpass the DS game.
As for saying he can't cater to both, did you forget about Melee? Considering that you have suggested something like auto recovery for beginners (which apparently means first time gamers), I really can't take your opinion on the whole thing seriously since you believe people should be able to jump right in, yet even Sakurai says it takes about ten minutes to learn the controls.
Just like you said, Melee was a fluke. To make Smash competitive would mean adding in features to make the game harder, but would add more depth. Like Wavedashing, this only increases the skill gap, and makes it easier for lower tier players to give up. With onlne, it because easier for players to give up as they will feel inferior, loss their interest, and find a product that will fill their needs and be easy to jump into. Videogames are very steep in competition, from other games, other entertainment mediums and even disinterest. So, you always have to keep the low tier guys from getting out.
Malstrom wrote a good article on a similar notion. You are an undershot player. You want the game to keep advancing. Others may become overshot and may just stop playing. Nintendo is successful for going for the overshot, not the under. It's a good article, so defiantly check it out.
Here
Care to tell me what this "decline" was. Ten bucks that there's more to this than added features that scared newbies away like people having less interest in fighting games. Another thing to note is that SFIII took away all the iconic characters from SFII except for Ryu, Ken, Akuma, and Chun-Li.
Smash came out when fighting games were gone. New Super Mario Bros Wii is successful despite the fall of 2D platformers. So no, people do not buy games for genre alone. It shows you have no idea why people buy games.
The decline began with Street Fighter Alpha. The sales of SF2 are phenomenal, but SFA falls flat, as do other SF games. Heck, the fall may actually be IN SF2 has people would have had to buy the game, and then become disinterest. The games were getting harder and harder (such as Turbo and Tournament Addition). The games were being made for the undershot. SFA added EX, which added more mindgames (as the player can now do two moves, both varing in properties), making a larger skill gap. Parries came along in SF3 and made things worse. Either way, the series has gotten harder and harder.
Also, Alpha had a lot of old characters. Why aren't any of those successful? Why is SF4 so far behind Street Fighter 2? Should Smash Bros have increased interest in fighting games?
Yet this was around the time when fighting games were in a rut and were perceived as button mashers.
What? People would not buy a game because it was too easy. There only way it would be too easy is if the game became easy to the point of boring, and none of the vs games are. Heck, you also go at it again assuming people buy based on genre. Fun fact: Original gaming HAD NO GENRES. You point is nulled because people didn't buy games because of a genre as most genres were being created. And every genre failed (out of the ones that did) due to some reason. 2D Space Shooters became bullet hells, forcing low tier players out (see a pattern yet). Platformers died as people just stopped making them, but NSMBW was able to come out of a time when 2D platformers were in a rut.
See this atricle to see what I mean.
Yet BlazBlue is supposed to be an easier version of Guilty Gear. I'm willing to bet that people simply didn't have an interest in the game, and it was not because it was a competitive game. It's like expecting a US audience to fall in love with the anime style 2D graphics since we only seem to like 2D if it's retro or realistic 3D graphics.
Blazblue is a flop all around. There is no doubt about it. Guilty Gear is also a flop. "But you said people buy games that are easy." Easier doesn't mean easy. It means less difficult then it's predecessor. The games are still to hard to be assessable to low tier players.
But think about this: If Blazblue was easy to get into, don't you think some of the people who bought it would show it to their friends, they like it, and then it gets passed on. That didn't happen. This is why a lot of Nintendo's big Wii games start slow, and then jolt up.
Your still not looking at how the play feels. The difference is when I quote sales, I look at why a person didn't buy this game. You see only numbers.
Again, I think it's a lack of interest. Look at it this way. Fighting games were rather popular back in the early 90's. Now, FPS games seem to be the flavor of the decade. It's all a matter of what's the trend in gaming. At one point, gamers will flock to another genre and I think Music might be the next one.
Again, New Super Mario Bros Wii came out of a time when platformers were all but dead. How come a fighting games hasn't does this. Smash has come the closest to this out of any fighting game, and still outsells all the other games.
The problem with arguing is even basic logic doesn't work with you. Look at this.
Smash outsells all other fighting games
You want Smash to be like other fighting games
How does that make sense when the focus is on growth?
I quote sales in part because it shows that Smash is successful while all other fighting games are not. Yet, you still insist then Smash start taking pages from them. This is like the Winning coach stealing strategies from the losing team. This is like the winning country in a war having a spy steal the losing armie's strategies and then adopting them. It makes no sense, and any logical person can not deny that.