Don't use DTilt as an approach/stationary move. ONLY use DTilt as a punish. It sets up for Grab and at High %'s gives us stage control.
Hey, i know i'm bumpin' this, but i would like to know what makes the MU vs ZSS really bad? With exception of the infinites?
I never read this, sorry if you don't care anymore.
If the opponent knows how to do the Infinite then it is 30:70 ~ R.O.B:ZSS. However if the opponent does not know it, it is 40:60 ~ R.O.B:ZSS. As much as I would like to say otherwise it will be in ZSS's Favor. This is because our punishes involve a Gyro/ a Grab/ a FTilt/ Fair/ Jab/ or a DTilt. These are our fastest and only punishes that work.
ZSS's moves end far to fast for us to do anything else. Yet ZSS's punishes involve Uair/ DSmash/ UTilt/ FTilt(But it will prob never be used)/ and Bair. While we have more options, they simply do petty damage. While every single one of ZSS's punishes lead into Frame traps, stage control, or the infinite(If applicable).
We can gain stage control very easily, and ZSS's SideB is easily prevented with Gyro/Laser/FTilt but all of ZSS's other options and Kill potential reign's over ours.
Either way, regardless of skill ALWAYS expect them to know the infinite, getting too cocky can end in kills.