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ROB Q&A!! Read this before asking questions...ALL OF IT!

Ch0zen0ne

Smash Lord
Joined
Feb 20, 2008
Messages
1,457
Location
Cheerleading Practice...
lol.. yes they all do seem to have a tendency to camp... ALOT >_>

Falcon gets ***** by my Falco, but he's not too bad against Snake, and ROB... wierd

On Saturday my finance broke off our engagement.

I call Johns ---^
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
2,049
Location
San Diego, CA
I disagree.

ROB is possible to be played "Defensively" but a GOOD ROB knows that you have to play EXTREMELY aggressive to Fux w/ Amazingness. There's no need to camp unless you're getting massively wrecked by Chozen or Azen.. and there's no need to stay away if you can just space your arials so you don't get hit...

Calling ROB defensive in Brawl, is like calling Marth defensive in Melee...

LOL


On another note... Nacker losses to Kirby mains in ROB dittos.
This.

Sure you can projectile spam all you want, but why do that when you can f-air them off of the stage?
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
This.

Sure you can projectile spam all you want, but why do that when you can f-air them off of the stage?
When you fair them off the stage, you win the battle.

When you projectile spam even when you could easily KO them, you break their soul.

That, my friend, wins you the war.

Why simply beat an opponent in one round? That only lights a fire under them and sends them off to train until they can defeat you. No, it is much more fufilling to break their spirit. Make them throw the controller down and say "to hell with this game" and then sell their copy of Brawl.

That is the ultimate victory. To beat someone so badly that they hate the game itself.
 

ipitydatfu

Smash Master
Joined
Feb 27, 2007
Messages
3,363
Location
shine combos Fushigi balls
When you fair them off the stage, you win the battle.

When you projectile spam even when you could easily KO them, you break their soul.

That, my friend, wins you the war.

Why simply beat an opponent in one round? That only lights a fire under them and sends them off to train until they can defeat you. No, it is much more fufilling to break their spirit. Make them throw the controller down and say "to hell with this game" and then sell their copy of Brawl.

That is the ultimate victory. To beat someone so badly that they hate the game itself.
this makes a great quote. you should be a philosopher or something
 

Sudai

Stuff here
Joined
Feb 14, 2006
Messages
7,026
Location
Baton Rouge, Louisiana
Soul breaking is fun and all, but I'd rather someone get better and continually try to beat me, that way if they actually do beat me, I'll have someone else to play to get better against.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Wow.. i think the ROB community as a whole is a bunch of elitist jerks.


I <3 You Guys.


SoulBreaking FTW?
We should do an all ROB crew vs. some other pansy character crew (like Snake) and name our crew "team soul breakers"
 
D

Deleted member

Guest
This.

Sure you can projectile spam all you want, but why do that when you can f-air them off of the stage?
*cough* Look whos talking =P. Dragz vs Nicktendos D3= campiest match ive seen in my life =) Anyways how does a rob approach a toonlink on battlefield?
 

ShumPenPo

Smash Apprentice
Joined
Oct 10, 2007
Messages
79
Location
Hawaii
Soul breaking lol. Anyway I can consistently do a falling down-air but i cant initiate the situation you need to be in to get it :l. All i know is when you cancle your tumble by doing a down air you will just keep going down, but you cant be tumbling for a long time. Its like you get hit and start tumbling and as your flying upwards or about to start coming down you do a down air and hold down and you will do a falling down air. I still cant fiigure out how to do it in other situations though but Im trying
 

Sudai

Stuff here
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Feb 14, 2006
Messages
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Baton Rouge, Louisiana
I'm all for doing an all ROB crew. Even if we're not just pwning another crappy character.

Chozen, don't see how you can view all ROBs as being elitest soul breakers, though. Only OS has posted about how he likes to crush souls. Me and HugS are anti-soul breaking. :p

Ok..I won;t lie anymore. I have my fair share of soul breaking tendancies...but...only like...not every chance I get. >>;
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
2,049
Location
San Diego, CA
*cough* Look whos talking =P. Dragz vs Nicktendos D3= campiest match ive seen in my life =) Anyways how does a rob approach a toonlink on battlefield?
Lol,his b-air outprioritized almost every physical attack I threw at him. Projectile spam was soooo necessary.

Final Destination ROCKS.
 

estion11

Smash Apprentice
Joined
Sep 25, 2007
Messages
165
Location
california... knows how to party
I haven't seen this done so who better to ask about it then overswarm. I have been toying with using ROBs back air to boost me into my opponents. It is unexpected and works as a kinda flying shoulder tackle on landing it has no lag and you can usually catch them with a downsmash if they shield or spot dodge. Also if they try to get behind you they get caught in the jet blast. I havent tried this technique all that much on human opponents, but its seems to be working pretty well... what are your thoughts?
 

Overswarm

is laughing at you
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Messages
21,181
I haven't seen this done so who better to ask about it then overswarm. I have been toying with using ROBs back air to boost me into my opponents. It is unexpected and works as a kinda flying shoulder tackle on landing it has no lag and you can usually catch them with a downsmash if they shield or spot dodge. Also if they try to get behind you they get caught in the jet blast. I havent tried this technique all that much on human opponents, but its seems to be working pretty well... what are your thoughts?
I use it repeatedly.

Just make sure you fastfall it.
 

zephyrnereus

Smash Journeyman
Joined
Feb 8, 2008
Messages
419
Location
Canadia
3DS FC
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I dont know if it's been answered before... but I need help against toon link
usually when far away he spams boomerang and arrowsI usually counter with a charged lazer or top but it gets annoying when he SH and throws the boomerang down so it bounces up and followed by a fair or bair

also i have problems with his stepdodge followed by a smash

is there any way to own him in the air? I usually use nairs and fairsbut they dont seem to work and TL's dair is also a pain when I try to uair him...

are there any other stategies to owning a TL mainer in general?
 

RyjinX

Smash Apprentice
Joined
Apr 2, 2007
Messages
100
Location
Yardley, PA
I dont know if it's been answered before... but I need help against toon link
usually when far away he spams boomerang and arrowsI usually counter with a charged lazer or top but it gets annoying when he SH and throws the boomerang down so it bounces up and followed by a fair or bair

also i have problems with his stepdodge followed by a smash

is there any way to own him in the air? I usually use nairs and fairsbut they dont seem to work and TL's dair is also a pain when I try to uair him...

are there any other stategies to owning a TL mainer in general?
If he's spammer who doesn't chase after you while you're distracted with projectiles, just side-b them back to him, then while HE'S running from his own stuff chase him down. Or if he tries to follow up his projectiles try and catch him with a n-air, u-air combo and proceed to WOP him.
 

Syde7

The Sultan of Smut
Joined
Dec 7, 2004
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Winston-Salem, NC
NNID
syde_7
Someone... anyone- tell me how to deal with Pika DownB, B, and Side B spammers. All of the ones I have played online have done nothing but that. In my last match with a Pika, I decided to throw the match for the most part to see exactly how bad they spammed. Here are the results:

145 neutral B's
22 Down B's
35 Side B's
34 Downsmashes

14 aerials.

Help, plz?
 

DRaGZ

Smash Champion
Joined
Jan 5, 2008
Messages
2,049
Location
San Diego, CA
R.O.B. can spam projectiles waaaaaay better than Pikachu. The gyro stops all incoming thunderjolts. Just outspam him to force an approach, and the only thing that should really outprioritize you Pikachu's d-smash.
 

Sudai

Stuff here
Joined
Feb 14, 2006
Messages
7,026
Location
Baton Rouge, Louisiana
Someone... anyone- tell me how to deal with Pika DownB, B, and Side B spammers. All of the ones I have played online have done nothing but that. In my last match with a Pika, I decided to throw the match for the most part to see exactly how bad they spammed. Here are the results:

145 neutral B's
22 Down B's
35 Side B's
34 Downsmashes

14 aerials.

Help, plz?
Gyro to stop thunder jolts.
Rotation to stop thunder bolts (over B. Reflects it so Pika goes flying, but it doesn't change the trajectory of the bolt.)
Air/Spot Dodge or Shield to stop Tackle.
DI Up durring D-Smash and left or right on the last few hits and after.
 

Syde7

The Sultan of Smut
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The only thing about the gyro, is that it absorbs like 2-3 thunder jolts before dissapearing, and the short wait period between it dissapering, and the start up makes it almost useless to fend off, no lie- 30 something jolts a minute.

And, I did *not* know that rotation would reflect the thunderbolt? Nifty.
 

unknownforce

Smash Lord
Joined
Aug 19, 2004
Messages
1,599
When you fair them off the stage, you win the battle.

When you projectile spam even when you could easily KO them, you break their soul.

That, my friend, wins you the war.

Why simply beat an opponent in one round? That only lights a fire under them and sends them off to train until they can defeat you. No, it is much more fufilling to break their spirit. Make them throw the controller down and say "to hell with this game" and then sell their copy of Brawl.

That is the ultimate victory. To beat someone so badly that they hate the game itself.
This is a joke, right?

I should probably ask a ROB related question, but I don't really have any at the moment. I suppose I am slightly curious to know why Zelda gives ROB a hard time. Are there any moves in particular that are problematic?
 

Sudai

Stuff here
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Feb 14, 2006
Messages
7,026
Location
Baton Rouge, Louisiana
The only thing about the gyro, is that it absorbs like 2-3 thunder jolts before dissapearing, and the short wait period between it dissapering, and the start up makes it almost useless to fend off, no lie- 30 something jolts a minute.

And, I did *not* know that rotation would reflect the thunderbolt? Nifty.
If they're traveling on the ground, is it really that hard to just jump over them anyway? Jump up shoot a laser. Jump over and approach. SHFAir will eat them if you want to approach. FTilt eats them. Jump up on a platform. They're very predictable and rather slow projectiles. Shouldn't be too hard to get around. Hell, you could even roll through them to approach if you want.

As for rotation reflecting Thunder. Yeah, it does. I've done it so much to this one Pika player that he never uses Thunder when fighting me even if I'm fighting as someone without a reflector of some sort cause he's so used to me reflecting them. Yeah, I know, he's stupid for not using it on my non-reflector characters, but meh. I think it's funny. : P
 

ipitydatfu

Smash Master
Joined
Feb 27, 2007
Messages
3,363
Location
shine combos Fushigi balls
yeah.... whats a good strategy when you're fighting in ROB dittos... yeah my friends ROB isnt that good, i murder him with my secondaries, and my ROB murders his mains, but i cant seem to win a match against his ROB. x_x

help please
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
I dont know if it's been answered before... but I need help against toon link
usually when far away he spams boomerang and arrowsI usually counter with a charged lazer or top but it gets annoying when he SH and throws the boomerang down so it bounces up and followed by a fair or bair
Whenever Toon Link jumps AWAY from you to spam projectiles, simply do the same. Your spam game is better over long distances; his is better at close range, and can be used for setups easily.

This will force Toon Link to not jump away and get free damage; instead, he will have to jump towards you or remain stationary when spamming projectiles. This is where you actually fight the guy.

also i have problems with his stepdodge followed by a smash
If anyone ever spams spot dodge, just downsmash or wait and punish. You can't punish them being invincible, but you can punish their common tendencies.

is there any way to own him in the air? I usually use nairs and fairsbut they dont seem to work and TL's dair is also a pain when I try to uair him...
Against Toon Link, it is generally better to have a Wait And See approach. Toon Link is very vulnerable in the air, but only AFTER he has started to do something. Can you bait his dair? If so, you can punish him. Can you bait his fair? You can punish him. So on, so on.



are there any other stategies to owning a TL mainer in general?
Kill him vertically if possible. Going off the stage and nairing him is good, meeting him in the air and nairing is good. He has very predicitable hitboxes.


Pika johns
Pikachu is dangerous because he has such easy ways to KO you and such easy ways to spam. He doesn't have to aim, nor predict. He can downsmash you then spam down+b; it doesn't matter if you DI out or not, you can't punish it.

That said, it isn't a hard matchup. It's just an annoying one. Play it safe and punish him for spamming!

Whenever he thunderjolts, just shield it. If you can, powershield it then laser. Alternatively, you can double jump laser / gyro. If you get close to him, he's going to d-smash, so just bait it and hit him with something like a nair.

The idea is to just not get hit and make Pikachu have to approach you to do any serious harm. You KNOW when Pika is going to spam a certain move, so just bait it then capitalize.


This is a joke, right?
You wish.

I should probably ask a ROB related question, but I don't really have any at the moment. I suppose I am slightly curious to know why Zelda gives ROB a hard time. Are there any moves in particular that are problematic?
Zelda out prioritizes ROB, and has the ability to reflect his projectiles and spam Din's fire easily, making ROB have to work a lot harder than he should. Considering Zelda can KO ROB at hideously low % and ROB's main kill move, the nair, sets him up to be hit by a sweet spotted fair.... it is an uphill battle for ROB. :(

yeah.... whats a good strategy when you're fighting in ROB dittos... yeah my friends ROB isnt that good, i murder him with my secondaries, and my ROB murders his mains, but i cant seem to win a match against his ROB. x_x
In ROB dittos, you have to remember that you are on equal spamming ground. Spamming isn't hard!

Knowing that, if you are MORE skilled than your opponent... you want to approach. If you are LESS skilled than your opponent... you want to stay back and spam. Since spamming is so easy, you're dumbing down your opponents game by staying away!

Of course, that doesn't mean staying back and spamming has its correct time. If you are at high % and he's at low %, I suggest spamming with laser a lot.

The key to this matchup is saving your nair, using your bair as often as possible as a spacer, and your f-tilt. The bair is unpunishable by anything other than a gyro or laser, and your f-tilt is nigh unpunishable as well. Your main goal is to stay ON THE GROUND. If you jump and try to fair him and he jumps and fairs you, the winner of that situation is whoever hits the ground first. ROB has a horrible time when his opponent is below him, and ROB can easily get off 20-60% using only his u-air on a ROB that is directly above him.

ROB's recovery is also in jeopardy here. Save your laser when ROB is at higher %! ROB can't air dodge, and thus can't avoid the laser, when he is using his up+b unless he does an attack first. That means you can ALWAYS hit him with a fully charged laser! That might not seem like much, but the moment he does that, you can run off and chase him with YOUR up+b which will have double the fuel he does. Try to get ROB to go below the stage if possible, and remember that he can't punish a back air.

Your best approach in the game, by far, is the glide toss. Glide toss to grab to d-throw = instant win. You do SO much damage iwth that combined with all the u-airs you'll pull off. Just keep ROB above you, that's the game. Just like playing Marth vs. Sheik in Melee. It's all about keeping him above you.
 

ipitydatfu

Smash Master
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Feb 27, 2007
Messages
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ahh! thanks alot man, explains alot why I'm losing, yeah, I'm winning on spamming strategy but not by much.

i also see my fault. I try to make this game into an air-based fight.

thanks overswarm
 

unknownforce

Smash Lord
Joined
Aug 19, 2004
Messages
1,599
Hmm, there seems to be a certain lack of logic in breaking a persons spirit. How is it of any personal benefit to cause another person misfortune? True, it does remove a competitor, which is of some benefit in the short run, but in the long run it removes an opportunity to learn. For each competitor you remove, you lose the chance to improve your own game. If they care enough to keep getting better and learn your weaknesses, you will need to adapt as well. The result simply makes you a stronger player.

On a further practical note, making a person quit the game is going to decrease the amount of money that can be won in a tournament.

I realize this might appear to have nothing to do with ROB, but I would be curious to hear why you feel such a strategy is beneficial.

On an entirely different note, I'd be interested to hear more about the time frame of the gyro. Does the time frame change depending on how frequently it has been thrown, or does it simply vanish after a certain amount of time if it is thrown once or more?
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Hmm, there seems to be a certain lack of logic in breaking a persons spirit. How is it of any personal benefit to cause another person misfortune? True, it does remove a competitor, which is of some benefit in the short run, but in the long run it removes an opportunity to learn. For each competitor you remove, you lose the chance to improve your own game. If they care enough to keep getting better and learn your weaknesses, you will need to adapt as well. The result simply makes you a stronger player.

On a further practical note, making a person quit the game is going to decrease the amount of money that can be won in a tournament.

I realize this might appear to have nothing to do with ROB, but I would be curious to hear why you feel such a strategy is beneficial.

On an entirely different note, I'd be interested to hear more about the time frame of the gyro. Does the time frame change depending on how frequently it has been thrown, or does it simply vanish after a certain amount of time if it is thrown once or more?
It makes me happy. That's enough for me. ^_^


and the time frame is determined by the charge.
 

xS A M U R A Ix

Smash Ace
Joined
Jun 22, 2003
Messages
656
Location
Raleigh, NC
So what situations do you usually use b-air in? How do you space it / what are some good setups for it? It's really the only thing I haven't figured out with ROB yet. It just seems kinda slow and leaves you open in start up to me, but I hear so much good stuff about it that there has to be something I'm missing.
 

Sudai

Stuff here
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Feb 14, 2006
Messages
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Baton Rouge, Louisiana
Space it so the thruster hits the opponent or so you clip their feet with your head/shoulder area (if they're in front of you). This leaves you fairly protected. ALWAY fast fall it when you're near the ground. Auto-cancel for the win. I've found that it's a nice follow-up to UAirs when they DI too far to DJ UAir or DJ NAir.

Another really good use is to use it when you're right above the opponent's head. This makes it so they can't go up or up in either diagonal and you're almost garuntee'd a hit if they try to punish you at all. This is great to screw people over when they're recovering. Either they get stage spiked or they fall a bit farther. It's nice on the ground too as very few Up-B and USmashes out of shield will catch and out-prioritize you.
 

Ishoku

Smash Apprentice
Joined
Mar 19, 2007
Messages
177
Location
Chula Vista, California
i like to bair from a ledge after a jump

also a nice mindgame would be if a person is waiting for you near the ledge and you know they will try to block and shield grab or something, try to fair them but go over them or passed them and then a quick bair to catch them as they try and counter it by a grab or something.

those pesky people hanging on ledges will be decimated by running passed the stage and doing a quick bair causing them to be hit against the wall of the stage and straight down....

if its slow for you, merely start it up before the point you want it to hit -meaning time it right as if you would a nair.


also you can try a bair out of shield.
it can also be a finisher after you WoP. (its a decent kill move in general).

also since it has a big hitbox and it lasts a little longer than usual (to me anyway) i like to use it when people airdodge because the start up may fake out some ppl and cause them to airdodge too quickly and get hit by the bair after the dodge is done. ofcourse reading their DI as they fall and airdodge is needed.

theres prolly more. but im sure overswarm can help you out with that.
 

Zastrozzi

Smash Cadet
Joined
Mar 13, 2008
Messages
40
I tend to use Bair for evasion, to be honest. I usually end up suckered into 4-player brawls, and Bair is golden for keeping people from missing with you from behind while you're WoPing someone in front of you. It moves you away from the aggressor, towards your victim, and it has a nice fat hitbox to boot. Honestly, I find Dair to be less of a toolbox then Bair is. Most of the uses for Dair I fill with Nair and Bair instead.
 

KnightoftheShadows

Smash Rookie
Joined
Mar 25, 2008
Messages
8
If R.O.B. fires a fully charged beam at his partner with team attack on, his partner being any of the star fox guys or pit or the like, and their is someone inbetween them, will it hit them twice? (once there and once back) or will it not be able to hit them on the way back?
 
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