Character: Ike
Pro's of recovery: Super Armor frames, spikes, can drag people off of the stage edge, can screw over edgehogging attempts better then a lot of recoveries due to duration, average vertical reach, bigger ledge grab range if it hits someone, can stage spike if not spiking
Con's of recovery: No auto-snap, SAFs don't last nearly long enough, Ike's hurtbox extends right to the edges of the hitbox during the spinning part, if not slightly pass the hitbox, easy to spike or screw over in general outside of edgehogging, very minimal horizontal movement (a radius of the spinning sword at max, even less when moving backwards).
Which recovery: Up B
Rank: D
I'll be honest and say I don't feel as if Recoveries such as Bowser's should be C rank, but what ever.....I can tell you right now which Up B's I feel aether beats/ties in terms of recovery: Bowser, DK, Link, Olimar, Ivy, Ganondorf, Luigi's (too weak when not sweetspotting, and extremely hard to sweetspot while recovering), IC's lol at my lack of knowledge, maybe Marth's.
Character: Ike
Pro's of recovery: Um.....it's fast once you let go. Fairly strong knockback at higher %s. If it hits a edgehogger out of the invisiblity frames, Ike will grab the ledge. Can charge up for more distance, can hold the charge as long as you want, still keep some horizontal momentum if you DJ -> QD. VERY occasionally it's a better choice then Aether (against Marth who keeps trying to counter aether for example)
Con's of recovery: Extremely easy to gimp (lol jumping in front of it and ADing), he's almost guaranteed to be dead if it gets intercepted, slow coming into charge mode, any time you use QD to recovery, you could have DJ'd to aether instead, sound gives away that you are crazy enough to attempt QD, loosing all manhood for attempting to QD recover and failing.
Which recovery: Quick Draw
Rank: E. Seriously. It's BAAAAAAAAAAAAAD.