phi1ny3
Not the Mama
original thread: http://www.smashboards.com/showthread.php?p=10809188#post10809188
You'll see DEHF use it a couple of times as falco, like here:
http://www.youtube.com/watch?v=gE4gshuxWUo#t=4m22s
but the example video shown in the original thread shows it more often.
Discuss.
The idea is to be able to air dodge towards the ground afterward as opposed to having to use your second jump, thus giving a better position (not as important for Lucario as opposed to ICs because of dair mixups to help avoid getting knocked off, but still has potential to be incredibly useful esp. against top MKs and when you're worried of getting toppled off by a smash frame trap while landing after your jump)
basically, you want to sdi towards the middle of the tornado (if you are on the left side you sdi right, if you are on the right side, you sdi left). remembering that the hitbox regenerates every 5 frames or so, you want to be the closest to where the hitbox begins, so then you have the most amount of time until the next hitbox appears. anyway, from there, most characters have enough time to airdodge through the nado, provided they get close enough to the centre. it definitely works with the ics, and i have got a grab out of this (pity nana never seems to follow you, but low % cgs are nice anyway). so i suppose in summary, i mash the joystick and cstick toward the centre of the nado, and mash 'r' to airdodge. you dont wanna jump cause you dont have enough time to airdodge after, and youd do too high up.
You'll see DEHF use it a couple of times as falco, like here:
http://www.youtube.com/watch?v=gE4gshuxWUo#t=4m22s
but the example video shown in the original thread shows it more often.
Discuss.