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ROB Q&A!! Read this before asking questions...ALL OF IT!

dettadeus

Smash Lord
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R.O.B.'s matchup with Diddy is even, IIRC. R.O.B. has great item control and can abuse bananas just as well as Diddy can, and that totally wrecks Diddy's game.
 

Mister Eric

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I won't argue that the diddy MU is not even. I just have a really hard time with it
-sad face-

:phone:
 

-LzR-

Smash Hero
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I guess I can handle Diddy with my G&W when I actually learn that MU. Marth and Snake are the problem here.
 

ccst

Smash Ace
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R.O.B. has:

45:55 against Marth.
40:60 against Snake.
45:55 against Diddy Kong.

IMO.
 

-LzR-

Smash Hero
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But is it really worth the trouble of using another character when Diddy isn't really countering GW?
 

ccst

Smash Ace
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Bullsh*t (look at MK). If there only was a way I could prove it. No Brawl in Sweden and being busy with school both suck.
 

-LzR-

Smash Hero
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So you can beat everyone and gain the best chance at winning without MK using MK as an example? >_>
 

Cubone

Smash Lord
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I still feel that ROB has a slight edge over Diddy, even with Marth, and loses slightly to snake. I use ROB/GW for awhile and they do have pretty nice coverage for each other. GW also also some issueswith ICs that ROB covers as well.
 

MetalPat

Smash Ace
Joined
Feb 27, 2010
Messages
578
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Binghamton NY
I've got a question for the real competitive players.
I have noticed that DDD has a great matchup vs ROB, and have actually had some people counterpick DDD vs my rob in tournaments.

my question is, what is REALLY so bad about it, other than the obvious chain grab and tilts?

I personally have never had problem playing any DDD but then again, i have never really played a DDD main, just secondaries and such, so maybe i havent see what is really so scary.

any input please?
 

Cubone

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Rob has major issues killing DDD and has no safe ways to really pressure a DDD in shield. The CG quickly makes up for a ton of pokes that ROB manages to land and DDD is generally killing ROB much much sooner than ROB is killing DDD.
 

-LzR-

Smash Hero
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Sup. I tend to get owned by Diddys sideB. That kick has like infinite priority and if I just try to shield it too much it can be used to grab me >_<
What should I do? I can hardly punish it OoS most of the time.
 

Mister Eric

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I honestly couldn't tell you in thorough detail, but I'd imagine it more in ROB's favor due to the slope of the 2nd transformation and the lack of edge on the right side of the first.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
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VA baby whe' you at
Quick, before I try out this character, I like to figure out general movement stuffs. I don't really know how to ASK, but I guess I'm just wondering how I'm supposed to move around and the best ways to do so.
 

DtJ Glyphmoney

Summoned from a trading card
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I use the control stick but I have known people who prefer to tilt the TV
 
Joined
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ROB is obviously a floaty character, and his aerial mobility really isn't the best, so when you're in the air, try to keep your UpB from getting too predictable. I usually do this by using an aerial then BReversing another UpB, but there are way better ways to improve aerial mobility, the premier method being Gyro Cancel mixups. BReverse a Gyro charge, then cancel it. It's quick and efficient, and you're not left too vulnerable (I'll think I'll test for "vulnerable frames" sometime this weekend).

On the ground, there isn't much ROB can do (that I can think of at the moment). I guess you could try a ROFLcopter boost if you're feeling particularly daring and are in the mood for ****s and giggles, but using the ROFLcopter at all is highly discouraged by your peers. One thing leads to another and you've fallen into heavy debt and are living on cat food. So don't do it. Try dashdancing (not too much unless you get a high from tripping) or pivoting stuff.
 

Zwarm

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How do you guys punish rolls as ROB? I have a really hard time with it for some reason. And ROB is the only character I can't do it with. It's just so easy to punish them as Peach, ground float bair, but I feel that ROB is too slow to punish rolls with.
 

dettadeus

Smash Lord
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For a roll away, I'd probably do a laser. If they're rolling behind/near me, D-Smash or (if I know their shield is a bit weak) Robocopter. If you keep spinning and changing the angle the shield will get so small you can shieldpoke at the lowest and highest angles. I don't think I've ever been shieldgrabbed while doing that, but it's probably possible when you're not aiming the copter into their face.
 
Joined
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I wouldn't recommend using the roflcopter... I remember JCaes said that one time way back in '08/'09 though. They can shield DI away from you then do whatever they want while you're stuck in roflcopter. They could probably even jump oos and punish accordingly. When somebody rolls I tend to dsmash pretty much all of them time, though it gets predictable and then they start to SDI out of it. After that I try for grabs and tilts. It depends on the matchup and how the game is going so far. If it's a bad matchup or you're not doing so hot, dsmash is a good moderate-risk-moderate-reward option. Otherwise you don't need to capitalise to the most, so jabs are good for decent damage and giving yourself some breathing space.
 

Zwarm

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Fair enough, but what do you do if you're running toward them and they roll behind you? The only thing I can think of is RAR fair, but that's really tough to do on reaction.
 
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Ahhh... that's kind of tricky. I guess you could try a RAR Fair like you said, but you're right. It's pretty difficult to do on reaction... you don't have to react offensively all the time though. If their roll and your dash puts some good distance between you two, a double reverse Gyro Cancel/Charge might be an interesting option. I've forgotten the exact terminology for reverses, but I know there's a one that reverses the direction you're going in along with the direction you're facing (single reversal?) and one that reverses the direction you're facing but not going in (double reversal? I'll have to ask Phil). Anyway if you do the second one you'll still be heading away from them, but now you won't have your back exposed. This is safer imo. Fair covers you from approaches and some projectiles.
 

Chef Fox

Smash Apprentice
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Oct 10, 2010
Messages
169
Can R.O.B. be grabbed by the Ice Climbers if he footstool jumps one of them while they are on the ground? What about if the Ice Climber I am footstool jumping off of is shielding (does not go through the footstool animation, so maybe R.O.B. doesn't move down as far when jumping off of them).
 

dettadeus

Smash Lord
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He's asking if, say, Popo could grab R.O.B. if he footstool'd Nana on the ground.

Since I play both characters and I know the Icies have terrible grab range, I'd have to say it's either unlikely or not going to happen. It's also even more unlikely that someone, as R.O.B., could footstool one of them on the ground in the first place, and even more unlikely that the Climber that isn't footstool'd could react fast enough with a grab because they'd have to see that the R.O.B. footstool'd the frame it happened to have any remote chance of getting a grab out of it.

Not sure if you're asking as a R.O.B. player or an Icies player, but as a R.O.B. player, the Icies would be as separate as possible because of D-Smash and you never ever want to be above them because of their U-Tilt and U-Air. As an Icies player, you might as well try and U-Tilt/U-Air R.O.B. and juggle him out of his footstool.
 

Chef Fox

Smash Apprentice
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Messages
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He's asking if, say, Popo could grab R.O.B. if he footstool'd Nana on the ground.
Yes this is what I meant, sorry if I worded my question awkwardly.

Now that you mention it, you're right, why would I be footstool jumping the Ice Climbers with R.O.B.? It's just that I play Fox and R.O.B. and I usually footstool ICs with Fox as a means of escape. But now I realize, that's really not a great idea with R.O.B. :/

Thanks for the answer.
 

Zwarm

Smash Hero
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Just throwing this out there, ROB does not have a very easy/good/however you want to word it footstool. His awkward base, high short hop, and slow falling speed makes footstooling people on the ground kind of a rarity. I almost never find myself footstooling people with him, even offstage.
 

8Bitman

Smash Master
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I agree with Zwarm. I only ever find myself foot stooling with Diddy, and sometimes GW, since I only use him for DDD, and if you foot stool DDD off the edge, he's phucked.

It is never going to happen unless you both literally tell each other that "hey, I am going to footstool Nana, quickly grab me."
 

CJTHeroofTime

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Sup ROBerts. I was just wondering if anyone (Chibo, you there?) could give me some general pointers on doubles with ROB. I feel like I can do decently, but I just feel like I'm lacking in maybe the general mindset of what I should be doing. Idk, it's hard to explain lol, maybe im just bad
 

CT Chia

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save your partners with lasers
long range team combos with gyro
float above the action a bit with upB and wait for your partner to hit them up and get em with the nair

anything
rob is a god
 

8Bitman

Smash Master
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Be aggressive when up close, dubz is amazing. Also spam A LOT just make sure you know how to aim away from your partner.
 

Mister Eric

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I find what's really important is camping teamwork as well.
Well, not really camping as much as zoning. Like for example, if you're teaming and playing on battlefield, one character can stay on a platform while the other stays under, zoning out approach options. Rob can do either when range fighting but if trying to zone and they are good at approaching, ROB fairs poorly from playing "high", on a platform, than playing "low" since his "below-him" options are very limited.
 

-LzR-

Smash Hero
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Laser is amazing in doubles. If your teammate is grabbed, you can shoot a laser to break the grab and hit their teammate who is trying to come along for a grab combo. Godlike.
 

CJTHeroofTime

Smash Lord
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Thanks for the help guys. I'll keep all that in mind. On another note, I've decided that I'm entirely lacking in general play experience, so I decided to get back on wifi. If any of you good players wanna play against me sometimes, whether it be dittos or using your secondaries, I would much appreciate it, especially if you can tell me some pointers on what I'm doing wrong (cause I know theres a lot of it lol).
 
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