Egitor
Smash Cadet
Since you're the one to find this razer, are you going to give it a fancy name? If you don't feel this technique justifies a name, can I make a silly name to confuse people who don't read this thread?
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The new technique is pretty cool.
Also, I've been practicing RARed up-Bs and I'm terrible at it still, even knowing how to do it now
As for RAR-Up-B, is it really that hard to learn, JCZ? I haven't tried it yet (never bothered backwhen it was first found..........too lazy. Haha) but I can't see it being particularly hard? I'll try it out some this weekend and let you know if I think it's hard too. o.o
Alright, thanks.If you get hit upwards, as you rise with the upward momentum of the attack you can D-air with no change to your current momentum.
I like to mix up my approaches with the Fair by switching between the SHDF, and SHed Bairs that push me behind the opponentHi. I'm a new convert to the ways of R.O.B. and wanted some advice. I love using R.O.B.'s fair and it's honestly the reason why I mained him. However, I can think of any ways to approach with it beyond SHDF. Any tips?
walk > Ftilt is a safe option in most cases. SHDF isn't usually a really good approach on most characters. Your Fair isn't disjointed enough to be safe, and it doesn't have enough range to make it worth risking. This doesn't mean that Fair is bad, however, since it makes up a ton of ROBs air game. Just don't approach with it too predictably if your opponent can readily put up a shield.Hi. I'm a new convert to the ways of R.O.B. and wanted some advice. I love using R.O.B.'s fair and it's honestly the reason why I mained him. However, I can think of any ways to approach with it beyond SHDF. Any tips?
I main ROB and Marth. In my experience, Marth's UpB knocks the gyro away if he doesn't sweetspot the ledge (in which case he doesn't touch the gyro at all). It can't hurt I guess, but if your skill isn't down pat, he might be able to grab the ledge while you're having fun dancing on the edge in frustration.Back to ****** Marth, in case you really can't picture it:
(Getting Marth into a recovery position [generally at higher damage of course] gives you ample time to get a gyro in your hand to set this up.)
--Marth is at a safe distance to recover onto the stage with upB, but he won't unless he's being edgehogged.
--You glidetossdown->edgehog
--Marth upB's
--Marth not only DOESN'T get the edge, he gets hit by the bouncing gyro
--you may even be able to ledgehop backward and bair
Either way, you're in a good position for a KO or gimp.
I actually mained ROB for a while and I came up with the conclusion that Snake and G&W are his best secondaries (depending on your preference)yeah i play rob and i was wondering what would be a good 2ndary character to play as?????
Ask Overswarm, he gives the best advice when it comes to picking mains/secondariesyeah i play rob and i was wondering what would be a good 2ndary character to play as?????
fix'dyeah just use mk. his onlybadmoderately higher than average matchup is snake and you already play rob