Unlike you'd be thinking I'd say--the acid being slightly random, the overcentralizing of MK, etc.--I'm going to say something much simpler.
On the stage, the tiny slopes create huge problems with shielding. Moves that should never shield poke on full shields will frequently happen, and despite all precautions you will often find yourself slipping off platforms and the ground itself and being hit by moves that were 100% predicted and avoidable on any standard terrain. I'm assuming that this is unique to the stage because of flaws in its design.
All right, let's get something straight here. I'm finding it harder and harder to defend Brinstar. But this? This is not the reason. Here's the issue with what you're saying: just because it's
different than most "normal" terrain doesn't mean it's not consistent. It just means you have to learn to deal with different things differently. Tl;dr: get better.
This in my opinion makes it ban worthy because it defies the game's basic logic in shielding at times. You see something coming, react, but still get punished, and it's very inconsistent. I'm not just talking about the little spongy area--it's all over the stage.
When you see something coming, react, and still get punished, could it be that
you're choosing the wrong option? Maybe angling your shield wrong? I have never had this happen to me, so I don't quite understand what you mean. But I highly,
highly doubt that that happened.
RC should be banned because it is a moving stage like 2/3 of the time. Moving stages mess with players ability to space properly.
This complaint falls under the classic "GET BETTER NOOB" ****. Seriously, if you can't deal with such simple movement by changing up your game somewhat, you suck.
DDD can also use this stage movement to Infinite some characters that he normally can't infinite.
So?
Give me 3 good reasons RC should be legal
We shouldn't have to. We have to show that RC is broken, not the other way around.
It's not that players can't handle the movement. It's the fact that they have to learn how to space correctly by learning how this stage affects their character's aerial mobility.
I think that this is asking too much from a stage considering the fact that this is the only stage that knowledge will be used for.
...Really? The old "I'm too lazy to learn this niche skill so we should remove the things that require this skill" argument? That's, well,
lazy. You learn to deal with it. You
become a better player.
There is nothing wrong about learning about your character. But learning how to space on a stage like RC is like learning ho to Chain grab characters under the effects of a super mushroom. Useless knowledge on a banned stage (or a stage that should be banned)
Yes, and if we played with super mushrooms, we'd require that knowledge. Just like in ISP ganons should damn well know their item jablock infinites, and why in some environments you should know how to deal with all of Warioware's hazards. However, there's already a different, very
good reason why we've banned super mushrooms (and other items, and Warioware). You can
never use the "I don't want to have to know this" excuse to ban things.