Jason, during our GF’s set this weekend there was a point where you repeated “it’s gonna get banned! it’s gonna get banned!” over and over as you planked me. howcome now that its ban is actually being discussed it is not only a surprise, but a preposterous idea to you?
“debatable” is not an accurate word to describe how you feel about the ban-worthiness of Jigglypuff planking. we’ve discussed how hilariously broken the technique is on several occasions, and I know that isn’t how you feel about it. you’re just trying to brush the fact that there undoubtedly needs to be a LGL for Jigglypuff under the rug, as it would only be fair at that point to enforce a LGL for all characters.
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you say that a ban should not be enforced because we should not impose arbitrary numbers. two things:
1.we are fortunate to be able to objectively measure someone’s ledgegrabs and impose an arbitrary number. in Marvel 2, Storm camping the top of the screen makes like 2/3rds of the cast literally unplayable. you have an undoubtedly superior game if you limit this technique, but there is no way to do this as there is no way to objectively measure how hard someone camped with Storm. the Marvel 2 community had no choice other than to allow it.
there is yet another gamebreaking technique in Marvel 2 called the dead body infinite. In Marvel 2, when your character dies, his corpse can still be comboed. there are ways to perform infinites on this corpse. do this for the remainder of the clock, and you’ll win the match via timeout. fortunately, this technique CAN be objectively measured, and an arbitrary limit was put in place to stop it: you can’t dead body infinite someone once you’ve taken someone to the corner with it.
could you imagine Marvel 2 if someone automatically won the game once they killed their opponent’s first character? if all games of Marvel 2 featured the first character dying, then getting dead body infinited for 80 Marvel seconds? I don’t think the game would have grown to be nearly as big and hype as it did. If it weren’t for the DBI limit, Marvel 2 probably would’ve been written off as a trash game instead of the masterpiece that it is. yeah, pros still tend to win the game once they kill their opponent’s first character by guard breaking the next two, but that takes an incredibly high level of execution and skill. the dead body infinite, just like planking in Melee, is degenerative and low-skill to the point that it is ban-worthy. I don’t care how frame-perfect your ledgehop fairs are; it is disrespectful to even compare the depth and difficulty of planking to the depth/difficulty of the neutral game/the rest of Melee.
2.we know that there needs to be a timer in Melee. but how long should this timer be? 6 minutes? 7 minutes? 8 minutes? these are all arbitrary numbers; are you telling me that we can’t impose a timer because of this?
everything in this game is arbitrary. from the stagelist, to the amount of stocks we play with, to the amount of time we play with, etc. we are attempting to turn a party game into a competitive one; you’d better believe the ruleset is going to be filled with arbitrary rules.
why don’t you play me on Hyrule? I’d take a 1% lead and proceed to win the match because my character is faster than yours. every time you’d comment about how horrifically unfair circle-camping is, I’d tell you to “deal with it and adapt. that’s what competitive gaming is about.” the technique IS beatable, after all; you just have to pick Fox. so it shouldn’t be banned, right?
“a LGL can’t be imposed because an arbitrary number can’t be imposed” is not an argument.
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planking cannot even be compared to lasers, shines, or any other broken moves for several reasons. that is ridiculous.
planking creates a situation that is at the very least absolutely horrific, potentially even unbeatable, for some characters. it does this in a manner so simple and degenerative that I’m shocked you even compared it to lasers and shines, which, while broken, require you to actually play your character. planking is a repetitive formula with two main options: ledgehop/regrab ledge (Sheik up-b can be used to do this), and ledgehop fair. you will surely attack this part of my post and state that it has more depth than this, but you’re lying if you claim you don’t know what I’m getting at. to compare the depth of planking to the depth of the neutral game, no, the depth of anything else in this game, is absurd.
there is no way for the 8 characters I named in my earlier post to grab the ledge by just wavedashing vs a planker with good reactions. that means that shielding, CC’ing, PC dropping, or moonwalking must be utilized in some way.
CC’ing doesn’t work past approx. 45%
PC dropping is borderline humanly impossible with most characters, and if it is required to beat planking then planking should surely be banned
moonwalking is extremely easy for you to see, and could only possibly work with 1 of the 8 characters I named (Falcon). I highly doubt that it would do anything, but I do plan on trying it vs. you. still, 7 of the 8 characters don’t have moonwalking as an option
shielding is what I’m experimenting with most; it’s pretty much my only hope of beating your planking with Falcon. for example, shielding by the ledge, and then quickly wavedashing onto the ledge when you’re forced to make a move (which you have to do every 11 seconds).
here is the problem.
should you succeed at taking the ledge from Sheik, you force her to either up-b, airdodge, or doublejump past you to get onto the stage. this gives you the opportunity for a legitimate punish.
should you succeed at taking the ledge from Jigglypuff, many characters gain absolutely nothing. as you said, she can be shinespiked 3 times and still live. ledgehop Falco dair is the only truly good punish in the game vs her.
if I were to steal the ledge from a planking Jigglypuff who knew what they were doing, she would proceed to float diagonally below me. below me so that I can’t hit her with a ledgehop bair AND regrab the ledge (I’d be too low; I’d have to up-b), and diagonal so that I can’t ledgehop stomp her. what I have to do at this point to punish her at all is successfully ledgehop and regrab the ledge every time she uses one of her 5 jumps. every time she jumps, she threatens to fair, which would force me to up-b, costing me a stock. should I manage to successfully do this for 3 or 4 jumps and actually put her in any danger, she could quickly use her 5th jump and airdodge onstage. this grants me a mediocre punish; usually a single aerial. to get this mediocre punish, I stole the ledge from Jigglypuff (which practically requires an error from the planker), and then successfully performed some TAS **** on the ledge to successfully dodge several aerials, all which kill me if I’m even nicked by them, for a good 5 seconds to get her to use her airdodge. this is unfair.
what I’m asking of you is to confess to Smashboards what you have told me + shown me plenty of times, and what we both know: that Jigglypuff’s planking is undoubtedly broken and absolutely needs to be banned. this is not “debatable” in the least.
there’s no way in hell someone as smart and knowledgeable about this game as you truly believes that this technique is fair with either Jiggs or Sheik, but I completely understand you defending it. whether or not it gets banned, I’m honored that you have to use this bull**** to beat me.