Deadweight
Smash Ace
Seibrik 3 stocked me last tournament >__>omg for realz? good **** JCz!!! so i guess that Falco is a pretty good teammate huh?
Seibrik hes really good
The match up is stupid
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Seibrik 3 stocked me last tournament >__>omg for realz? good **** JCz!!! so i guess that Falco is a pretty good teammate huh?
Seibrik hes really good
Wish we had time to play some ROB dittos man.The only thing better the JG's hair is his ROB.
Nuff said.
Ontopickinda: It was a pleasure to see your ROB JCaesar.
Bidoof.JC, I have always wanted to know. What is that thing in your avatar?
Vorguen just got avatar CP'ed. lawl.I dunno what you're talking about...
Thanks for the love bro lol My hair was definatly SS tier.Nice pic, but I think JG Wentworth has you beat in the crazy hair department. You had to see it to believe it.
Of course no one would care, and that is not cool.ugh can more people please tell me if that video i showed is anything new...
No one seems to care, but I think its a pretty useful technique :/ even if it is very obvious
Heyyy it's JG! Hair pics please?
I just watched the video.ugh can more people please tell me if that video i showed is anything new...
No one seems to care, but I think its a pretty useful technique :/ even if it is very obvious
So it seems that you should not slam the stick back at any point. I think this is the mistake I've been making.toasty said:I'm trying to keep my postcount down since I only have 4 before 5000 and while I don't "care" too much about smashboards stuff or postcount or whatever, I think I'll buy into the illusion of thinking it should matter...iunno, it's fun.
So anyway.
The trick here is that you have to be running. At no point can you run, stop running and in that tiny slide animation, pull off a RAR upB...at least not in my experience.
Move the control stick from forward immediately to up (+B) and then quarter [maybe even 8th?] circle back in one fluid motion.
I can do this 90% of the time and usually only mess up because I hesitate or I just get sloppy OR [and this is kinda gross and not-so-frequent] if the room is humid at all, my hands will get ever-so-slightly sweaty and my thumbstick is worn down enough that a tad bit of sweat will make my thumb slip/mess up when doing fine button inputs like this...
as a result, I sideB a LOT
my favorite uses:
- obviously, bair
- rising nair
- easy way to grab edge when far away: RARupB-fair-fastfall
- ...man I wanna do this on video:
::someone is recovering sooorta high off the edge of the screen::
RAR-upB-->fair for upB cancel-->extra boost-->DOUBLE JUMP-->bair
ROB's double jump is huge and it's fast enough where you can catch people off guard.
you can replace the bair with nair if they're above you or if you just wanna cover more options
nair is great because the back of the hitbox, as you know, is ****ing fantastic
hope this helps
Holy crap.Vid should be up soon. Since there was only an interest in #2, i did one of that. I did this vid in like... 5 minutes, so it isnt snazzy or anything like that. I accomplish it inconsistently at best until the last 3-4 tries.
http://files.filefront.com/glidetossthingwmv/;13271179;/fileinfo.html
There. I uploaded it incorrectly on filefront, so it doesnt have streaming like some other vids and whatknot. Anyway, its only like... 28 MBs...
Edit: it should be able to be streamed now
I feel like the foward tap > hold back at the end of the glide toss is like running of the ledge and hugging it, except instead of coming out of a dash, its being buffered out of a glide toss. Thats my thoughts on the mechanics of it.1) Ledgehog out of a glide toss (kinda) w/ gyro being thrown down, offstage.
Get close to the edge, facing it. Glide toss forward w/ the gyro down. Quickly tap forward and then back as if you were going to sticky/ledgehog. The result is you more or less continuing the 'gliding' animation, sticking the ledge, and the gyro being tossed downward, off the stage, directly under the ledge.
I'm not entirely sure about what the exact mechanics are that cause this.
I noticed that too and I was just about to say something.Nice typo in the title. It's a good thing i red it or you would've never noticed it.
This setup (gyro on edge of stage + ROB on ledge) is beautiful. Just imagine if your opponent tries to approach you. Hit by spinning gyro>slight gyrostun>ledgehop nair (or even just standarad ledge>nair>ledge regrab)I could even see this being useful as a retreat to the ledge from far away if we need it.
Doing it *facing* the edge results in it being dropped off the stage's ledge. But, Sudai said that we can almost do the same thing now by z-dropping into a ledge-stick- so i didnt bother making a vid of that one.I thought you said they Gyro goes under the stage >_>.