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My question is.....does this do R.O.B justice? https://www.youtube.com/watch?v=d7rOc_rL3awAsk, and ye shall receive.
That's basically it. Ask about matchups, strategies, what have you, and I'll answer if I can.
I'm assuming that when you say "wavebounce" you mean to simply reverse momentum and direction of ROB.I'm having a lot of trouble wavebonce gyro canceling with ROB. Is there any easy way to do it?
There's a lot of different scenarios where mix ups can occur. You give me a specific scenario and I'll paint you a picture.Also, what are some mix up games you guys do? I need to learn to be a little less predictable
Thank you so much for actually taking the time to demonstrate all of this. I've been practicing a lot and I almost have it down. It's significantly improved my game and mind game abilities.I'm assuming that when you say "wavebounce" you mean to simply reverse momentum and direction of ROB.
This is called B-reversing. It gets confusing I know. Wavebouncing is a form of B-reversing and it's a bit harder than a normal B-rev.
Let's focus on B-reversing for now:
First I want you to note that there are 8 notches (vertices) on your stick that create an octagon.
Let's split this octagon in half by creating a line from the south notch to the north notch like so:
So now let's say we're traveling to the right and want to B-rev our momentum to the left with a gyro cancel. The trick is, when we input the down+B, make sure we start it on the right side of our octagon like so:
And then as soon as you press B, you need to circle your control stick to the left side of the stick, like so:
And press shield to cancel.
Try this out. Let me know if you have any more questions.
There's a lot of different scenarios where mix ups can occur. You give me a specific scenario and I'll paint you a picture.
you have to line up the projectile with his handshow exactly do I reflect stuff with side B, I've had 0 success.
Not a problem xD I wish you the best with it. Perfect it, but don't get to carried away. Never forget your fundamentals.Thank you so much for actually taking the time to demonstrate all of this. I've been practicing a lot and I almost have it down. It's significantly improved my game and mind game abilities.
I love the ROB smashboards, it's like a giant family haha
Only the startup reflect. Shouldn't be used for reflecting unless you absolutely want to take a risk. Better off using to boost your jump, riding up slants, catching ppl in the air, etc.how exactly do I reflect stuff with side B, I've had 0 success.
I miss Zane too. Sadly, the old Memphis scene is pretty much dead.
Is 5 years later too late to offer some love? <3On another note.. i miss PrinceZane and KishPrime
Scientifically speaking, we would need to start with a point of reference. One may think that the point of reference would be R.O.B., but we are actually going to make a point in relation to the Stage, this is because the Stage is where the in-game camera is focused and the stages used for competitive play are designed around this principle, (i.e. where blast zones are located, etc.), Now, if we made a point of reference on R.O.B. instead of the stage then technically we find that R.O.B. resides in infinite "spacetime" as a sort of unmoving mover with all objects moving when we try to move R.O,B. (and at this point we find R.O.B. becomes G.O.D.).How do I achieve maximum air time with ROB? I remember reading he can hover for 17 seconds before having to land.
I've played a number of Pikachu players in my day, I'd like to discuss this at some point, but am running out of time to post here, so I'm making note of this now to come back to.How is the ROB Pica MU
and
how is it Played?
Sounds like you have enough understanding of the Arm Rotor to know not to use it very often.how exactly do I reflect stuff with side B, I've had 0 success.
I'd suggest maining R.O,B. over sonic even with Meta Knight in the picture. R.O.B. is so much more fun and Sonic really won't help out against the Meta Knights anyway - the matchup is bad for both of them.I've just picked up ROB and I'd definitely submit a bunch of videos (enough to keep you busy if no one else participates!).
I love ROB and with MK out of the picture for my next major , I'll be maining him over Sonic most likely.
Mister Eric provided a great illustration of the B-reversal techniques. As with most any advanced techniques in any Smash Bros. game there really are no "easy" way to do things, it's the practice we invest that gives us the results.I'm having a lot of trouble wavebonce gyro canceling with ROB. Is there any easy way to do it?
Also, what are some mix up games you guys do? I need to learn to be a little less predictable
I will briefly follow up Tesh's question as well with how I would have answered it. t0mmy's answer is correct for what was asked, but I feel as if that may have not been exactly what he was looking for.How do I achieve maximum air time with ROB? I remember reading he can hover for 17 seconds before having to land.
Yeah, he is a bit more difficult than a lot of the cast.How do you instantly snap to the ledge with R.O.B out of a dash? I don't know how to do it consistently. He's one of those awkward characters that doesn't automatically snap to the ledge, right?
Couldn't tell ya. I feel like it happens around 1/3 or 1/4 times on low to mid-low %s.Also, what's the trip rate on d-tilt?
Back air is the easiest way to do it by a long shot. Now this is if you want to keep running while you're platform canceling btw. So, while running towards SV platform, jump and then hold down which will help you to snap onto the platform, and then get your timing right, while holding down of course, and execute your bair.Alsoalso, can R.O.B platform cancel with down on the C-stick or does he have to use the down + shield method? The C-stick method just seems to get lag from his down air, although maybe that's just because I'm doing the D-air before R.O.B's level with the platform??