JJR.O.B.
Smash Ace
thank you OS
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um so like what about the R.O.B. on R.O.B. matchup? i played this rob player at a tourny last month and we played EXACTLY the same.. that being said he was alot flashier and taught me glide toss to dsmash is amazing lol
Ok, I can't wait to see your video. I'm going to try and beat MKs with Rob, but if that fails, I'll come in with Falco.One. All multi hit moves count as one with the exception of the jab, which counts as two. That means when your opponent is at about 60%, you want to land jabs when you can! Two jabs is two moves closer to having a fully charged nair!
ROB can beat Metaknight, but it is hard. If you are having trouble, I suggest going Snake (uphill battle for MK), G&W (even battle for MK), DK (even battle for MK), or Falco (uphill battle for MK).
I'll have videos of me vs. Kel uploaded soon, hopefully. They were recorded at the last tournament I went to. Kel took a set from me then I came back from the losers and beat him. Again. Always from the losers bracket. Starting to piss me off, honestly; I ALWAYS lose in the winners bracket towards the end and ALWAYS come back and win two sets. Been that way for 3 or 4 tournaments now.
Nacker, wait until you see me vs. Anther. OMGGGGGGGGG
how do you glide toss up? I can only do it forward and its a bit of a pain when fighting characters with reflectors...
Also, is there a good use for the forward-B? I sometimes throw in a few into a match and sometimes it helps while other times it doesn't...
Hm i think that almost all of those tips have been covered but thanks for the info for people who wont read 17 pagesto trick people u can always run straight at them do a quick shield and roll backwards. also using the bair with rob when trying to get back on stage uses less gas or whatever his up-B is. i also always try to charge up his down B just because it can get useful when getting back on stages, same with the lasers. when they are off the cliff, fair them as much as possible!! unless they can fly like pit, kirby, etc. when hanging on the cliff, dont be afriad to tap down then do a quick jump and fair or nair them (you can do uair if they are standing right at the ledge). This basically enables u to get back on the stage and get a hit off of them when they are trying to guard the ledge.
btw, i wasnt responding to anypost, just tips for ROB.
I know I'm not OS, but wow, that's hilarious. And awful. But mostly hilarious.
I found this quote from page 7 of this thread and realized that it was still pretty much unanswered. All I can say is that from all my matches as Peach against R.O.B., I usually lose if the R.O.B. is a good camper. Maybe it's my playin style or something but the fact that R.O.B's projectiles are stronger and farther ranged can really be taken advantaged of.Dude, I just read your thread (from the beginning) and I must say that I like the cut of your jib. My favorite part was your excerpt on Brick Walls; that **** was dope.
I seem to have a problem facing Peaches and ...
Try to pick Luigis mansion, Skyworld (if possible) and the rest is dependent on the character the opponent uses.what are robs best counterpick stages??
and maybe a few tips for d3, got ***** by them at a recent tournament