I dont know if it's been answered before... but I need help against toon link
usually when far away he spams boomerang and arrowsI usually counter with a charged lazer or top but it gets annoying when he SH and throws the boomerang down so it bounces up and followed by a fair or bair
Whenever Toon Link jumps AWAY from you to spam projectiles, simply do the same. Your spam game is better over long distances; his is better at close range, and can be used for setups easily.
This will force Toon Link to not jump away and get free damage; instead, he will have to jump towards you or remain stationary when spamming projectiles. This is where you actually fight the guy.
also i have problems with his stepdodge followed by a smash
If anyone ever spams spot dodge, just downsmash or wait and punish. You can't punish them being invincible, but you can punish their common tendencies.
is there any way to own him in the air? I usually use nairs and fairsbut they dont seem to work and TL's dair is also a pain when I try to uair him...
Against Toon Link, it is generally better to have a Wait And See approach. Toon Link is very vulnerable in the air, but only AFTER he has started to do something. Can you bait his dair? If so, you can punish him. Can you bait his fair? You can punish him. So on, so on.
are there any other stategies to owning a TL mainer in general?
Kill him vertically if possible. Going off the stage and nairing him is good, meeting him in the air and nairing is good. He has very predicitable hitboxes.
Pikachu is dangerous because he has such easy ways to KO you and such easy ways to spam. He doesn't have to aim, nor predict. He can downsmash you then spam down+b; it doesn't matter if you DI out or not, you can't punish it.
That said, it isn't a hard matchup. It's just an annoying one. Play it safe and punish him for spamming!
Whenever he thunderjolts, just shield it. If you can, powershield it then laser. Alternatively, you can double jump laser / gyro. If you get close to him, he's going to d-smash, so just bait it and hit him with something like a nair.
The idea is to just not get hit and make Pikachu have to approach you to do any serious harm. You KNOW when Pika is going to spam a certain move, so just bait it then capitalize.
You wish.
I should probably ask a ROB related question, but I don't really have any at the moment. I suppose I am slightly curious to know why Zelda gives ROB a hard time. Are there any moves in particular that are problematic?
Zelda out prioritizes ROB, and has the ability to reflect his projectiles and spam Din's fire easily, making ROB have to work a lot harder than he should. Considering Zelda can KO ROB at hideously low % and ROB's main kill move, the nair, sets him up to be hit by a sweet spotted fair.... it is an uphill battle for ROB.
yeah.... whats a good strategy when you're fighting in ROB dittos... yeah my friends ROB isnt that good, i murder him with my secondaries, and my ROB murders his mains, but i cant seem to win a match against his ROB. x_x
In ROB dittos, you have to remember that you are on equal spamming ground. Spamming isn't hard!
Knowing that, if you are MORE skilled than your opponent... you want to approach. If you are LESS skilled than your opponent... you want to stay back and spam. Since spamming is so easy, you're dumbing down your opponents game by staying away!
Of course, that doesn't mean staying back and spamming has its correct time. If you are at high % and he's at low %, I suggest spamming with laser a lot.
The key to this matchup is saving your nair, using your bair as often as possible as a spacer, and your f-tilt. The bair is unpunishable by anything other than a gyro or laser, and your f-tilt is nigh unpunishable as well. Your main goal is to stay ON THE GROUND. If you jump and try to fair him and he jumps and fairs you, the winner of that situation is whoever hits the ground first. ROB has a horrible time when his opponent is below him, and ROB can easily get off 20-60% using only his u-air on a ROB that is directly above him.
ROB's recovery is also in jeopardy here. Save your laser when ROB is at higher %! ROB can't air dodge, and thus can't avoid the laser, when he is using his up+b unless he does an attack first. That means you can ALWAYS hit him with a fully charged laser! That might not seem like much, but the moment he does that, you can run off and chase him with YOUR up+b which will have double the fuel he does. Try to get ROB to go below the stage if possible, and remember that he can't punish a back air.
Your best approach in the game, by far, is the glide toss. Glide toss to grab to d-throw = instant win. You do SO much damage iwth that combined with all the u-airs you'll pull off. Just keep ROB above you, that's the game. Just like playing Marth vs. Sheik in Melee. It's all about keeping him above you.