While I agree that a lot of those are positive points for Brawl, none of them truly stand out as something that would define Brawl as the better one. On top of that being my opinion, I suppose, I try to back it up with legitimate reasons. All the ascetics that make the game look better surely are a big plus, but nothing else is really that big. Sure there are more characters, but that just means more characters will be left in the dust. I don't think the game is more balanced, and anyone who says that hasn't given all the characters a try or has watched some of the one sided fights people who just picked up the game give to people who main "bad" characters. It's sad.
Lastly, while this derives from my initial point, there are so many negative things that were added in. Everyone knows how bad tripping is, so I won't even touch that. The intentional removal of special advanced tactics to try to make the game less of a sport is a direct insult to the faces of all those people who played melee professionally. Powershields are easy to do now, but lost their reflective properties, something I would be willing to have in a spam happy game if it meant losing the easy part. The excessive number of people who can chain grab and to very high percents or off the stage. Camping is an amazing strategy. Spammy characters are very good. And the best technique in use right now is shield grabbing, wow.
The cons definitely outweigh the pros, but I guess it all depends on how YOU look at things. I see a lot of what you consider to be good as bad, and you see things differently for my perceptions. I still think there isn't anything that specifically makes Brawl better (thoigh, now, I'll make sure to say "Excluding graphics and sound), but I assume that I now see where you guys are coming from on certain issues.
Thanks for one person actually reading.
wow, your response is so full of opinion = fact and bias towards Melee that I can't help but responding.
"More stages with walls to infinite off of. More stages that kill you instantly. Melee stages are small in comparison to model size. Ceilings are low. The stages still gimp you a lot. I'll grant you more, but not better. And the "more" counts for little considering so many have to be banned."
there are barely any stages with walls in this game, it has a lot more neutral stages than Melee had, approx 9-11 stages are being considered for neutral, with 6 of them basically agreed upon, and there are around 10-20 stages agreed upon or considered for counterpick, no matter how much your opinion of these stages is bad, the fact is the stages are more varied, more balanced, and generally better.
"What new stuff? There isn't anything to learn passed "press buttons". Are you losing? Press buttons more! The new characters don't have anything to really learn, everything in Brawl is soooo straight forward. Probably the most complicated "new" character is Wario, but only because of the weirdness of his motorcycle move."
this is so much fanboism for the previous game and so much BS that I won't even bother much. the sheer fact you have to accumalate for move decay, and that you have new characters with new moves and new statistics.
and that old characters have changed\new moves, and everything is different, means you have to learn everything again, and while it seems stupid and easy, people will learn to manipulate their moves in ways you're not used to dealing with, and you'll have to learn "new stuff" to deal with it.
"No, and I doubt it." - Debatable opinion, you also didn't think that Melee tournaments were consistantly won by high-top tier characters only, which has been proven by fact.
"How has this been good. I've only hear and only have complaints about it. You never get any good competition in the open areas. You can't change the rules there, let alone the items or if you want special brawls. It's way too limiting. Then, even if you go into a private match, you have a horrible host advantage, there's no in-game way to truly communicate, and there is enough lag that it makes the game even spammier. If anything, the online is just a pleasant distraction."
I'd rather be able to play my friend that lives 3-4 hours of public transportation away without having to move an inch, and have a small bit of lag from time to time if my connection is bad, than not being able to play him at all.
any online > no online, and smash's online works pretty well all throughout israel as long as I have a good connection.
"All the art in the game doesn't completely matter. Yes, the game looks good. Yes, the game sounds good. But would it fundamentally change how the game is played if it looked like Snes Graphics? Not really. I love the graphics, soundtrack, and all that, but it doesn't change the fact the the game will run how it runs. Single player in a lot of games in is fun, but it hasn't been a strong point in smash ever. I take this with me to Brawl also. While I enjoyed playing through the SSE, I don't see me playing any part of it again any time soon. Why? It's not fun anymore. The only reason to do half of the challenges is to just unlock things, after you have, what's the point? Get the high score? Sorry, but I doubt anyone can pull the names off the top of their heads who got the longest distance with Peach on the home-run contest in melee. No one cares, they just care about the fights.
I love exploration and collection games. I love Metroid. I also love Harvest moon, Animal crossings, and other games like that. They are fun. But look at those games, it fits the genre. Why am I collecting stuff in a fighter? It seems a little out of place or tact-on whther you like the feature or not. Speaking of tat-on though, what about the stage builder? The most you can do is take simple blocks and make a "fun" level. Aside from that, you can't use it much. If you make a tournament worthy stage, what will it be but a clone of a level that is already made? On top of that, the builder is extremely limiting as it only gives you certain pieces and allows for a certain number of parts. I've had fun using it, but I would never use any of my custom stages in a serious match. "
Custom stages can be used as alternative neutral stages, and I believe the only problem with it is that you need to carry them around on an SD, there's no problem in having serious or even tournament matches on custom stages.
other than that, everything else you just said there is pure biased opinion, many people like smash's replay value and like collecting things, and this is a legitamate point as to why this game is better than the previous one, even though it doesn't affect gameplay.