ipitydatfu
Smash Master
as long if its not mk zamus, or any rediculously fast character then you're fine
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Not for sure... just theorycrafting (hence if someone could fuggz with it some that'd be great), but the 1-2 jab is usually guaranteed. If they escape between jabs, its usually from jumping... in which case, the U-tilt theoretically should pull them down. Ive used it, but I don't know if its a "trap" or if my opponent just didnt see it coming or what. But, the jab is 3 frames (or does it hit on 3 frames?) and the U-tilt is 4 (again with the 'or does it hit on frame 4')... which, is only a frame diff.is jab utilt guaranteed? tbqh i've never tried it before, seems kind of silly...
I'll play around with it on some others, but I originally thought of it when playing a Bowser. But, it'd be swell to have a possible KO option out of a flubbed/non-frameperfect DDD CG. Odds are, it would only work on taller/heavier chars, as the smaller ones (cough MK) are hard to get into the "soft" hitbox.I'm not sure about that.. It would be awesome if this worked.
I see it only working on bigger opponents like DK, DDD, Bowser.
Good answer there X^Dt0mmy mained pichu in melee lol.
i wish i could've played him myself, if he was the highest placing rob at genesis.
I know that^Pikachu can actually get around that, btw. Quick Attack at 9 and then 7. I've actually seen that situation in my own matches with BadNewsBear.