I.T.P
Smash Ace
okay, you won, you out-texted me, I don't have the time to answer all that right now, and I don't intend to later probably. you might be a better Melee player than me, I never said I'm the best, I only said I'm good. and I still think I man, no matter how much you can try to say otherwise.
I also didn't say that Melee would've been more balanced with no L-Cancel as a fact, I said that it is my opinion that it would've been so, and the reason for that is that most of the higher characters on the tier list use L Canceling as an essential part of their more than the lower ones, I might be wrong about this, again, this is an opinion.
I can agree that no L-Canceling means less in game options, thats factually obvious, but I don't personally feel the impact to the game is as substantial and as bad as some people are making it out to be, I think the game is still very good and deep, and yes, it is competetive. how competetive? time will tell.
also, Like I said at another discussion, more options doesn't mean better, because if some options blatantly outperform others, they'll make the others obsolete, in this case, not L Canceling an aerial is 99% of the time completely useless so having the option to L Cancel or not to L Cancel, is equivalent to having all moves L-Canceled all the time, since they apparently didn't want that, the resulting game is a mix, some moves have reduced lag, and some have about the same lag they had with no L Cancel. since this is the fact, it led me to believe that those moves were meant to be laggy, and this is their true form.
I also don't agree that learning a game at a competetive Level should take hundreds of hours, learning the technical side of the game should take as little time as possible, and learning the timing,strategies,moves etc' is what should take a long time, or have many options to develop into, and what makes a great player is that he is able to build a good strategy and predict his opponent and space and etc' all of which are universal things, tech skill should be the last thing to learn, and shouldn't take "hundreds of hours"
this is all opinion offcourse, but I know that many are in that mindset.
anyway, I'm tired of responding to all that, and of this argument, let's end this in a friendly way saying I hope that future arguments with you will never detiriorate into any sort of personal issues, can we shake on that?
up until this topic, I had a pretty high opinion on you anyway, but by taking a small sarcastic sort of "I'm not bad like you think I am" comment and taking it into analysing a video and completely exaggerating with your remarks against it, made my opinion of you go down by a lot.
yes, our opinions differ, but no matter how sucky you thought I am, you have no reason and no motive to do that, if you were so amused by my video that you had to go and tell the world you went on discussing it with a fellow SWF member, you could've told me about it in a PM to begin with, and dissing my skill and playstyle in a widely read thread for no good reason is what I call "acting like a prick".
I saw that interview about wavedashing being Intentional, but I think that either he didn't forsee what it would lead to, or he was talking about wavelanding, because I really can't buy that as a fact, especially since it's a translated article, and the chances of a misinterpretation are pretty high.
I say that L Canceling was an experiment, and that sakurai ultimately didn't like the results and that is why he took it out, that and the fact that he wanted the game to be less demanding to shrink the skill gap between newbies and veterans.
I see chaingrabs as results of undertesting the grab aspect of the game, because you have to be very specific to find them and there are too many possibilities of throws turning into chaingrabs. they might be intentional and I'm wrong. that's just how I see it.
and re-reading my last post, I agree it was out of place, I've edited out the entire second part, you can take it out of your quotes as well.
I also didn't say that Melee would've been more balanced with no L-Cancel as a fact, I said that it is my opinion that it would've been so, and the reason for that is that most of the higher characters on the tier list use L Canceling as an essential part of their more than the lower ones, I might be wrong about this, again, this is an opinion.
I can agree that no L-Canceling means less in game options, thats factually obvious, but I don't personally feel the impact to the game is as substantial and as bad as some people are making it out to be, I think the game is still very good and deep, and yes, it is competetive. how competetive? time will tell.
also, Like I said at another discussion, more options doesn't mean better, because if some options blatantly outperform others, they'll make the others obsolete, in this case, not L Canceling an aerial is 99% of the time completely useless so having the option to L Cancel or not to L Cancel, is equivalent to having all moves L-Canceled all the time, since they apparently didn't want that, the resulting game is a mix, some moves have reduced lag, and some have about the same lag they had with no L Cancel. since this is the fact, it led me to believe that those moves were meant to be laggy, and this is their true form.
I also don't agree that learning a game at a competetive Level should take hundreds of hours, learning the technical side of the game should take as little time as possible, and learning the timing,strategies,moves etc' is what should take a long time, or have many options to develop into, and what makes a great player is that he is able to build a good strategy and predict his opponent and space and etc' all of which are universal things, tech skill should be the last thing to learn, and shouldn't take "hundreds of hours"
this is all opinion offcourse, but I know that many are in that mindset.
anyway, I'm tired of responding to all that, and of this argument, let's end this in a friendly way saying I hope that future arguments with you will never detiriorate into any sort of personal issues, can we shake on that?
up until this topic, I had a pretty high opinion on you anyway, but by taking a small sarcastic sort of "I'm not bad like you think I am" comment and taking it into analysing a video and completely exaggerating with your remarks against it, made my opinion of you go down by a lot.
yes, our opinions differ, but no matter how sucky you thought I am, you have no reason and no motive to do that, if you were so amused by my video that you had to go and tell the world you went on discussing it with a fellow SWF member, you could've told me about it in a PM to begin with, and dissing my skill and playstyle in a widely read thread for no good reason is what I call "acting like a prick".
Erm, what?You say that L-canceling should only be reserved for certain characters or moves while Sakurai intentionally enabled almost every aerial and character to be able to L-cancel? >_> GW's bair and uair are the sole exception here, which further proves my point and makes yours seem quite, uhm, ridiculous to say the least.
Sakurai intentionally leaving wavedash in and making shine jump cancelable and having so little lag on fox's aerials anyway and that ridiculous grab and upsmash and uair was just asking for the fox aerial to waveshine to grab/upsmash to be born, for example. >_> And I don't even go to the sheik chaingrab on NTSC... Dedede, Falco and IC chaingrabs on brawl, lol. Sakurai forgot what set knockback throws do on melee.<_<
I saw that interview about wavedashing being Intentional, but I think that either he didn't forsee what it would lead to, or he was talking about wavelanding, because I really can't buy that as a fact, especially since it's a translated article, and the chances of a misinterpretation are pretty high.
I say that L Canceling was an experiment, and that sakurai ultimately didn't like the results and that is why he took it out, that and the fact that he wanted the game to be less demanding to shrink the skill gap between newbies and veterans.
I see chaingrabs as results of undertesting the grab aspect of the game, because you have to be very specific to find them and there are too many possibilities of throws turning into chaingrabs. they might be intentional and I'm wrong. that's just how I see it.
and re-reading my last post, I agree it was out of place, I've edited out the entire second part, you can take it out of your quotes as well.