Leisha
Top Tier Pillow
Can someone please explain to me why diddy is listed as a worser matchup than villager in the OP? Seriously I'm really confused. Villager feels like 80-20 and diddy Kong isn't that bad to me.
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I don't think those people have fought a competent villager.I'm fairly certain it's because the matchup ratios in the OP are averages of the matchup ratios users posted in the specific matchup threads, and some people thought Villager was around 45:55.
Please expand on this statement.Also whoever said Villager is a horrible matchup is completely incorrect. I think that matchup may even favor R.O.B. More on that when I get more time.
I want to give my input on some of the harder matchups here and if these need to be posted elsewhere feel free to quote me.
My opinions reflect Defaults (no customs) in 1.0.6.
Worst R.O.B Matchups:
Sheik (75:25)- I think everyone understands why this is bad already. Speed and mobility counter R.O.B. incredibly well, which is the same reason the next two are awful matchups as well: I agree completely. Maybe a bit extreme on the ratio, I'd give it a 65:35 to 70:30. But, we're arguing semantics at this point.
Pikachu (70:30)- Pikachu's mobility and use particularly of the quick attack make this matchup incredibly difficult. Pikachu in non-customs always has an answer to R.O.B.'s recovery, which is a huge problem. He can force you to recover high or low, and use thunder or bair to cover options. On stage, only the gyro can slow the thunder jolts down. with the kill throw nerfed this is one of R.O.B's toughest matchups. I also agree with this. Pikachu, imo, can actually outcamp ROB if he really, really wants to with thunder jolts shot from different heights (ground, SH, Full Jump w/ all of those performed from the ground as well as platforms). His superior speed/mobility & QA makes catching him hard. I would put it at 65:35, but again... semantics.
Sonic (75:25)- Sonic is Waaaaay too fast to fight with R.O.B. After playing Seagull extensively I still have yet to even take a stock from him (but other average sonics I can win tourney sets, both online and in person). Seagull taught me about this matchup and basically sonic can jump over anything rob can put out there and his damage output is way higher. One of the biggest issues here is again how well sonic can cover rob off stage. and with the lower kill throw power, getting a hoo hah is super difficult. I agree with you in large part here, you make some valid points especially about jumping over most of our stuff. Not to mention he seems to have more priority & disjoint than us. I wouldn't put it at THAT bad of a ratio. I'd say 40:60, Sonic's favor.
Peach (60:40)- Peach loves to hover over all of R.O.B's traps. Which sucks. Fair kinda smashes through the majority of R.O.Bs moves and again, Peach is another mobility type character. I'd consider this a 50:50. Positioning yourself so that angled lasers (bounced off ground, or angled up) helps a TON. But, its reliant on positioning yourself in response to her float height & distance. This is one of those MU's where you HAVE to know your laser angles. Same with shooting a gyro. I tend to keep it on the ground to control where she can land after her float. That + getting a feel for what she likes to do to land from floating (float back with no aerial, land into a jab, land with an f-air) works wonders. Also, if the gyro isn't on the ground, keep it in hand. Its a great way to mitigate her float... as she comes in -> Jump back & toss it to her either before or after the item grab window of her aerial. The biggest struggle I have with Peach is landing. Her float covers lots options with F-air and U-air, as does U-tilt, and dash attack can be a REAL pain to deal with. Outside of that, a patient poking game seems to work quite well vs. her.
Toon Link (60:40)- Dont' have a lot of time to delve in, but Toon Link can really give R.O.B. hell off stage. This matchup can get frustrating fast because Toon Link has as many traps as R.O.B. I feel you're on the right track with this... I dont know if I just dont know the MU vs Toon Link, or what... but he does feel quite difficult to play against for various reasons (the ones you listed being among them).
Also whoever said Villager is a horrible matchup is completely incorrect. I think that matchup may even favor R.O.B. More on that when I get more time. I do not agree with this in the slightest. I think the reasoning behind this has already been covered, but I definitely wouldn't mind discussing with you.
Obviously diddy is a bad matchup as well but it's a bit more managable now.
This is how metagame progresses, thank u.I've fought some villager players in the region (Cree for example, who just beat ChuDat last week) and other average ones (with ROB anyways) and I haven't had any trouble so far.
Villagers fair and bair are awful for R.O.B., I get that. however, villager has no viable approach on R.O.B outside of that. ROB can uptilt the aerials for a trade/win, and ROB is one of the only characters in the game that can completely negate villagers recovery. ROB is so potent off stage for knocking out the balloons and punishing the lloid rocket.
The fact that he can take the gyro is really actually just fine- what's worse is him pocketing a fully charged laser, which can kill you incredibly early. Making sure you only use the short laser and letting him pocket gyro can be to your advantage.
The other thing is that villager can cover low recovery really well, so you have to use a high recovery, which again, rob does very well. So yeah, he does take away a lot of the things that make rob potent, but some of the things that ROB can't do well against other characters, he can do very well against villager.
Let me begin by saying: Maybe you know something about this MU I don't, lol. I would love to see some vids of you playing this MU. That is in no way me hinting that I don't believe you - but rather I would definitely like to see how you play the MU so I can possibly find some things I need to stop or start doing.I've fought some villager players in the region (Cree for example, who just beat ChuDat last week) and other average ones (with ROB anyways) and I haven't had any trouble so far.
Villagers fair and bair are awful for R.O.B., I get that. however, villager has no viable approach on R.O.B outside of that. ROB can uptilt the aerials for a trade/win, and ROB is one of the only characters in the game that can completely negate villagers recovery. ROB is so potent off stage for knocking out the balloons and punishing the lloid rocket.
The fact that he can take the gyro is really actually just fine- what's worse is him pocketing a fully charged laser, which can kill you incredibly early. Making sure you only use the short laser and letting him pocket gyro can be to your advantage.
The other thing is that villager can cover low recovery really well, so you have to use a high recovery, which again, rob does very well. So yeah, he does take away a lot of the things that make rob potent, but some of the things that ROB can't do well against other characters, he can do very well against villager.
Actually you can react by jumping longer before the Lloid moves. And it can put you in Villager dead angle so he's forced to go away or make a bet. The more i fight villager the less i fear his approach.I somewhat disagree with Villager having no viable approach outside of F-air and B-air. Those two aerials play an important part in an effective villager approach, certainly. But I find the real threat in terms of a Villager approach is the combination of a Lloid Rocket + Aerials (all aerials, actually...) / grabs / smashes
Lloid forces an action. Either shield, roll forward/backward, spotdodge, laser/gyro, short hop -> something, jump->something, jab/tilts, or rotor arm. Its largely a game of rock/paper/scissors at this point, but its a RPS that's in Villager's favor, as one of his options covers multiple of ROBs.
I mean, I know not all tourney vids are recorded, lol. I was just wondering if he had any that were that I could see.All tournament are not recorded. At least where i live.
Actually you can react by jumping longer before the Lloid moves. And it can put you in Villager dead angle so he's forced to go away or make a bet. The more i fight villager the less i fear his approach.
But i still have issue with camping villager
Good stuff. I'll try out some of the things you mentioned in your previous posts as well, and see if that helps brighten my outlook & imptove my performance on this MU. Of course, I super hope you're right and the MU becomes much easier, lol.I probably need more experience against different villager players. Rupee and tc1 in our region also play villager, perhaps i'll MM them if I don't play them in bracket next week and see if I can find a different view.
You can laser through almost every projectile the villager uses, just let him take the gyro first, so the laser is a safe bet. You can also rush past lloid rocket on start up, so if he doesn't have the sapling in place, that's your opportunity. If he does, you just wait it out.
I constantly let them keep the gyro. It means they won't be able to pocket anything else. Once they get frustrated of not being able to pocket the laser, they'll switch, and so will I.
In theory, I feel like the optimal use of pocketed gyro is as a safe mid/long range punish tool that also happens to restrict ROB's usage of his own mid range zoning/punish tool, instead of simply keeping it all game. I feel like if Villagers optimized gyro usage better, it would restrict ROB's neutral game a lot more so he can't just throw out lasers/aerials in neutral. Pocketed gyro also does a lot of damage.I probably need more experience against different villager players. Rupee and tc1 in our region also play villager, perhaps i'll MM them if I don't play them in bracket next week and see if I can find a different view.
You can laser through almost every projectile the villager uses, just let him take the gyro first, so the laser is a safe bet. You can also rush past lloid rocket on start up, so if he doesn't have the sapling in place, that's your opportunity. If he does, you just wait it out.
I constantly let them keep the gyro. It means they won't be able to pocket anything else. Once they get frustrated of not being able to pocket the laser, they'll switch, and so will I.
I meant that he was middle-tier without customs. For some reason, I'm absolutely terrible against OlimAlph as every character. I'm just so distracted by the pikmin and the fact that he can deal near-constant damage to you that I always screw up and he punishes me for it. It's essentially an auto-mindgame.Where he's considered low tier?
Anyway Nair can deal with most pikmin bar red ( resist fire) and purple. It allows you to avoid white insane damage per second.
Overall Alph as a short efficient range. The further you are the less he's threatening. All FD away: he can only toss the yellow and white pikmin. Half FD: all pikmin toss but purple work, white grab, etc...
If you play alph yourself (you should he's funny) try to know the queue.
I got to play with the best Diddy on Smashladder.com (Luisfer) and he was super fluid in his follow ups and combos. I'll post a vid of some matches soon.(I'm looking at you, Diddy)
I just thought it was a handy index for some quick info. I really do like having the character link to their specific thread, although.I started phasing those out a while ago. I thought they dirtied the OP up so what I did was as soon as a character had their own thread, I moved the quote to the thread and removed it from the OP.