I seem to recall a statement back on page one something along the lines of not being able to change people's minds about things, and how easy it is to give up on something for people who have that mindset. I don't know why that didn't instantly win this thread.
As KingAce said, GameBattles, although I consider it a poor judgment of skill because of the lag that is often involved, there are players that are clearly showing superiority over others, and that will always exist. Someone here said before that as long as players exist who are willing to practice more than the casual gamer, and are willing to discover more technical aspects to a game, they will always be the competitive players and will always be better. Nothing Sakurai could ever do can change that. Tripping is only as bad as people will make it seem. I have personally never lost a life because I tripped, nor have I taken a life or won a game because someone tripped. It happens too fast. You can't prepare for it. Chances are nothing will happen because you tripped that wouldn't have happened anyway.
I remember reading something Shigeru Miyamoto said, about how Nintendo never reads anything from the fans before the game comes out, but after the release, they do like to see the reaction the fans have. And if that is true, I can imagine Sakurai getting enjoyment out of seeing the competitive community he - perhaps I shouldn't go as far as saying "hates"... but - hates squirm under the removal of a few tricks and the addition of quite a few annoyances. I would still like to remind him that no matter what he does to any game he ever makes, there will always be someone better than another person. It's just natural. In Melee, I wavedashed and L-canceled. I rarely had to use it to win because I'm just better than the people I played against. I was more serious about it, and I still am. I don't play with items because it shows more skill, I don't like moving stages or stages with more hazards than ground because it shows more skill. If the kids want to play there, fine by me, knock yourselves out. They can stay there and enjoy their fight with items on Rumble Falls laughing at each other as smoke bombs and final smashes pollute the air and they have to do more jumping than fighting. That's great if it's what you like. But I know that just about everyone here will agree that fighting on level ground with no hazards and no items is just as fun.
As it is, Smash Bros is separated from other fighting games because of the range of motion you have, and that ability to go everywhere and attack from all sides gives it an element of competitiveness that could never be removed unless Sakurai turned Smash Bros into Tekken, which I don't think even he wants. The sooner the complaints stop, the faster the competitiveness comes back. Like I said before, yeah, tripping is ********. The edges on Final Destination are annoying. The online play is a bit laggy at times (rumor says that may change soon), and there aren't many flat, fair stages. I know that and it annoys me. But I'm not going to let it ruin Brawl for me. It's been improved over Melee in many aspects, especially characters and music. Not everything has been a loss.