Mister Eric
Twitch.tv/MisterbeepEric Twitter: @MisterbeepEric
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would you guys agree that it "depends" then? I would also imagine that rob would be controlling the bottom platform too.
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would you guys agree that it "depends" then? I would also imagine that rob would be controlling the bottom platform too.
Completely DI'able, but you can usually string a good deal of (weak) u-tilts on Fox.Does Rob have a lock on fox of any sort? I remember seeing something somewhere that looked like a lock on him but I have no idea if its true
Laser, to me, is kind of meh in this MU.how do i deal with sonic running all over the place and using spin dash? i thought it would be easy for me since i had laser and gyro but it turned out to be harder than i thought but maybe i was just doing it wrong.
Gracias.
Here's something universal to consider:Alright Rob is mad fun does anyone know of any setups to get a dtilt lock as you walk like can someone tell me the spacing of it and ways of getting it please and thank you
While I do agree with the gyro on stage blocking his options, it definitely gets annoying when they know how to dash-attack to pick it up... because then they can just spam b-moves all day while holding your gyro =TCompletely DI'able, but you can usually string a good deal of (weak) u-tilts on Fox.
Laser, to me, is kind of meh in this MU.
By the time ROB gets it out, Sonic has already ran 50 laps around the stage. Not saying don't use laser, but don't think it will shut down his speed.
Gyro, on the other hand, is helpful.
By placing a charged gyro on the stage, you immediately place an obstacle in Sonic's way.
I don't have any vids up of me vs Sonic (that I'm aware of), so watch this one of Chibo:
http://www.youtube.com/watch?v=2Cl9k_bb5lA
Notice how he starts out placing a gyro on the stage?
Yeah, he can get over it, but then you know which route he has to take to get to you. Sonic can really test your reaction time.
The best thing about this MU is that if you zone Sonic correctly, he "can't" kill you. At least not until a reasonably high %.
Just watch over that video, keep a gyro on the stage, increase your reaction time, work on outzoning Sonic, and keep out fast moves and you should be fine. If you have any questions just ask.
Hope this helps.
Just like Diddy, bait him to pick it up and smack the beep out of him. It's not like he's Falco. Weave through those lasers like a boss.While I do agree with the gyro on stage blocking his options, it definitely gets annoying when they know how to dash-attack to pick it up... because then they can just spam b-moves all day while holding your gyro =T
Poll from the BBR-RC to the public: http://www.smashboards.com/showthread.php?t=310386
Discussion about it is not allowed per site rules (even in this thread), but we are allowed to conduct this poll
in regards to this, i play TGS sonic quite often so i can agree to this. but more so what ive notice him do is he will spin dash right at the gyro then jump/airdodge out of it and either hold on to it or instantly chuck it into the air.While I do agree with the gyro on stage blocking his options, it definitely gets annoying when they know how to dash-attack to pick it up... because then they can just spam b-moves all day while holding your gyro =T
It came out.http://www.youtube.com/watch?v=2Cl9k_bb5lA&feature=player_detailpage#t=416s
in this video of chibo/kid, as chibo is recovering i notice he does a b-ivot to get back onto the stage, but i dont see the gyro anywhere.
... plain and simply... wut?
ok yeah i can kind of see it.It came out.
It's just a combination of blue ROB + "darkish" quality that makes it hard to see.
ohhh, see now that you mention it i understand -_-It's called a wavebounce gyro cancel, you can cancel the gyro without having to air dodge, but you don't actually charge the gyro at all.
You can't do it out of recovery (if recovery means up-b).ohhh, see now that you mention it i understand -_-
i learned to do it off the gound, never knew you could do it out of recovery thank you.
I neve knew that. This sounds pretty legit, I'll try and practice it next tome I play.You can also buffer the cancel like I do by holding down L/R while the down B is starting up, so you don't have to time it, since the timing is sorta tight. Fun fact: you can just hold down L/R in the air and press down B as many times as you want, and you'll always get the gyro cancel. It helps get those quick multiple turnarounds, and you can start holding L/R during up B to avoid having to airdodge to hold down L/R. So the input would be up B -> hold down L/R -> aerial to cancel up B -> gyro cancel to your heart's content.
I really hope that makes sense... I'm terrible at explaining things.